I don't know if this is a Xbox Only bug (I am playing Xbox, so if anyone on PC or PS4 could test this, that would be nice).
The critical healing of Bloodthirst (Dual Wield) does not apply the critical modifier.
The healing number is shown as a critical healing number (with an exclamation mark at the end, like 3600!) but the critical modifier is not applied, both heals, critical heal or non critical heal remain the same. Yet one heal is shown as a critical heal with an exclamation mark, while the other is the same number without an exclamation mark.
The healing -is- higher when you critically hit damage wise with the skill (the healing -is- based on the damage dealt by the last hit), but that healing number, critical healing or not, stays the same, although it looks like a critical healing number, it is not an actual critical heal.
For example:
What it -should- do:
- 4000 non critical damage, the healing would be 4000 * 0.6 = 2400 with a non critical heal
- 4000 non critical damage, the healing would be 4000 * 0.6 = 2400 * 1.5 (1.5 critical modifier) = 3600 with a critical heal
- 6000 critical damage (1.5 critical modifier), the healing would be 6000 * 0.6 = 3600 with a non critical heal
- 6000 critical damage (1.5 critical modifier), the healing would be 6000 * 0.6 = 3600 * 1.5 (1.5 critical modifier) = 5400 with a critical heal
What it -actually- does:
- 4000 non critical damage, the healing would be 4000 * 0.6 = 2400 with a non critical heal
- [BUGGED] 4000 non critical damage, the healing would be 4000 * 0.6 = 2400 * 1.5 (1.5 critical modifier) = 2400 with a critical heal (Yet, it is shown as a critical heal, while it's not)
- 6000 critical damage (1.5 critical modifier), the healing would be 6000 * 0.6 = 3600 with a non critical heal
- [BUGGED] 6000 critical damage (1.5 critical modifier), the healing would be 6000 * 0.6 = 3600 * 1.5 (1.5 critical modifier) = 3600 with a critical heal (Yet, it is shown as a critical heal, while it's not)