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Unable to set a primary residence per character? Really??????

Tavore1138
Tavore1138
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As per the title - I get why the achieves and ownership needed to be account wide but why something as simple as letting each character in a ROLE PLAYING GAME have their own primary house wasn't implemented I can't imagine.

<Insert face palm memes here>
  • Danikat
    Danikat
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    Because this setting means absolutely nothing to you and your characters.

    Primary residence is a bit of a misleading name IMO. All it does is determine which house your visitors are sent to if they choose to visit while you are offline. That's it.

    If you want to set a different primary residence for each of your characters you don't need a setting in the game to do it - you just choose which house belongs to each character and make sure you're logged into them when you go there. Since your characters never do anything without you controlling them you don't need to worry about defining a residence for each of them within the game.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • makeumrage
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    Id say because lf the nature of primary residences. Making them avaliable while offline and such. If your so good at role play just pretend its their primary home (:
  • TheShadowScout
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    I wish... we could have a character-specific "primary residence" and a "meeting residence" for those who come while we are offline... because I definitely will set that latter to the dinky inn room and not my characters home! ;)
  • Tavore1138
    Tavore1138
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    Danikat wrote: »
    Because this setting means absolutely nothing to you and your characters.

    Primary residence is a bit of a misleading name IMO. All it does is determine which house your visitors are sent to if they choose to visit while you are offline. That's it.

    If you want to set a different primary residence for each of your characters you don't need a setting in the game to do it - you just choose which house belongs to each character and make sure you're logged into them when you go there. Since your characters never do anything without you controlling them you don't need to worry about defining a residence for each of them within the game.

    So please clarify... when I click on someone to visit their home the link is to 'Visit Primary residence' whether they are on or offline. There appears to be no link to 'Visit the house they are in right now'?

    Not a huge role player but I do to some extent envisage each character as a different identity and tend to expect an RPG, even and mmoRPG, to cater to that a little...
  • Danikat
    Danikat
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    Tavore1138 wrote: »
    Danikat wrote: »
    Because this setting means absolutely nothing to you and your characters.

    Primary residence is a bit of a misleading name IMO. All it does is determine which house your visitors are sent to if they choose to visit while you are offline. That's it.

    If you want to set a different primary residence for each of your characters you don't need a setting in the game to do it - you just choose which house belongs to each character and make sure you're logged into them when you go there. Since your characters never do anything without you controlling them you don't need to worry about defining a residence for each of them within the game.

    So please clarify... when I click on someone to visit their home the link is to 'Visit Primary residence' whether they are on or offline. There appears to be no link to 'Visit the house they are in right now'?

    Not a huge role player but I do to some extent envisage each character as a different identity and tend to expect an RPG, even and mmoRPG, to cater to that a little...

    That's correct.

    If you want to visit the house they're in at the time you use 'Travel to player' just like you would if they were anywhere else in the world.

    For what it's worth I'm going to have different houses for different characters and I don't see the system we have now causing any problems with that. My main two are going to share a house. My argonian will have her own house because she wants to live in a different zone, my crafter will have an apartment on Auridon and my others will share the inn rooms. My sorcerer might get a house one day, but he's going through a bit of a mid-life crisis right now so he doesn't even know where he'd want to live and it's going to be a while before I can afford a house for him anyway.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Tavore1138
    Tavore1138
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    Danikat wrote: »
    Tavore1138 wrote: »
    Danikat wrote: »
    Because this setting means absolutely nothing to you and your characters.

    Primary residence is a bit of a misleading name IMO. All it does is determine which house your visitors are sent to if they choose to visit while you are offline. That's it.

    If you want to set a different primary residence for each of your characters you don't need a setting in the game to do it - you just choose which house belongs to each character and make sure you're logged into them when you go there. Since your characters never do anything without you controlling them you don't need to worry about defining a residence for each of them within the game.

    So please clarify... when I click on someone to visit their home the link is to 'Visit Primary residence' whether they are on or offline. There appears to be no link to 'Visit the house they are in right now'?

    Not a huge role player but I do to some extent envisage each character as a different identity and tend to expect an RPG, even and mmoRPG, to cater to that a little...

    That's correct.

    If you want to visit the house they're in at the time you use 'Travel to player' just like you would if they were anywhere else in the world.

    For what it's worth I'm going to have different houses for different characters and I don't see the system we have now causing any problems with that. My main two are going to share a house. My argonian will have her own house because she wants to live in a different zone, my crafter will have an apartment on Auridon and my others will share the inn rooms. My sorcerer might get a house one day, but he's going through a bit of a mid-life crisis right now so he doesn't even know where he'd want to live and it's going to be a while before I can afford a house for him anyway.

    Thanks - didn't realise you could simply use the travel to player one, that makes it better. Just need to figure out which house for which character and ensure they stick in their own houses :)
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