Kinda agree, but you won't have all those armor debuffs in the majority of dungeons, which makes Kra'gh better for single target boss fights, and Veli better for trash or boss fights with lots of adsTrials will always depend on group composition, by default, consider Major Fracture and Sharpened to always be up, leaving you with around 8k armor to penetrate.
If a group is running Power of the light (minor fracture), Alkosh, Night Mother's Gaze, Sunderflame and Crusher enchant, then likely Kra'gh won't be of much use, even more so if you're running Twice Fanged Snake (and you should run it only if the group is strictly running debuffs that help both magicka and stamina).
For solo play, Kra'gh is technically higher sustained damage, but has a learning curve and requires you to stay close to your target for maximum efficiency, while Velidreth is easier to use and more burst oriented. To sum it up: the right tool for the right job, but most likely, you won't be able to stay on your target constantly, so Velidreth is most likely a better pick for dungeons.
It's actually disease damage, to be specific.
@Asmael I see... So in other words, stick with Velidreth for the long run. Got it. I'm thinking 5pcs. Vicious Serpent, 3pcs. Agility, 2pcs. Velidreth, 1x Maelstrom's Axe, 1x Maelstrom's Bow, and 1x Maelstrom's Dagger. All sharpened of course and golden. Sound solid?
Kra'gh is better for sustained single target dps, veli for AOE and maelstrom
OrphanHelgen wrote: »
That's correct, also velidreth have more range, which can be good in many situations.
Kyle1983b14_ESO wrote: »
Also isn't velidreth poison dmg not phy?
Trials will always depend on group composition, by default, consider Major Fracture and Sharpened to always be up, leaving you with around 8k armor to penetrate.
If a group is running Power of the light (minor fracture), Alkosh, Night Mother's Gaze, Sunderflame and Crusher enchant, then likely Kra'gh won't be of much use, even more so if you're running Twice Fanged Snake (and you should run it only if the group is strictly running debuffs that help both magicka and stamina).
For solo play, Kra'gh is technically higher sustained damage, but has a learning curve and requires you to stay close to your target for maximum efficiency, while Velidreth is easier to use and more burst oriented. To sum it up: the right tool for the right job, but most likely, you won't be able to stay on your target constantly, so Velidreth is most likely a better pick for dungeons.