Kra'gh or Velidreth?

Ch4mpTW
Ch4mpTW
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Someone was telling me yesterday that Kra'gh is superior to Velidreth, and has more pros than cons to it. Is this accurate? I'm curious if I should keep using my Velidreth, who swap over to my Kra'gh.

This is on console by the way, so the Homestead changes haven't been applied yet. This is also for a PvE environment; specially upon a StamDK that will be primarily doing veteran dungeons solo. With veteran trials thrown into the mix every here and there. With changes made in Homestead also taken into consideration.
Edited by Ch4mpTW on February 10, 2017 3:14PM

Best Answers

  • Ariotar
    Ariotar
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    Kra'gh is better for sustained single target dps, veli for AOE and maelstrom
    Proud AD for life
    Answer ✓
  • OrphanHelgen
    OrphanHelgen
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    Ariotar wrote: »
    Kra'gh is better for sustained single target dps, veli for AOE and maelstrom

    That's correct, also velidreth have more range, which can be good in many situations.
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    Answer ✓
  • kylerjalen
    kylerjalen
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    What @Ariotar said ^
    I run Kra'gh for PvP and Velidreth for PvE
    Answer ✓
  • Sigtric
    Sigtric
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    For me, Kragh has the edge because I can better control which direction the DPS from it is going.

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  • Ariotar
    Ariotar
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    Kra'gh provides the penetration one piece which is huge, and the almost constant uptime on Kra'gh makes it do more damage over a longer time period than Veli
    Proud AD for life
    Answer ✓
  • Asmael
    Asmael
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    Trials will always depend on group composition, by default, consider Major Fracture and Sharpened to always be up, leaving you with around 8k armor to penetrate.

    If a group is running Power of the light (minor fracture), Alkosh, Night Mother's Gaze, Sunderflame and Crusher enchant, then likely Kra'gh won't be of much use, even more so if you're running Twice Fanged Snake (and you should run it only if the group is strictly running debuffs that help both magicka and stamina).

    For solo play, Kra'gh is technically higher sustained damage, but has a learning curve and requires you to stay close to your target for maximum efficiency, while Velidreth is easier to use and more burst oriented. To sum it up: the right tool for the right job, but most likely, you won't be able to stay on your target constantly, so Velidreth is most likely a better pick for dungeons.
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    Answer ✓
  • Ariotar
    Ariotar
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    Asmael wrote: »
    Trials will always depend on group composition, by default, consider Major Fracture and Sharpened to always be up, leaving you with around 8k armor to penetrate.

    If a group is running Power of the light (minor fracture), Alkosh, Night Mother's Gaze, Sunderflame and Crusher enchant, then likely Kra'gh won't be of much use, even more so if you're running Twice Fanged Snake (and you should run it only if the group is strictly running debuffs that help both magicka and stamina).

    For solo play, Kra'gh is technically higher sustained damage, but has a learning curve and requires you to stay close to your target for maximum efficiency, while Velidreth is easier to use and more burst oriented. To sum it up: the right tool for the right job, but most likely, you won't be able to stay on your target constantly, so Velidreth is most likely a better pick for dungeons.
    Kinda agree, but you won't have all those armor debuffs in the majority of dungeons, which makes Kra'gh better for single target boss fights, and Veli better for trash or boss fights with lots of ads
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    Answer ✓
  • Strider_Roshin
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    Velidreth is better because I doubt you're going to be using that stam character for trials. Plus with sharpened, major fracture, and Spriggan/TFS, and the crushing enchant you'll have more than enough penetration.
    Answer ✓
  • Asmael
    Asmael
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    Ch4mpTW wrote: »

    It's actually disease damage, to be specific.

    @Asmael I see... So in other words, stick with Velidreth for the long run. Got it. I'm thinking 5pcs. Vicious Serpent, 3pcs. Agility, 2pcs. Velidreth, 1x Maelstrom's Axe, 1x Maelstrom's Bow, and 1x Maelstrom's Dagger. All sharpened of course and golden. Sound solid?

    More than enough for both vMA and 12-men trials. Not the absolute highest DPS possible, but it's definitely possible to break 40k stDPS in sustained fights with it.

    Housing just dropped, so there's still stuff to test anyway, not going to say which setup is BiS right now, because the answer isn't that easy to guess actually.

    (and no one read this but vMA daggers / 1h axes isn't the current highest single target DPS for stam DK, but sssh)
    Edited by Asmael on February 10, 2017 5:02PM
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  • Dr_Rektar
    Dr_Rektar
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    Before homestead I tried to do vma with veli and with Kraft. Was way better with velidreth , how about now I didn't tested yet.
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  • Ch4mpTW
    Ch4mpTW
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    Ariotar wrote: »
    Kra'gh is better for sustained single target dps, veli for AOE and maelstrom

    So out of curiosity, doesn't Velidreth do more damage though? Even on single target enemies? By the way, I'm running: Maelstrom DW and Bow. So I can't swap up some stuff weapon-wise to incorporate more sets.
  • NoFlash
    NoFlash
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    neither. Re-roll magicka cuz zos hates stam in endgame trials
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  • Cpt_Teemo
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    That's correct, also velidreth have more range, which can be good in many situations.

    Also isn't velidreth poison dmg not phy?
  • Ch4mpTW
    Ch4mpTW
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    Also isn't velidreth poison dmg not phy?

    It's actually disease damage, to be specific.
    Asmael wrote: »
    Trials will always depend on group composition, by default, consider Major Fracture and Sharpened to always be up, leaving you with around 8k armor to penetrate.

    If a group is running Power of the light (minor fracture), Alkosh, Night Mother's Gaze, Sunderflame and Crusher enchant, then likely Kra'gh won't be of much use, even more so if you're running Twice Fanged Snake (and you should run it only if the group is strictly running debuffs that help both magicka and stamina).

    For solo play, Kra'gh is technically higher sustained damage, but has a learning curve and requires you to stay close to your target for maximum efficiency, while Velidreth is easier to use and more burst oriented. To sum it up: the right tool for the right job, but most likely, you won't be able to stay on your target constantly, so Velidreth is most likely a better pick for dungeons.

    @Asmael I see... So in other words, stick with Velidreth for the long run. Got it. I'm thinking 5pcs. Vicious Serpent, 3pcs. Agility, 2pcs. Velidreth, 1x Maelstrom's Axe, 1x Maelstrom's Bow, and 1x Maelstrom's Dagger. All sharpened of course and golden. Sound solid?
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I cant decide :neutral:
  • method__01
    method__01
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    guess it depends on the build but veli is op for stamsorc
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  • raasdal
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    If we look at only the proc ability, and ignore the 1pcs., and assume single target DPS, Kragh has a theoretical potential damage of about 50% more damage than Velidreth... That is the basic math, when looking at the sets.

    Wether you can tap into that damage or not, is entirely dependant on your build and the enemy.
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