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Invincibility through damage reduction - does it work?

Cuddlecalf
Hello,
I`m wondering whether this will work:

a) be vampire (33% damage reduction at low health)
b) get pirate skeleton (+30% damage reduction when the set triggers)
c) get minor protection, from a skill or the vampire's cloak set (+8% damage reduction)
d) be Nord (6% damage reduction)

This would give us 77% damage reduction when we are at low health, a mistform that doesn't cost mana, we can heal, get healed, and can attack.

So here's quick reminder, reduction effects are way more powerful when one stacks them, example:
we have 0% damage reduction --> now we add 15% reduction --> monster that'd deal 100 damage now deals 85, it now needs 1.18 hits to do as much damage as it usually would, 85*1.8 = ca. 100

Next example, we already HAVE 75% damage reduction --> monster that'd deal 100 damage now deals 25 with our reduction = we can take four times as many hits as usual.
NOW we add an extra 15% reduction --> 90% reduction --> monster that'd deal 100 damage now deals 10, we can take 10 times as many hits as usual.

So, how does ESO calculate damage reductions, for instance, I think the developers changed mistform into not just stacking with undeath anymore, a while ago.
Would the above idea really lead to a plain 77% damage reduction, and if not, how much does it reduce?
And because we are vampire, if the set refuses to trigger, we can always just go into mistform^^

What are your ideas and build ideas for this if this remotely works?

Best regards
Cuddlecalf
  • Lynx7386
    Lynx7386
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    Pretty sure damage reduction bonuses do not stack additively.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
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    Leonin - Khajiit Warden - Tank
  • Jim_Pipp
    Jim_Pipp
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    A buddy of mine runs a tank based around damage reduction and keeping mist form up, and it is insanely survivable. He did the maths and says that (even though mitigation scales multiplicatively) he has 90% resistance in mist form, which is considerably better than blocking.

    We duo vet dungeons together regularly and never have a problem. But he played with some of his Pro buddies on a trial the other day and they ripped into him. I thought it was a fantastic non-meta build that works, but the elite gamers said that tanks main job is to buff and support the group, not to just soak up damage. They do have a point, but if you want a tank that can breeze through 4-man pug dungeons then it is a really viable snowflake build.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • SmalltalkJava
    SmalltalkJava
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    Jim_Pipp wrote: »
    A buddy of mine runs a tank based around damage reduction and keeping mist form up, and it is insanely survivable. He did the maths and says that (even though mitigation scales multiplicatively) he has 90% resistance in mist form, which is considerably better than blocking.

    We duo vet dungeons together regularly and never have a problem. But he played with some of his Pro buddies on a trial the other day and they ripped into him. I thought it was a fantastic non-meta build that works, but the elite gamers said that tanks main job is to buff and support the group, not to just soak up damage. They do have a point, but if you want a tank that can breeze through 4-man pug dungeons then it is a really viable snowflake build.
    You should ask him to share his build. I am always interested in finding new ways to play the game. If he doesn't want it public maybe just share it with me via pm. I'm definitely intrigued!
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