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what does more damage, [crit] or straight wep dmg ?

Gilvoth
Gilvoth
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what does more damage in PvP, [high critical chance] or High weapon damage ?
which one is better to have on a constant basis ?

for example:

A) you have 3500 weapon damage
and you have 80% critical strike chance
on a constant basis

or

B) you have 4200 weapon damage
and 48% critical strike chance
on a constant basis
  • JinMori
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    For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.
  • DeadlyRecluse
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    Yes.

    (There are a ton of variables. There is no set answer.)
    Thrice Empress, Forever Scrub
  • Kram8ion
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    Yes after playing with these two options for a long time it's not a simple answer for pvp. Add in penetration and it's a total headache, I'm always changing stuff around
    Aussie lag is real!
  • Wollust
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    I would take A) any time over the other option. Especially on stam characters.
    Edited by Wollust on February 9, 2017 11:32PM
    Susano'o

    Zerg Squad
  • Gilvoth
    Gilvoth
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    well, perhaps then i will choose ...

    B you have 4200 weapon damage
    and 48% critical strike chance
    on a constant basis

    this way there is a chance to get that crit once in a Great while, but i maintain fair damage.

    i guess ...


    Edited by Gilvoth on February 9, 2017 11:31PM
  • Gilvoth
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    Wollust wrote: »
    I would take A) any time over B. Especially on stam characters.

    why?
  • danno8
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    Depends on your class also. Templars have innate 10% extra crit damage. So in your example A it would be an overall boost of .6*.32=19.2%

    So does your example B give you more than that overall? Well, let's say you have 35000 stamina, and 1 weapon power is roughly worth 10 points of stamina in terms of how it affects your damage. Overall you normally have 35000+35000 = 70,000 effective "power" An increase of 700 would make it 42000+35000 = 77,000 effective power.

    77000/70000 = 10% increase damage for most skills in the game.

    In your examples the extra crit would benefit you more (assuming Templar, if not then example A is .5*.32=16% <--still better)

    edit:Got example A and B mixed up!! Should make extra sense now, lol.
    Edited by danno8 on February 10, 2017 1:03PM
  • Berenhir
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    JinMori wrote: »
    For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.

    Can you explain how you nullify the critical damage of a crit build with impenetrable and cp?

    I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays.

    Take my MagNB for example, I have a crit modifier of 1.85 (Hemorrhage passive, 100 CP into elfborn). So you would need ~6000 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 (53%) crit resist. So I still hit you for 32% more damage on crits.

    But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.
    Edited by Berenhir on February 10, 2017 12:58AM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • BRogueNZ
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    Berenhir wrote: »
    JinMori wrote: »
    For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.

    Can you explain how you nullify the critical damage of a crit build with impenetrable and cp?

    I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays.

    Take my MagNB for example, I have a crit modifier of 1.85. So you would need 6071 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 crit resist. So I still hit you for 35% more damage on crits.

    But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.

    my thoughts too, whats the cap on crit resist? something like 3k.. big deal
  • SnubbS
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    If you're anything but a StamNB, option A will serve you far better. However, this only assumes that the Max Stam is the same. The logic here is simple -- your crits on 'A' are going to hit significantly harder than the non crits on 'B' even with people stacking impen, and your average damage is going to be higher. You'll get the higher burst with option 'B' if they happen to crit, but 'A' is definitely the better option.

    You're probably a stamblade though, so I'd go option 'B' in that case.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Gilvoth
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    yes i am a stamblade, and i have been running B choice, i just recently was thinking that this crit thing really had a chance to increase my damage, but i suppose that is just not true.
    atleast not in PvP.
  • Gilvoth
    Gilvoth
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    Berenhir wrote: »
    JinMori wrote: »
    For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.

    Can you explain how you nullify the critical damage of a crit build with impenetrable and cp?

    I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays.

    Take my MagNB for example, I have a crit modifier of 1.85 (Hemorrhage passive, 100 CP into elfborn). So you would need ~6000 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 (53%) crit resist. So I still hit you for 32% more damage on crits.

    But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.

    now see, your math does incourage me to think that CRIT is actually more damage then my B choice.
    so again, i am still wondering what the truth is.

    and i was also wondering if that skeleton practice DPS dummy is actually giving me a DPS number that is for PVE only.
  • Kram8ion
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    Yeah those skeletons are not going to be a good indicator for pvp
    Aussie lag is real!
  • leepalmer95
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    Those two options aren't very good :pensive:

    Should be something like:

    60% crit and 4200 weapon dmg
    40% crit and 3500 weapon dmg

    The thing is your actual dmg is max stat + weapon/spell dmg, option B in this case would likely have higher stamina. Because most crit sets usually have the crit in replacement of stamina.

    Now you can crit heal in pvp, crit healing is quite important because thats how people get those 3k~ vigor or 15k breath of lifes, you'll have better survivability and sustain if your heals crit more and you therefore needs to heal less.

    Another thing people say is that crit resist makes critting useless, which just isn't true. The max crit resist is 3300 which is 50% reduction on crit dmg, players have 50% base crit dmg boosts (nb's + templars have 60%), players usually have 2000-2500 crit resist as well.

    Your crits will always do more dmg than a build will mitigate. In pvp where burst is key crits help alot, sure they may not work against shields but your not going to be able to burst a sorc without their shields with non crits.

    I'd take A any day in your scenario OP, assuming they have the same stamina. Crit heals 8 times out of 10 would be OP.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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