For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.
For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.
Can you explain how you nullify the critical damage of a crit build with impenetrable and cp?
I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays.
Take my MagNB for example, I have a crit modifier of 1.85. So you would need 6071 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 crit resist. So I still hit you for 35% more damage on crits.
But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.
For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.
Can you explain how you nullify the critical damage of a crit build with impenetrable and cp?
I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays.
Take my MagNB for example, I have a crit modifier of 1.85 (Hemorrhage passive, 100 CP into elfborn). So you would need ~6000 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 (53%) crit resist. So I still hit you for 32% more damage on crits.
But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.