Summary
When it comes to the Homestead update, ZoS did a lot of things right and the generally listened to the community very well. However, the way that housing and its various items were placed or implemented into the game are either terrible or just plain pointless.
When broken down into its simplest, this update introduced 3 (up to 4) grinds for the player to slug through to get their houses all jazzed up with the finer things in life.
These grinds are as follow:
- The blueprint grind
- The resource grind
- The master writ grind
- The possible alt. character grind
Blueprint Grind
This can be treated as a motif grind or a recipe grind. You run around a town on various characters searching through boxes and nightstands for ages. What makes this an especially heinous grind is that fact there is no discrimination in the loot table. I can go to a Nord town in Eastmarch and find Brenton, Redguard, or other races other than Nords.
This leads me to believe that the blueprint loot table contains every single race. This is somewhat good for easy to getting stuff you want in other areas, but for most who will need to grind out the blueprints to actually get anything they want, this is a hell of a grind. Instead of making blueprint region based, we get just a giant loot table where the roll of the dice determines whether or not you make progress every drop.
You want a Nord themed house with Brenton decorations? Better hope you don't get a million Bosmer vases instead.
Resource Grind
Why?
And why is the drop rate so freaking low? Not only do I have to compete with the people around me to I can pick enough flower for my candles, but there is a huge chance I will get nothing after many harvests. After chopping about 100 wood, I would at least like to have enough "special wood" to make a bench to sit on, but that is very unlikely to happen.
This low drop rate would have not been as bad as it is if there was multiple sources of this needless new resource. Only nodes drop this new mat and I have no idea why. Maybe it was to prevent people from getting all the good early, maybe ZoS wanted to keep progression low, maybe the loot tables were not properly adjusted. Either way ZoS can spin this, the outcome is that the player now has to trudge around the world again for special drops while there bag are bursting at the seems with surveys and stockpiles of unrefined wood, cloth, leather, and metal they have no use for.
It's like ZoS gave the community a pool to fill (after you grind all the blueprints, which good f**king luck with that) and only an eye dropper to fill it with.
Master Writ Grind & Alts
After getting your glass pages and ambrosia recipes, players are now greeted to surveys once again. Now with RNG(tm) and a ceiling 10 stories high.
While I don't mind doing surveys here and there, it now has an element of RNG that is heavily dictated by crafting knowledge. Well that can be fine as long as drop rates are fairly good, but this is ZoS and we all know the drop rates are never good.
In essence, this is a sandwiching of two separate issues into master writs. You now have to battle the roll of the dice once a day on your main crafter as well as gut your alts of skills so that you can make them crafters capable of actually participating in this grind. And this is also compounded by the issue of whether or not the writs or Legendary or Epic, which is a difference in reward up to 10x.
So now the player has to grind up skill points on various other characters as well as get them a crap ton of traits, motifs, recipes, etc. on top of just trying to even get the quests in the first place. Not to mention that these quests are the most expensive quests to finish in the game.
This is just a brief summary, so watch the whole video if you want my entire opinion on the matter. Thanks for reading and/or watching!