Completely avoid:
1. Running vet dungeons naked.
2. Land wars in Asia. Or Elsweyr
3. Asking altmer to show you his staff. Best case he talks about staves for three hours. Worst case...barf.
Seriously, though, there's no answer to your question. ESO is complex enough that there's no exactly perfect way to gear a character. Are there general rules? Sure. Go read the ten million pages of guides and strategies...then toss them out next week when update 13 hits. But what works best in general isn't the same as what will work best for you. Maybe you're very lucky and you don't need a piece of heavy on your stamblade. Another player who doesn't want to run the same heals might be dead without it.
This is part of what makes the game fun. When I gear a new vet character, it takes a lot of work and experimenting to figure out how they'll best play for me.
Waffennacht wrote: »The reason most builds ignore putting points into health is because it's unnecessary for most DPS builds. The minimum health (at least I know the old school thought process) is 18k-20k, with food and undaunted passives you're practically there already.
Then the points in magicka or stamina add to your damage.
My own personal rules are:
1.3 - 2k regen
18-40k health
Resistance is whatever it is (most penetration makes it inconsistent)
29-50k of desired resource pool
2k minimum unbuffed weapon or magicka damage
It's not so bad to give up some damage for utility. The burst meta is real, however you can easily have a "brawler" build (these are what I make now) that are more consistent damage/less burst high survivability.
As for min max, i'm seeing how diverse I can make a viable build.
Right now my pet project (just an example) is a magicka WW, so far it's been more successful than I would have thought
Typically, tanks will pump up their maximum Stamina and their Magicka recovery. Stamina recovery is disabled while blocking, so increasing your Stamina is the best way to increase your block uptime. Then they increase Magicka recovery since it's the best way for them to periodically cast the Magicka abilities they need (which are a minority in a tank's kit, for the most part).oneshot_onekill wrote: »Completely avoid:
1. Running vet dungeons naked.
2. Land wars in Asia. Or Elsweyr
3. Asking altmer to show you his staff. Best case he talks about staves for three hours. Worst case...barf.
Seriously, though, there's no answer to your question. ESO is complex enough that there's no exactly perfect way to gear a character. Are there general rules? Sure. Go read the ten million pages of guides and strategies...then toss them out next week when update 13 hits. But what works best in general isn't the same as what will work best for you. Maybe you're very lucky and you don't need a piece of heavy on your stamblade. Another player who doesn't want to run the same heals might be dead without it.
This is part of what makes the game fun. When I gear a new vet character, it takes a lot of work and experimenting to figure out how they'll best play for me.
But I'm asking YOUR opinion. For example, I'll give an easy one. "Don't divide all three of your attribute points up unless you want an overall weak build." Here's another one "don't divide up your armor types equally. Either have a 5-1-1 pit or do all of one type"
You see what I mean? These are easy ones though. I'm kind of looking for some "rules" or maybe even a better term, "guidelines" for making a build.
Breaking up guidelines into categories such as 1. Dont ever do these things 2. These are completely play style based
Or something along those lines will help.Waffennacht wrote: »The reason most builds ignore putting points into health is because it's unnecessary for most DPS builds. The minimum health (at least I know the old school thought process) is 18k-20k, with food and undaunted passives you're practically there already.
Then the points in magicka or stamina add to your damage.
My own personal rules are:
1.3 - 2k regen
18-40k health
Resistance is whatever it is (most penetration makes it inconsistent)
29-50k of desired resource pool
2k minimum unbuffed weapon or magicka damage
It's not so bad to give up some damage for utility. The burst meta is real, however you can easily have a "brawler" build (these are what I make now) that are more consistent damage/less burst high survivability.
As for min max, i'm seeing how diverse I can make a viable build.
Right now my pet project (just an example) is a magicka WW, so far it's been more successful than I would have thought
What about for tanks? I seen a build that put all the points into stamina. I didn't look at the gear though, maybe they covered it with armor enchantments. And with the regen, is that only for your main resource?
oneshot_onekill wrote: »Completely avoid:
1. Running vet dungeons naked.
2. Land wars in Asia. Or Elsweyr
3. Asking altmer to show you his staff. Best case he talks about staves for three hours. Worst case...barf.
Seriously, though, there's no answer to your question. ESO is complex enough that there's no exactly perfect way to gear a character. Are there general rules? Sure. Go read the ten million pages of guides and strategies...then toss them out next week when update 13 hits. But what works best in general isn't the same as what will work best for you. Maybe you're very lucky and you don't need a piece of heavy on your stamblade. Another player who doesn't want to run the same heals might be dead without it.
This is part of what makes the game fun. When I gear a new vet character, it takes a lot of work and experimenting to figure out how they'll best play for me.
But I'm asking YOUR opinion. For example, I'll give an easy one. "Don't divide all three of your attribute points up unless you want an overall weak build." Here's another one "don't divide up your armor types equally. Either have a 5-1-1 pit or do all of one type"
You see what I mean? These are easy ones though. I'm kind of looking for some "rules" or maybe even a better term, "guidelines" for making a build.
Breaking up guidelines into categories such as 1. Dont ever do these things 2. These are completely play style based
Or something along those lines will help.Waffennacht wrote: »The reason most builds ignore putting points into health is because it's unnecessary for most DPS builds. The minimum health (at least I know the old school thought process) is 18k-20k, with food and undaunted passives you're practically there already.
Then the points in magicka or stamina add to your damage.
My own personal rules are:
1.3 - 2k regen
18-40k health
Resistance is whatever it is (most penetration makes it inconsistent)
29-50k of desired resource pool
2k minimum unbuffed weapon or magicka damage
It's not so bad to give up some damage for utility. The burst meta is real, however you can easily have a "brawler" build (these are what I make now) that are more consistent damage/less burst high survivability.
As for min max, i'm seeing how diverse I can make a viable build.
Right now my pet project (just an example) is a magicka WW, so far it's been more successful than I would have thought
What about for tanks? I seen a build that put all the points into stamina. I didn't look at the gear though, maybe they covered it with armor enchantments. And with the regen, is that only for your main resource?
oneshot_onekill wrote: »Are tanks good in pvp?