The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Interactable - Emote | Would this be possible, desired?

Avran_Sylt
Avran_Sylt
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This is just to get a feeler for how it would be received. The general idea is having a node (likely barrel size in hitbox) which is invisible while not in editor mode. interacting with this node will have the character perform an animation that originates at the node, with it's current orientation. The animation performed can be set based on existing chat emote commands. This would allow for RPers to have more streamlined houses, allow the creation of different styles of seating (imagine pillows/bed with this using /sit(n) /sleep commands). The only problem I could see with coding this is the possibility of players placing this node underground/inside objects, which may cause issues. A workaround may be saving player location when interacted with, and when cancelling the animation(by pressing any button) reloading the character coordinates to that location. (which in and of itself seems like it could be annoying to code).
  • Dr_Rektar
    Dr_Rektar
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    Of its annoying to code. Meh let them fix all bugs first
    Engine guardian - best set ever
  • Avran_Sylt
    Avran_Sylt
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    Oh, I would also like to make clear, there would not be smooth animation transitions when interacting with the node. more of like instantly moving the character to the origin point of the node, then playing the emote animation (as such this is mainly useful for long duration animations, or repeated, static ones).
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