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New Destro and resto staff types for Wardens.

Tapio75
Tapio75
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I was planning my new Warden and while it is going to be magicka user, the current destro staffs dont feel right for my choices, not gonna be icy tanksy.

I was thinking of new Destruction staff that has Nature damage as it were, and morphs to move either destruction OR restoration way so to make it kind of Hybrid.

Could be interesting.
>>PC-EU Mostly PVE. Played since BETA<<
  • Bananko
    Bananko
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    Tapio75 wrote: »
    Destro

    paldestrotitle.jpg
  • bulbousb16_ESO
    bulbousb16_ESO
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    Bananko wrote: »
    Tapio75 wrote: »
    Destro

    paldestrotitle.jpg

    You couldn't have photoshopped him onto a stick?
    Lethal zergling
  • Akrasjel
    Akrasjel
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    Simply wait for more info
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Mashille
    Mashille
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    Doesn't fit with Lore I don't think.

    (I know sh** all about TES Lore. But I think I'm right.)
    Edited by Mashille on February 7, 2017 8:15PM
    House Baratheon: 'Ours Is The Fury'
  • essi2
    essi2
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    As far as I can remember, Nature is viewed mostly as a healing and nurturing force in TES.

    I don't think a Nature Destro staff is in the cards.

    Find out what that green *** the Spriggans in TESV shoot at you is and make a staff out of that.
    Edited by essi2 on February 7, 2017 8:54PM
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • GCypher87
    GCypher87
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    Bananko wrote: »
    Tapio75 wrote: »
    Destro

    paldestrotitle.jpg

    You couldn't have photoshopped him onto a stick?
    Edited by GCypher87 on February 7, 2017 8:42PM
    PC: @Cyffr
  • Lynx7386
    Lynx7386
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    GCypher87 wrote: »
    Bananko wrote: »
    Tapio75 wrote: »
    Destro

    paldestrotitle.jpg

    You couldn't have photoshopped him onto a stick?

    Flails are op, please nerf
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • GCypher87
    GCypher87
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    Lynx7386 wrote: »
    GCypher87 wrote: »
    Bananko wrote: »
    Tapio75 wrote: »
    Destro

    paldestrotitle.jpg

    You couldn't have photoshopped him onto a stick?

    Flails are op, please nerf

    Edited by GCypher87 on February 7, 2017 9:35PM
    PC: @Cyffr
  • Glory
    Glory
    Class Representative
    Um, the warden has an ice skill line...
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • BlazingDynamo
    BlazingDynamo
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    Would be cool if the resto got a tweak for some nature based healing or something. I agree with that
    Edited by BlazingDynamo on February 7, 2017 9:50PM
  • DM_ESO
    DM_ESO
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    How about an 'event staff', since we're being completely ridiculous?

    zQt6jW6.gif
  • Tapio75
    Tapio75
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    Some people never grow up to be able to participate in constructive discussion, they still serve a purpose as slaves to bump threads up with their irrelevant pictures and other unconnected stuff which sadly, is basically trolling, but at the same time, serves purpose to keep the idea they dont like in top of the forum :)

    Anyway.. To the topic in discussion.

    Much is not known about the era ESO is set. There might have been damaging nature magick present, we have also seen acid as being part of destruction school if memory serves, that could be the green goo staff ;)

    One could also look at lightning as a manipulation of nature, in the other hand, all elements are part of nature too so be it lightning, ice or fire, they are all both nature and elemental.

    There are many possibilities in ESO to cinsider to make it more diverse, while i am all for lore, truth is that we dont know much of anything about this era, dark anchors and Molag Balls planemeld are not mentioned in history record and these are pretty big events, id like to see how it all got so forgotten in time.

    Also, if you look at champion system, there are passives for increase amongst other magical energies, also noted adds resistance to nature and oblivion fdamage, i can understand this nature spell resistance but im not sure what oblivion damage is, is it the thing what NB siphoning skill line uses? What is it? Necrotic energy perphaps?

    While nature magick is often cnsidered as nurturing and healing in Elder scrolls, there are also possibilities to twist it to be destructive.
    >>PC-EU Mostly PVE. Played since BETA<<
  • TheShadowScout
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    New weapons would always be a good thing! Like: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1

    In this case, especially:
    Alternate Staves - we have fire, ice and shock as well as healing, but who here wouldn't want more? Cyan "coldfire" destruction staves (fire effect visuals in cyan, but ice effect status and damage), purple "warlock" destro staves (pure magic damage, shock effect status), green acid destro staves (fire status effects, poison damage), or red blood magic healing staves (less damage, but as lifedrain)
  • Tapio75
    Tapio75
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    New weapons would always be a good thing! Like: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1

    In this case, especially:
    Alternate Staves - we have fire, ice and shock as well as healing, but who here wouldn't want more? Cyan "coldfire" destruction staves (fire effect visuals in cyan, but ice effect status and damage), purple "warlock" destro staves (pure magic damage, shock effect status), green acid destro staves (fire status effects, poison damage), or red blood magic healing staves (less damage, but as lifedrain)

    Yeah, other colors for same effects would be nice as well, NB for example would be great aesthetically with staff that shoot black/red type magick which might be this so called "Oblivion" damage.

    I like building themed characters, even if they might lack in some areas, i like to keep themes like "Lightning theme" with Sorc or "Fire theme" with dragonknight (I always make firemages out of dragonknights, for melee users, i prefer not having any magicks involved).

    But as far as Nature magick gets, We could have spells like roots that crush the enemies like roots of a tree slowly making a big stone to small pebbles, slowly but surely. For example, destruction touch would work like with frost but not with immobilising but roots greatly snaring enemies in area like lightning staff that hits additional enemies. Impulse could have a wind gust sweep enemies off their feet, ould be cool to send them flying :).

    >>PC-EU Mostly PVE. Played since BETA<<
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