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I'm Not Buying A House - Here's Why (Constructive Criticism)

islander1
islander1
1) Furniture with utility. In my view, buying a house should grant you additional storage space over your bank and inventory. Just like in single player games with housing that Bethesda makes. Sleeping in a bed should give you a small rested stat bonus. This wouldn't really functionally work in real time playing of course like a single player implementation, but it could absolutely work if you logged out for the night in a bed, and then logged back in hours later. Give yourself a 1% stat bonus per real time hour slept in the bed - up to a max of 12 hours. This is just two examples. Can you even sit in chairs? Another example: Why can't you pick up food that's in the house? If you go to the location of the Christmas event, that place STILL spawns basic food every X hours.


2) Crafting tables - they should come with these. Perhaps not all 6, but I'd say 3 the buyer can choose at time of purchase. Additionally, the crown price for them are absolutely ridiculous. As of right now, it can cost you around 20k crowns to make your home useful at all. Insanity.


3) Instanced housing
: This is my lowest concern/disappointment point, but instanced housing is lame. I realize this is the norm now in most (if not all) games, but I've never been a fan of it. I recognize this will never get fixed, and am OK with it if the first 2 above weren't issues.


Ultimately, in my view housing provides virtually no usefulness to my development as a player. If you're a long time player this is something new to do, that's fine. If you love spending countless hours designing your house that basically no one can see unless invited - then hey, good for you.

Some of us, however, are more practical...
  • Elsonso
    Elsonso
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    islander1 wrote: »
    1) Furniture with utility. In my view, buying a house should grant you additional storage space over your bank and inventory. Just like in single player games with housing that Bethesda makes. Sleeping in a bed should give you a small rested stat bonus. This wouldn't really functionally work in real time playing of course like a single player implementation, but it could absolutely work if you logged out for the night in a bed, and then logged back in hours later. Give yourself a 1% stat bonus per real time hour slept in the bed - up to a max of 12 hours. This is just two examples. Can you even sit in chairs? Another example: Why can't you pick up food that's in the house? If you go to the location of the Christmas event, that place STILL spawns basic food every X hours.

    While I agree with ZOS that housing storage is probably not necessary, I do draw an exception with "Collectibles" that we come across in our travels. Even if they offer no other storage related to housing, these should be able to be placed in the house.

    Some utility is necessary, and dummies and crafting stations do not cut it. A benefit from sleeping would be a good place to have one, but they already have Enlightenment for CP. A temporary, mild, and stackable boost to the stats would be nice.

    Another thing would be to allow us to log out immediately, when in house, and save us the countdown timer. They are incredibly stingy about allowing this, which makes me wonder what they think that I don't.
    islander1 wrote: »
    2) Crafting tables - they should come with these. Perhaps not all 6, but I'd say 3 the buyer can choose at time of purchase. Additionally, the crown price for them are absolutely ridiculous. As of right now, it can cost you around 20k crowns to make your home useful at all. Insanity.

    I am of the opinion that these should not come with the house, but should be obtainable through some game play. The effort should not be like moving Mt Everest. I realize that this would have the devs scratching their heads at why i want it so easy, but Mt Everest only needs to be moved so many times before the wife finally decides where she wants it.
    islander1 wrote: »

    3) Instanced housing
    : This is my lowest concern/disappointment point, but instanced housing is lame. I realize this is the norm now in most (if not all) games, but I've never been a fan of it. I recognize this will never get fixed, and am OK with it if the first 2 above weren't issues.

    In a megaserver like ESO, instanced housing is required. We are not in an open world sandbox with unlimited room to expand, and we can have thousands of people logged into the megaserver. In this environment, how do you supply private, non-instanced, housing to a million players? Require constant rent to keep houses moving between players? Bidding to buy the house each week? Instanced reduces some of the annoyance.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • idk
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    Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.

    As for already having some crafting tables, we have access to craft them. That's sufficient.
  • lardvader
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    I agree but I've come to the terms that this is not my patch. So I'm not against housing and I think there's enough people who wants this feature and I'm ok with that.

    If they only added more storage space I think almost everyone that dont care for housing would raise a brow. I would't mind if they implemented a feature to do all the writs from home if you have the crafting stations. Also collect and send them through mail.

    Lastly a little patch for my we... *herbs* for recreation after a trial.
    CP 1200+ PC EU EP
  • AlnilamE
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    islander1 wrote: »
    1) Furniture with utility. In my view, buying a house should grant you additional storage space over your bank and inventory. Just like in single player games with housing that Bethesda makes. Sleeping in a bed should give you a small rested stat bonus. This wouldn't really functionally work in real time playing of course like a single player implementation, but it could absolutely work if you logged out for the night in a bed, and then logged back in hours later. Give yourself a 1% stat bonus per real time hour slept in the bed - up to a max of 12 hours. This is just two examples. Can you even sit in chairs? Another example: Why can't you pick up food that's in the house? If you go to the location of the Christmas event, that place STILL spawns basic food every X hours.

    You *can* sit in chairs.
    2) Crafting tables - they should come with these. Perhaps not all 6, but I'd say 3 the buyer can choose at time of purchase. Additionally, the crown price for them are absolutely ridiculous. As of right now, it can cost you around 20k crowns to make your home useful at all. Insanity.


    3) Instanced housing
    : This is my lowest concern/disappointment point, but instanced housing is lame. I realize this is the norm now in most (if not all) games, but I've never been a fan of it. I recognize this will never get fixed, and am OK with it if the first 2 above weren't issues.


    Ultimately, in my view housing provides virtually no usefulness to my development as a player. If you're a long time player this is something new to do, that's fine. If you love spending countless hours designing your house that basically no one can see unless invited - then hey, good for you.

    Some of us, however, are more practical...

    If housing weren't instanced, I'd never get one because they'd all be bought up by the time I even logged in, let alone decided which one I wanted.

    So I'm actually pretty happy with instanced housing and all my characters will eventually have a place to live in a few weeks.
    The Moot Councillor
  • MadLarkin
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    Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.

    As for already having some crafting tables, we have access to craft them. That's sufficient.

    Free or cheap? Have you seen the prices of houses and crafting requirements of decorations? The lack of storage in housing is just another way to push people towards the crown store.
  • shreek1
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    If housing weren't instanced, I'd never get one because they'd all be bought up by the time I even logged in, let alone decided which one I wanted.

    So I'm actually pretty happy with instanced housing and all my characters will eventually have a place to live in a few weeks.

    You see non-instanced housing in games like Shroud of the Avatar (partial) and fully in Ultima Online. Non-instanced housing is great for the people that came first and can own a non-instanced lot, but sooner or later everything gets taken and new players get left in the cold. And Ultima Online (it's still active) was never instanced and the landscape looks like an endless suburban housing tract in many cases.
  • islander1
    islander1
    Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.

    As for already having some crafting tables, we have access to craft them. That's sufficient.

    Access to craft them? How?

    How many gates or hoops does the casual gamer have to jump through to get them - basic useful functionality for a home that is otherwise reasonably priced.

    See, my complaint is not at all with Zos prices on the homes (crowns or gold) I think the core price itself is reasonable.
  • islander1
    islander1
    shreek1 wrote: »
    If housing weren't instanced, I'd never get one because they'd all be bought up by the time I even logged in, let alone decided which one I wanted.

    So I'm actually pretty happy with instanced housing and all my characters will eventually have a place to live in a few weeks.

    You see non-instanced housing in games like Shroud of the Avatar (partial) and fully in Ultima Online. Non-instanced housing is great for the people that came first and can own a non-instanced lot, but sooner or later everything gets taken and new players get left in the cold. And Ultima Online (it's still active) was never instanced and the landscape looks like an endless suburban housing tract in many cases.

    I harken back to Star Wars Galaxies. Player cities were one of the best things I saw.

    Of course, Star Wars Galaxies had 10 planets or whatever so you had space. Again, I want to reiterate that the fact that housing is instanced is just a minor complaint. If I was happy with resolutions to #1 and #2, I'd buy a home today with crowns.
    Edited by islander1 on February 7, 2017 5:07PM
  • Biro123
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    I have no interest in housing whatsoever. So as the op said. Its just not the patch for me. Although I'm sure some people are ecstatic about it.

    In the same vein - when a patch comes out the is for me.. I expect there are other players who just don't see the point in it.

    I guess the point is - just say its not for me, and leave it at that.



    Minalan owes me a beer.

    PC EU Megaserver
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  • Lythandra
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    Theres very little utility in housing for now. With how expensive everything is I will not be bothering with it.

    Now a Guild House is cool and I'm sure I will use that.
  • Danikat
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    Give it 6 months and ZOS will be telling us "We never added any improvements to housing because only X percentage of people have bought a house and only Y percent have reached the item cap. Our metrics clearly tell us players do not want additional functionality for housing."
    Edited by Danikat on February 7, 2017 5:30PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • luen79rwb17_ESO
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    For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.

    Oh and also store all the furniture we'll get as rewards from quests and events, just so I don't trash those.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • notimetocare
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    Vanity. Housing needs to remain vanity.

    Stat buffs? Becomes forced.
    Extra storage? Becomes forced
    Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
    The point on instanced housing show how little you understand of game design.
  • islander1
    islander1
    Vanity. Housing needs to remain vanity.

    Stat buffs? Becomes forced.
    Extra storage? Becomes forced
    Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
    The point on instanced housing show how little you understand of game design.

    Using your argument, being a subscriber is then, forced.

    Right?
  • AdamBourke
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    Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.

    As for already having some crafting tables, we have access to craft them. That's sufficient.

    I don't think that housing should have free storage.

    You should be able to buy crates/chests/wardrobes in three sizes, 5, 10, 15 slots, and in different styles. These should be available on the crown store and in-game. A limit on the number of slots you can gain in this way would be reasonable.

    Smaller 2/3 slot furniture such as bedside tables should also be available on both.

    So should mannekins and weapon racks - essentially storage for equipment.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Toomdad
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    For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.

    My console house will be small and contain just a target dummy so I can get some semblance of combat metrics.
  • LordTareq
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    I'm not buying a house either. They cost to much, decorating them costs too much, and they offer too little functionality at too high a price. Imho they could just as well have not implemented housing, and the game wouldn't be worse of.
  • AcadianPaladin
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    No houses for me but that is purely because my (one and only character) is an adventuress and explorer. She has neither interest nor need for any sort of permanent 'house'.

    Would love to be able to set up a tent/camp on the road to use when traveling or actually rent/use rooms at various taverns when in town. Home ownership though? Not for her.

    I'm finding that I''m loving the ability to completely ignore housing, furniture, furniture recipes etc and save my crowns for fun costumes. :)
    PC NA(no Steam), PvE, mostly solo
  • islander1
    islander1
    Toomdad wrote: »
    For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.

    My console house will be small and contain just a target dummy so I can get some semblance of combat metrics.

    Yeah, I mean I'll pick up the apartment just for this. Once I can afford to buy it. Are the dummies on sale for crowns? Do I even want to know the price?
  • Darkonflare15
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    islander1 wrote: »
    Vanity. Housing needs to remain vanity.

    Stat buffs? Becomes forced.
    Extra storage? Becomes forced
    Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
    The point on instanced housing show how little you understand of game design.

    Using your argument, being a subscriber is then, forced.

    Right?

    To some people yes.
  • Vanzen
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    As far as am concerned, this whole houses stuff is as exciting as watching paint dry.

    I wont even spend 1minute of my play time with it.

    If people are having fun, good for them.

    Cant wait for battlegrounds ...
  • islander1
    islander1
    islander1 wrote: »
    Vanity. Housing needs to remain vanity.

    Stat buffs? Becomes forced.
    Extra storage? Becomes forced
    Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
    The point on instanced housing show how little you understand of game design.

    Using your argument, being a subscriber is then, forced.

    Right?

    To some people yes.

    Correct answer.

    So, what we have is 'notimetocare' telling me I don't understand 'game design', yet Zenimax has an actual history of giving subscribers actual in-game advantages.
  • Toomdad
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    islander1 wrote: »
    Toomdad wrote: »
    For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.

    My console house will be small and contain just a target dummy so I can get some semblance of combat metrics.

    Yeah, I mean I'll pick up the apartment just for this. Once I can afford to buy it. Are the dummies on sale for crowns? Do I even want to know the price?

    I've heard 1500 crowns for the training dummy. And I've also heard the free one is a closet, not sure it'll be big enough.
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