1) Furniture with utility. In my view, buying a house should grant you additional storage space over your bank and inventory. Just like in single player games with housing that Bethesda makes. Sleeping in a bed should give you a small rested stat bonus. This wouldn't really functionally work in real time playing of course like a single player implementation, but it could absolutely work if you logged out for the night in a bed, and then logged back in hours later. Give yourself a 1% stat bonus per real time hour slept in the bed - up to a max of 12 hours. This is just two examples. Can you even sit in chairs? Another example: Why can't you pick up food that's in the house? If you go to the location of the Christmas event, that place STILL spawns basic food every X hours.
2) Crafting tables - they should come with these. Perhaps not all 6, but I'd say 3 the buyer can choose at time of purchase. Additionally, the crown price for them are absolutely ridiculous. As of right now, it can cost you around 20k crowns to make your home useful at all. Insanity.
3) Instanced housing: This is my lowest concern/disappointment point, but instanced housing is lame. I realize this is the norm now in most (if not all) games, but I've never been a fan of it. I recognize this will never get fixed, and am OK with it if the first 2 above weren't issues.
1) Furniture with utility. In my view, buying a house should grant you additional storage space over your bank and inventory. Just like in single player games with housing that Bethesda makes. Sleeping in a bed should give you a small rested stat bonus. This wouldn't really functionally work in real time playing of course like a single player implementation, but it could absolutely work if you logged out for the night in a bed, and then logged back in hours later. Give yourself a 1% stat bonus per real time hour slept in the bed - up to a max of 12 hours. This is just two examples. Can you even sit in chairs? Another example: Why can't you pick up food that's in the house? If you go to the location of the Christmas event, that place STILL spawns basic food every X hours.
2) Crafting tables - they should come with these. Perhaps not all 6, but I'd say 3 the buyer can choose at time of purchase. Additionally, the crown price for them are absolutely ridiculous. As of right now, it can cost you around 20k crowns to make your home useful at all. Insanity.
3) Instanced housing: This is my lowest concern/disappointment point, but instanced housing is lame. I realize this is the norm now in most (if not all) games, but I've never been a fan of it. I recognize this will never get fixed, and am OK with it if the first 2 above weren't issues.
Ultimately, in my view housing provides virtually no usefulness to my development as a player. If you're a long time player this is something new to do, that's fine. If you love spending countless hours designing your house that basically no one can see unless invited - then hey, good for you.
Some of us, however, are more practical...
Giles.floydub17_ESO wrote: »Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.
As for already having some crafting tables, we have access to craft them. That's sufficient.
If housing weren't instanced, I'd never get one because they'd all be bought up by the time I even logged in, let alone decided which one I wanted.
So I'm actually pretty happy with instanced housing and all my characters will eventually have a place to live in a few weeks.
Giles.floydub17_ESO wrote: »Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.
As for already having some crafting tables, we have access to craft them. That's sufficient.
If housing weren't instanced, I'd never get one because they'd all be bought up by the time I even logged in, let alone decided which one I wanted.
So I'm actually pretty happy with instanced housing and all my characters will eventually have a place to live in a few weeks.
You see non-instanced housing in games like Shroud of the Avatar (partial) and fully in Ultima Online. Non-instanced housing is great for the people that came first and can own a non-instanced lot, but sooner or later everything gets taken and new players get left in the cold. And Ultima Online (it's still active) was never instanced and the landscape looks like an endless suburban housing tract in many cases.
notimetocare wrote: »Vanity. Housing needs to remain vanity.
Stat buffs? Becomes forced.
Extra storage? Becomes forced
Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
The point on instanced housing show how little you understand of game design.
Giles.floydub17_ESO wrote: »Homes should grant access to storage if one has the appropriate NPC but not add to storage capacity. My guess is most suggesting storage should be in housing are expecting to get free or cheap storage from merely crafting a storage container. It's not a single player game so Zos will probably not add that.
As for already having some crafting tables, we have access to craft them. That's sufficient.
luen79rwb17_ESO wrote: »For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.
luen79rwb17_ESO wrote: »For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.
My console house will be small and contain just a target dummy so I can get some semblance of combat metrics.
notimetocare wrote: »Vanity. Housing needs to remain vanity.
Stat buffs? Becomes forced.
Extra storage? Becomes forced
Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
The point on instanced housing show how little you understand of game design.
Using your argument, being a subscriber is then, forced.
Right?
Darkonflare15 wrote: »notimetocare wrote: »Vanity. Housing needs to remain vanity.
Stat buffs? Becomes forced.
Extra storage? Becomes forced
Crafting benches are useless. They are widely available and only are useful for decon and research if they arent set.
The point on instanced housing show how little you understand of game design.
Using your argument, being a subscriber is then, forced.
Right?
To some people yes.
luen79rwb17_ESO wrote: »For me housing is just test dummy so I'll play patiently until I gather all the mats for it and that's it.
My console house will be small and contain just a target dummy so I can get some semblance of combat metrics.
Yeah, I mean I'll pick up the apartment just for this. Once I can afford to buy it. Are the dummies on sale for crowns? Do I even want to know the price?