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Do need to add motivation for the wall siege?

yahuhu
yahuhu
Excuse my bad english.
Frequent situation - zerg in front of the keep and no one siege the wall? And this is understandable, because it is dangerous and in no way motivated, especially for random troops. But the battle would take place more rapidly and exciting if it were not so. The introduction of a reward for the destruction of the wall (for example, the same AP) could rectify such situations. What do you think it would help to remedy the situation at least a little?
Edited by yahuhu on February 6, 2017 6:30PM

Do need to add motivation for the wall siege? 12 votes

Yes, that makes sense.
83%
Ghost-ShotMagustplink3r1Kr3doZvorginazfardajiwangyahuhuNightbladeMechanicsKaiDynastyScrub_Potato 10 votes
No, it is unlikely to help.
16%
KartalinStovahkiin 2 votes
  • Zvorgin
    Zvorgin
    ✭✭✭✭✭
    Yes, that makes sense.
    Seems like AP for sieging a wall could easily be exploited for farming AP. To prevent farming, AP for using a siege weapon would only be granted at the time the offensive tick is rewarded when the castle flips?

    Definitely a topic worth discussing since it isn't the only area you are punished (get less AP than standing around fighting people on the wall) for helping the alliance as a whole. Running a scroll is another that comes to mind.
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