This is a new idea from me…Considering we are adding nodes anyway, why not make some Trap nodes…label it as trap, and reaction says “die”. Only real players can tell it's different from other nodes and will avoid it (and we should have reminder for new players at the beginning of game), but for bots they will just try to harvest and get kicked over and over again
AhPook_Is_Here wrote: »LOL put a captcha on each node before you loot... that wouldn't bother anyone...
TheShadowScout wrote: »I'd much rather see a "resource gathering minigame" similar to lockpicking. Just give our more resources per node to balance the gathering becoming more difficult, and let the bots despair when they can't do the minigame "on auto"...
I remember in Age of Conan, there were random events that could happen when harvesting any resource. Like, an enemy attacking you shouting "that's mine!" - I always asssumed they added those to discourage bots...
I could see something like that in ESO I guess... but no basic "trap nodes", just additions to the common way nodes work...
This is a new idea from me…Considering we are adding nodes anyway, why not make some Trap nodes…label it as trap, and reaction says “die”. Only real players can tell it's different from other nodes and will avoid it (and we should have reminder for new players at the beginning of game), but for bots they will just try to harvest and get kicked over and over again