leepalmer95 wrote: »Power creep.
Even if that was the case can you explain why trap beast was nerfed by 30 % even though stamina is already behind magicka?
As well as major and minor force? these are the kind of nerfs that really bother me, it's just stupid.
leepalmer95 wrote: »
Because dmg was getting too much.
Trap beast was the highest hitting dot in the game and only stamina had easy access to minor force.
It was too the point that end game magicka builds had trap beast in their rotation as it add's so much dmg.
You don;t seem to understand the reason why magicka build put trap beast on the bar, it's not because of the dot damage, it's because of the minor force. As i said stamina is already behind magicka, next patch it's gonna be dead.
Nerfing always bothered me personally, and i finally found out why it bothers much more then buffing. This is the link to the video that explains the psychology behind This matter.
https://www.youtube.com/watch?v=bsC8io4w1sY
balance isnt about all skills working the same, or about all skills doing the same amount of damage. its about action and reactions. for example, animation cancelling removes reaction to high damage skills like uppercut. this creates imbalance. there is no real counter to proc sets like viper just a matter if it takes 1 or 2 hits for them to kill you. this is why i am so excited for camelot unchained. thier goal is to have a reaction for every action. for example:
ice mages create a wall of ice.
enemy fire mages melt ice
wind mages blow steam created by melted ice to scald troops.
or
mage starts casting high powered spell
archer hits mage with disruption damage disrupting spell
spell explodes hurting allied forces instead of helping alies/hurting enemies.
You could probably do this to balance ESO, but, in addition to bringing up the bottom performers, you'd also have to increase health pools (at least in PvP). That said, there is only so much you can do to create that "perfect imbalance", a sort of Rock Paper Scissors balancing, with only 4 classes which are differentiated by a total of 18 skills. There's really not a lot to work with here.
leepalmer95 wrote: »
You can't cancel uppercut...
yet its done all the time.
Gandrhulf_Harbard wrote: »Surely the only logical way to deal with power imbalance is NOT to just nerf the OP and buff the UP.
But buff the bottom 30% of the UP AND nerf the top 30% of the OP so that everyone moves toward a centre of equilibrium.
All The Best
leepalmer95 wrote: »Power creep.
Jemcrystal wrote: »Long but interesting. I watched it all cause I have time today. Totally spot on. Good post, JinMori you got my upvote. I hope the devs look but I know they wont cause when are they gonna find time seriously. I just want to know why this is not common sense? I mean it is a good vid but why does anyone have to go to the effort to make a vid on what should be a dah. We learned not to nerf each other in kindergarden. Joey has a block. Suzy took block way. Joey is crying. Teacher is mad. Who the gdh invented nerfing in the first place. I made a game full of skills you enjoy because you can feel boss in a pretend world cause in the real world you are a pzant. AND NOW I'M GONNA TAKE IT AWAY FROM YOU MUHAHAHAHHA. Your a pzant in real life and cyberland! Yeah, maybe people wont like it.
If you ask 2 different ESO players you'll probably get 2 different answers about what is in the top 30% and what is in the bottom 30%
Actually, it is. In a typical RPS (Rock, Paper, Scissor) trichotomy, balance is key. Unfortunately, this balance isn't always easy to maintain.balance isnt about all skills working the same, or about all skills doing the same amount of damage.