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Magicka Templar PvP Build - Homestead (Applesauce)

jrgray93
jrgray93
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I've been working on this build for a long time and after numerous requests for it, I figured I'd finally share it. It originally started off as a means of countering proc sets and ganking but evolved into a solid all-rounder with a unique focus on area denial and unrelenting offense that lends itself to duels as well as group and 1vX gameplay.

I asked my friends for a name for the build and the best suggestion was "applesauce."

So I present to you Slania Isara's Applesauce Templar Build.

EGmz16Z.jpg

So the basic idea that sets this build apart from most Templar setups is that I haven't gone DW swords and abandoned weaving. Instead of focusing on raw power, the damage output comes from more varied sources. This lets you adapt to any situation and you can pretty much do full damage from any distance, meaning you never have to let up. There is a constant stream of damage output, rather than having the wildly uneven experience that hard-cast flares and dual-wielded swords gives you. This versatility opens up a lot more possibilities for offense and defense, allowing a more balanced stat distribution so you can approach different enemy builds or PvP scenarios with different strategies, making the whole experience a lot more fun.

I have a short video clip of this build in action, minus Skoria and my poisons. I was using Iceheart when it was recorded. I don't think this video is particularly good because I was shaky at the time, due to a medical condition. Still, it's a solid representation of the play style. I intend to make better videos at some point.

https://youtu.be/nv2mlWvIq7g

Gear & Stats
The gear for this build may not seem exceptional, but that's the beauty of it. It's well-rounded, because that's what magplars excel at. The stat sheet doesn't look very impressive, either. As you can see, the magicka, spell damage, and critical values appear mediocre, even if unbuffed. Don't let that fool you; the offense of this build is the best I've seen from a magicka Templar. The offensive strength comes more from the style than the raw numbers.

I put all of my stats into magicka.

9Pelgen.png

  • 2x Valkyn Skoria
  • 5x Kagrenac's Hope
  • 3x Willpower
  • 1x Maelstrom / Master Inferno Staff
  • 2x Seducer Sword and Shield


For your gear, you want loads of impenetrable traits. I personally run six impenetrable and one sturdy, but you may want all impenetrable, at least to start out. There are no damage avoidance tricks with this build, and you just have to take it. I also run six heavy pieces and one light. Light armor is no longer viable as a main armor type for magicka templars due to the lack of damage avoidance and the introduction of proc sets. The stamina return it gives you is also a huge benefit. Furthermore, heavy armor improves your health pool and increases resource return from heavy attacks.

Use magicka enchants on all gear, including your shield. I use three regeneration enchants on the jewelry because magicka sustain would be an issue with all of that heavy, otherwise. Because of the nature of this build, your offense won't suffer from lack of spell damage. Weapon enchants do not matter as much, as you'll be using a poison on your primary bar. Your staff should ideally be sharpened and your sword defending.

I use Valkyn Skoria for the health and the burst. While Homestead makes this proc no longer crit, other players won't be critting you with their two-or-three procs set, either. The inferno damage buff will offset it. If you need a more defensive style, try Iceheart, a greatly underestimated set. Grothdar is okay, too, but I find the health and burst of Skoria outweighs the steady damage it provides. I believe Slimecraw would make a good option here as well. Feel free to use Malubeth if you're the kind of person Marsellus Wallace allegedly looks like.

The centerpiece of the gear is Kagrenac's Hope. This set has a wide array of stats, including health, magicka, regeneration, and spell damage, as well as a resurrection speed bonus for group play. I prefer this set to others because it has no gimmicks or requirements; it just works. It also avoids spell critical, which is easily the weakest spell-focused stat for this build.

Because I have a Maelstrom weapon, I use Willpower jewelry to get the most out of these slots. If you do not have a Maelstrom weapon, you may be better off using something like Bloodthorn here, as well as on your weapon bars.

The weapon choice is what makes this build. The Maelstrom Inferno Staff provides 189 passive spell damage, offsetting a lot of what you lose by not using two swords. Despite being hidden with a poison, as it is considered part of the Maelstrom enchant, the 189 spell damage is still there. Weave often and heavy attack for magicka return. You may have to get more creative if you do not have a Maelstrom weapon.

For my back bar, I wanted more magicka return, so I went with a two-piece Seducer setup. If you need more health, try Endurance. If Endurance is too hard to find, crafted Arena set gear is easy enough to obtain, but only provides roughly 2/3 the health of Endurance. I used to run Endurance but I found the extra health useless mid-fight because you had to heal back up after bar swapping from the lower-health bar.

Boon & Champion Points
For my Mundus Stone, I chose the thief. The increased crit works well in and out of PvP so I just set it and forget it.

Champion points focus on the balanced theme of the build with plenty of raw offense and defense. You have blocking capability and I went heavily into Hardy over Elemental Defender because Breton Templars have inherently higher magic resistance.

Build link, courtesy of Deltia's Gaming.

Apprentice
  • 27 Blessed
  • 3 Spell Erosion
  • 15 Elfborn
  • 80 Elemental Expert

Ritual
  • 75 Thaumaturge

Tower
  • 95 Magician

Lover
  • 75 Arcanist

Shadow
  • 20 Shadow Ward
  • 10 Tumbling

Steed
  • 30 Resistant

Lady
  • 50 Elemental Defender
  • 90 Hardy

Lord
  • 10 Expert Defender
  • 20 Quick Recovery

Potions, Poison, and Food
Food is a simple choice; dual-stat health and magicka. Your stamina pool isn't as much of an issue with this build, as you can actively sustain it. You want your primary stats as high as they'll go.

Another important element of this build is poison. I don't think a lot of magicka users consider poisons in their builds but it works exceptionally well with the weaving element. I prefer to use Ravage Health + Creeping Ravage Health poisons, as they're simple, effective, and relatively innocuous from a balance perspective (looking at you, resource cost poisons). I do not go for three effects because I prefer the damage length of only two. Simply put, they add plenty of burst, even if they're not magicka-based and don't benefit from CPs. You can of course use any poison you prefer.

KnRyEki.png

For potions, I use two or three, depending on the situation. My primary potion is defensive. I use Lingering Health + Major Vitality potions. Having less healing options makes this potion of huge benefit. It's basically 1vX in a bottle. I generally keep my wheel on this potion in case of surprise attacks.

DiMUon8.png

My second most used potion is a basic magicka restore and Major Sorcery potion. It's simple enough to make and gives you much-needed sustain in long fights. I opt not to get the spell crit buff as well because I can get it from Vampire's Bane and this keeps potion cost lower.

vWa9ufa.png

I also use detection potions if I'm hunting down gankers. I didn't have any left to screenshot, but they come in different varieties. I usually craft them with Major Vitality as well, since the idea is usually to confront players stacking proc sets.

Inferno Staff
Your first bar is an inferno staff. Lightning may also work as well. The homestead update is bringing a destruction staff passive that adds 8% damage boost to single-target (inferno) or AoE (lightning) spells. I believe inferno will provide more benefit for a PvP magplar, and the ability to weave medium attacks certainly helps. This bar is all about offense. Part of what makes the offense work with this build is that you don't waste time bar swapping between attacks. It's all here.

Just remember to always weave. It may take some time to learn a good rotation for each encounter but it flows well and feels a lot more natural than a DW bar. Even with weaker stats, it's much more potent and melts most players with ease.

i2u5qNf.png

Puncturing Sweep is your bread and butter for melee-range combat. It's high-damage, heals you, and procs more damage via Burning Light. This is your go-to when other DoT effects are up.

Radiant Destruction is an obvious must for a magplar. It's easily the best execute in the game and ZOS decided to nerf it in the wrong way, completely ignoring player feedback. The damage nerf will come out to something like 14.7% less when you include the 8% damage buff from an inferno staff. It will be practically identical to pre-homestead viability. Don't be bad. Don't use this ability over 50% health unless the target is obviously going to die during the channel.

Toppling Charge is a gap closer and stun combo. Use it often. It is sometimes worth backing away from an opponent to get a stun out, but be careful not to waste too much time against heavy snares from melee builds, such as tremorscale. Also be aware this spell will occasionally lock you into the animation. You can fix this by blocking, but this bug is still here from launch, despite being "fixed" a good ten times or so. Stun, count to six, and stun again. Remember this rule and you'll win against anyone who can't sustain stamina.

Wall of Elements is a widely misunderstood spell for PvP and that will work in your favor. It's admittedly not a ton of damage outright, but it ignores block, sometimes applies poisons, and pulls players out of stealth. Players who move out of it can be coerced in to or out of locations you don't want them to be. However, most players won't consider it a significant threat, which lets you throw out just a bit more damage to aid in burst. It's also fun to throw into minefields that sorcerers camp in. Over the course of a duel, this spell can do a lot for you whether your opponent underestimates it or not.

Vampire's Bane will be your go-to weaving spell and generally your opener. It does a fair amount of immediate damage but a ton of damage over time. Weaving it with medium or light inferno attacks can melt a lot of players pretty quickly. This spell is also a solid option for when you are being repeatedly rooted and can't turn around for Puncturing Sweep. The snare is also useful for tracking down fleeing enemies, allowing you to get into range to charge. Lastly, it provides a crit buff to you while active. Watch for reflects, but generally try to keep this spell up 100% of the time.

Soul Assault is a decent enough ultimate. If used correctly, it provides stun immunity and burst at key moments in a fight, generally allowing you to break stalemates. It's also very effective against fleeing gankblades. I defaulted to this ultimate because the only useful class-based magicka PvP ult for Templars was Crescent Sweep, which was a solid option but deals physical damage now. Meteor is usually okay but any skilled player will block it and move out of the AoE. The destro ult is expensive and admittedly cheesy, and everyone knows how to counter it at this point. As Templars do not have a block break for Meteor, I find Soul Assault more useful. Just watch your health while you channel it and don't be afraid to bar swap to cancel it and heal if needed. It's a cheap ultimate and not worth dying over.

Sword & Shield
The second bar is a fully defensive shield bar. I opted for a shield over a resto staff for the increased defensive capabilities and the ultimate. Blocking plays a major role in gank / burst defense and a resto staff just won't cut it. You should be on this bar between fights for the defensive and regenerative benefits.

BuXUkMd.png

Volcanic Rune is buffed in Homestead. It provides a safety net for enemies using gap closers, allows you to stun players without moving away to charge, and even does a bit of damage. It plays well into the area denial theme and is also a huge boon for 1vX gameplay, particularly in towers. Again, this is a fun spell to toss into a sorcerer minefield.

Structured Entropy has numerous uses. First of all, it makes you significantly harder to gank by giving you passive health. It also provides a means of getting your spell damage buff without being forced to use potions. The healing it provides isn't too bad, either.

Channeled Focus is another spell that benefits from the area denial focus. Your Wall of Elements and Volcanic Rune can go a long way to keeping your focus your house, so to speak. The benefits of this spell are obvious, with a defensive buff and a ton of magicka return. Keep it up at all times.

Honor the Dead is the obvious morph choice for PvP, in my opinion. The sustain it provides allows you to be a lot more liberal in its use, but it may hurt you in group play. With this build, Breath of Life is just too expensive. Anyway, I'm sure you all know this heal is essential.

Extended Ritual is now the 5-effect cleanser. Use it often if you have enemies layering DoTs on you. The heal isn't bad, either.

Spell Wall is a big reason I switched to S&B for my back bar. It's a fantastic defensive ultimate but it allows you to swap back to your primary bar for offense if you want. It can also be the final nail in the coffin for a sorcerer, making them frag themselves. Best of all, it's only 96 ultimate for a Templar, and the cost is identical to Soul Assault, so you get a consistent experience between bars and don't have to worry about being tempted by a readied ultimate while saving for an expensive one.
Edited by jrgray93 on February 6, 2017 2:54PM
EP: Slania Isara : Harambe Was an Inside Job
  • EldritchPenguin
    EldritchPenguin
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    Holy crap, this build looks awesome. I'm even feeling tempted to adapt it for my Dragonknight. Excellent work. I need to get a damn job so I can pay my subscription again.

    One question, though: What armor style are you using for your Kragnarec's Hope?
    Edited by EldritchPenguin on February 5, 2017 2:27AM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • jrgray93
    jrgray93
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    Holy crap, this build looks awesome. I'm even feeling tempted to adapt it for my Dragonknight. Excellent work. I need to get a damn job so I can pay my subscription again.

    One question, though: What armor style are you using for your Kragnarec's Hope?

    Thanks! I'm using all glass heavy, with the exception of the legs, which is Order Hour.
    EP: Slania Isara : Harambe Was an Inside Job
  • EldritchPenguin
    EldritchPenguin
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    jrgray93 wrote: »
    Holy crap, this build looks awesome. I'm even feeling tempted to adapt it for my Dragonknight. Excellent work. I need to get a damn job so I can pay my subscription again.

    One question, though: What armor style are you using for your Kragnarec's Hope?

    Thanks! I'm using all glass heavy, with the exception of the legs, which is Order Hour.
    Thank you very much.

    I have another question. No guarantee it's my last. I don't have Kag's yet, but what's your tooltip on WoE? I'm at about 1.2K with my Seducer and Willpower set. Granted, I don't have Skoria, either, so I'm rocking Grothdarr right now. But I have a pretty good feeling that this will work for my DK post-Homestead. It's actually not bad now, even with unoptimal gear and a crappy self heal.
    Edited by EldritchPenguin on February 5, 2017 6:12AM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • jrgray93
    jrgray93
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    jrgray93 wrote: »
    Holy crap, this build looks awesome. I'm even feeling tempted to adapt it for my Dragonknight. Excellent work. I need to get a damn job so I can pay my subscription again.

    One question, though: What armor style are you using for your Kragnarec's Hope?

    Thanks! I'm using all glass heavy, with the exception of the legs, which is Order Hour.
    Thank you very much.

    I have another question. No guarantee it's my last. I don't have Kag's yet, but what's your tooltip on WoE? I'm at about 1.2K with my Seducer and Willpower set. Granted, I don't have Skoria, either, so I'm rocking Grothdarr right now. But I have a pretty good feeling that this will work for my DK post-Homestead. It's actually not bad now, even with unoptimal gear and a crappy self heal.

    1773 without any active buffs besides food.
    EP: Slania Isara : Harambe Was an Inside Job
  • Private_user
    Great build I've personally seen it in action... very well-rounded versatile nobody was able to see you.
  • jrgray93
    jrgray93
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    Great build I've personally seen it in action... very well-rounded versatile nobody was able to see you.

    Thanks for the vote if confidence. Was that in Rawl'kha?
    EP: Slania Isara : Harambe Was an Inside Job
  • Private_user
    jrgray93 wrote: »
    Great build I've personally seen it in action... very well-rounded versatile nobody was able to see you.

    Thanks for the vote if confidence. Was that in Rawl'kha?

    No it was in Deshaan... I'm the one who in game mailed you ; p
  • jrgray93
    jrgray93
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    jrgray93 wrote: »
    Great build I've personally seen it in action... very well-rounded versatile nobody was able to see you.

    Thanks for the vote if confidence. Was that in Rawl'kha?

    No it was in Deshaan... I'm the one who in game mailed you ; p

    xD awesome then
    EP: Slania Isara : Harambe Was an Inside Job
  • Colard
    Colard
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    Your build is amazing, thank you so much :smiley:
    I'm only CP 161 with a Cyrodiil full heavy set gear but I'm still having so much fun using it!
    Sanyo Sinyaramen, French Templar
    Aldmeri Dominion TrueFlame PC EU
  • tist
    tist
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    Cool build. Sadly, most people do not have a sharpened maelstrom inferno so DW with another 5 piece is the way to go compared to 3 will power + random staff. Suppose you could run damage enchant instead though, but so can maelstrom users :)
    Edited by tist on February 11, 2017 2:19AM
  • Brutusmax1mus
    Brutusmax1mus
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    How do you fight from range with jabs?
  • Brutusmax1mus
    Brutusmax1mus
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    Oh heavy plus bane?
  • Minno
    Minno
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    How do you fight from range with jabs?

    I think he weaves Vamps bane with destro light attacks. But ultimately, he tries to close the distance with the Templar gap closer.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Good job on the build! I play a similar well rounded build but currently experimenting with light armor (just to provide some build diversity and add a challenge to my Templar.)

    My Stats:
    4UtOnWM.jpg

    But I'm using 5L, 2h in the image. Spectre eye, rattlecage, one pirate monster helms (only 1pc set to give close to 2k physical/spell resistance.). Recently I swapped to one medium gold Kena and got up to 37k Magicka on the offense bar due to undaunted bonuses.
    Back bar is 34-35k Magicka, which I was OK with since elfborn calculates fully into my heals to help makeup the difference.

    I basically use spectre proc off channeled focus for a cheap dodge chance. And I use Ice staff for the blocking Passives. But you still have to watch out for those ganks, since there's a window of no dodge chance.
    Edited by Minno on February 16, 2017 5:04PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • lappas
    lappas
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    Tbh i dont see this working very well in 1vx. Duel and group sure, but open world you need to be a vamp imo for the mobility. And tristat is almost a must also. With 9k stam you can what?, Break free once and block 2 attacks. The thing with templars is since we have literally no mobility you have you have to have somewhat off a high stam pool And ranged is only for opener since we cannot reposition like sorcs and nbs.
  • Reefo
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    lappas wrote: »
    Tbh i dont see this working very well in 1vx. Duel and group sure, but open world you need to be a vamp imo for the mobility. And tristat is almost a must also. With 9k stam you can what?, Break free once and block 2 attacks. The thing with templars is since we have literally no mobility you have you have to have somewhat off a high stam pool And ranged is only for opener since we cannot reposition like sorcs and nbs.

    imo dont be vamp, magDK gonna say "get rekt, get rekt!"

    but yes does look like a dueling build.
  • Minno
    Minno
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    Reefo wrote: »
    lappas wrote: »
    Tbh i dont see this working very well in 1vx. Duel and group sure, but open world you need to be a vamp imo for the mobility. And tristat is almost a must also. With 9k stam you can what?, Break free once and block 2 attacks. The thing with templars is since we have literally no mobility you have you have to have somewhat off a high stam pool And ranged is only for opener since we cannot reposition like sorcs and nbs.

    imo dont be vamp, magDK gonna say "get rekt, get rekt!"

    but yes does look like a dueling build.

    You can adapt the build to accommodate vamp. Just use cheap spell power pots, swap enthrophy with mist form.

    Despite the criticism that is a"dueling build", it's a fresh mix of range, melee, and burst/sustain. Gives you stam heavy attack regen via S+b (just in case), ranged heavy attack magicka Regen, extra 8% single target dmg for using fire staff, 3 monster sets to give burst/defense flavors, and a video to show how it's played in cyro.

    I agree he could use vamp to offset the mobility, and mist form offsets the low stam pool (casting it will break all snares and acts as a poor man's Magicka block.). But overall it has a nice balanced feel, that is great for beginners.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • timidobserver
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    I would end up ragequitting PvP without mist, but more power to you if you can get by without it.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • LexrayEmberrr
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    Huh. May have to try this one out.

    How does it work in Azura's Star? Any changes you would make to it to compensate for lower sustainability?
  • Brutusmax1mus
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    I would end up ragequitting PvP without mist, but more power to you if you can get by without it.

    Mist is the only reason I'm a vamp. And i only use it on cyro. Can't play with out it unless I'm Zerg surfing in light armor shooting dark flares that 2shot. That's run too..
  • TimeWizard
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    I been trying this build and loving it. What do you think of Soulshine instead of Kagrenacs. I just switched and the damage bonu seems pretty good.
  • Minno
    Minno
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    Bump for update with Morrowind:

    - instead of kags, shackle breaker with infused on big pieces and kuta tri stats enchants should give you a stat boost to run witch drinks. That should put you at 1400 mag Regen.
    - I will be pairing this with Prisoners on back bar. That puts me at 1k Stam recovery, 5pc HA passive, and still have 35k mag with 2100k SD (though buffed). Kags gave me 1k extra mag, 1k health, and 210 SD, but Regen was 1k mag (if you can fit elemental drain, you'll be fine at 1k).
    - could run ice staff on front bar, and have destructive clench/reach for the immobilze. Or run vamp stun for undodgeable stun
    - for CP I probably wouldn't run past 20%/13% for many stars. Too many harse diminishing returns.

    That's my edit. Has anyone tried anything else?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SugaComa
    SugaComa
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    I understand the diminishing returns but I see a lot of stats not working in percentages

    Such as armour

    Should I put points into light armour focus for the fixed numbers or invest else where like iron clan which runs off percentage gains ?

    What's the advantage between the two ?
  • Minno
    Minno
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    SugaComa wrote: »
    I understand the diminishing returns but I see a lot of stats not working in percentages

    Such as armour

    Should I put points into light armour focus for the fixed numbers or invest else where like iron clan which runs off percentage gains ?

    What's the advantage between the two ?

    Well armor has a percentage to it's mitigation. I forget the value but is something like "600 armor = 1%". You'll find quickly that the DMG mitigation CP stars give better values than the armor ones. For example, Hardy needs around 6-7 points to go from 9% to 10% but you need around 10-13 points in LA focus to get that 1%.

    You'll have to decide for yourself and pay closer attention to how much benefit per point you'll get in one star versus the other.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Private_user
    HI jrgray93. I was trying to send you a PM here but it will not let me saying that I don't have enough posts here on forums to PM anyone. Only way is if you PM me first. If you have time could you please send me a message? thank you.
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