I simply have a problem when a developer leaves out options that are technically viable for the engine/platform/machines that a piece of software is running on to cut corners.
We can argue all day about what looks good what doesn't. That is entirely subjective.
What is not subjective is that ZOS included the fog to hide distant low LOD textures. ZOS didn't have to have low LOD textures. They could have included the option to have detailed textures and little to no fog. Why didn't they?
I believe it was to save time. The fog allows them to "not worry" about far off textures. That is a design choice that I disagree with. If you are going to make a game that has a legacy of...
this:
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and this:
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You should have been satisfied with this:
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Notice how both oblivion and skyrim have fog, but it slowly and gradually gets thicker over distance? ESO isn't like that it's more like a curtain. A wall of fog that covers everything past a certain point in muddied haze.
And for the record... I'm 100% for contextual fog. This is from March 2015:
https://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept/p1
Here's a quick one.
When the weather is bad we should see the fog that we see now and possibly even MORE fog. When the weather is good, we should see much less fog, possibly even no fog. The maximum amount of fog relief be attached to a slider in the graphics menu and the amount of fog relief could be based on the percentage of that slider.
Allow those of us who are able to support no fog, experience no fog.
I have more Fog/No Fog screenshots here:
http://i.imgur.com/RAasVtQ.jpg?1
Please note, I have seen NO noticeable FPS drop since installing SweetFX.
I decided to take some comparison shots of inside a dungeon:
Thoughts?
But if I MUST choose fog or no fog... I would choose no fog.