The pvpers would have their own little universe. Something tells me that a possibly large number would never want that, because in an separate server there would be no hapless pve players attempting to do pve content to gank. The pvpers would have to fight other pvpers who would actually be able to fight back....
The pvpers would have their own little universe. Something tells me that a possibly large number would never want that, because in an separate server there would be no hapless pve players attempting to do pve content to gank. The pvpers would have to fight other pvpers who would actually be able to fight back....
There are multiple guilds that would prefer the PvErs weren't around, quite honestly. They enjoy their Guild vs Guild fights and Group vs Group. There are definitely gankers who love hunting PVErs, but that is definitely the majority.
Anywho, a World PvP server would be amazing, make every town capturable for the factions, extending the PvP from Cyrodiil, make the Cyrodiil gates connections to each faction's border zone (they would have to update the border zones to have Cyrodiil connection gates) and so once a faction becomes an Empire (crowns an Emperor), they began legitimize that claim by pushing out of Cyrodiil into the enemy territory.
That would expand PvP content to more than just gate-camping on "Emp-Trade" servers and "Buff Servers", because then they would be pushing the towns and zones farther in. It would also then give some room for strategy. Let your enemy into your territory while you scout them out, cut them off somewhere and trap them, rush into Cyrodiil or wipe them in your territory? etc. Would spread out the zergs on competitive servers too because people would be worried about the enemy being in your back line taking your towns. (Could make that a viable strat by making them effect NPC's of your faction, buffing players, etc. Multiple different ways to go about that)
Like I said though, most PvPers would be down for an open world PvP server that didn't have PvErs.
The pvpers would have their own little universe. Something tells me that a possibly large number would never want that, because in an separate server there would be no hapless pve players attempting to do pve content to gank. The pvpers would have to fight other pvpers who would actually be able to fight back....
There are multiple guilds that would prefer the PvErs weren't around, quite honestly. They enjoy their Guild vs Guild fights and Group vs Group. There are definitely gankers who love hunting PVErs, but that is definitely the majority.
Anywho, a World PvP server would be amazing, make every town capturable for the factions, extending the PvP from Cyrodiil, make the Cyrodiil gates connections to each faction's border zone (they would have to update the border zones to have Cyrodiil connection gates) and so once a faction becomes an Empire (crowns an Emperor), they began legitimize that claim by pushing out of Cyrodiil into the enemy territory.
That would expand PvP content to more than just gate-camping on "Emp-Trade" servers and "Buff Servers", because then they would be pushing the towns and zones farther in. It would also then give some room for strategy. Let your enemy into your territory while you scout them out, cut them off somewhere and trap them, rush into Cyrodiil or wipe them in your territory? etc. Would spread out the zergs on competitive servers too because people would be worried about the enemy being in your back line taking your towns. (Could make that a viable strat by making them effect NPC's of your faction, buffing players, etc. Multiple different ways to go about that)
Like I said though, most PvPers would be down for an open world PvP server that didn't have PvErs.
I've said before, I would cheerfully support a separate pvp server even though I would never go there. However if you read the many past threads about this, many pvpers are really against the idea. No matter how many times people point out that pvers going to Cyrodiil in a horde to run skyshards, find books, and do pve content add numbers to faction caps, and contribute NOTHING to the war for whichever faction the group belongs, they still yell "no pve Cyrodiil". While there may be guilds and groups who would love it and find many ways to expand how they play, apparently there are a vocal number who do not want it, and every discussion seems to boil down to "no easy kills/ganking".
No.dwemer_paleologist wrote: »Just the Grazeland area, not the entire Morrowind Zone.
wont take long and the 4v4v4 will be the same as LFG,
there will be a wait period to fill 4 of each allaince, and after about 2 months it will not be as popular and you might be wait for hours for people to join.
what they need to do is make the Gazelands all around red mountain open PvP area.
this will be open PvP in just that area alone and not the whole Zone just the Grazeland areas, where the ashlanders roam and hunt.
the Grazelands around red mountain are purely ashlanders and wild hunt ashlands.
i know there is allready going to be 4v4v4 arena, im not talking about that, im talking about pvp in the open fields around red mountain known as the Grazelands on the morrowind map.
please make the ashlands of morrowind open PvP zone.