Isn't it just going to be pairs of blazeplars with chokethorn and wardens with teleport traps?
Red/Yellow will team up on Blue, as usual, then whatever the new OP pvp builds duke it out. Tanks hang back and wait to turtle each other for the win.
HeroOfNone wrote: »Time for a small thought experiment guys, think up all the ways you would exploit or metagame battlegrounds.
This does not mean you should or would do it, but try to identify potential issues. ZOS has put up some decent controls in the past, but it's clear that some folks out there are cleaver enough to find a way to exploit any system. So, try to think about how you would do it, post it, and hopefully when testing starts in May there will be some decent mechanics to counter such behavoir.
My current thoughts
- What will prevent me and my guild mates from flooding the queue with 4 man groups In hopes of getting one or more team in the same fight? That could lead to my friends throwing the fight or let me group 8v4 on others
- If someone ends up stuck in terrain, I could just keep hitting them at distance so they can't unstuck. Since we have no suicide keys, it's easy to keep them there till they log.
- If I a flag is an interactable, I can just constantly cast caltrops and stealth around the flag. No one is going anywhere with that.
- if I see a hard group to fight, can I quite without consequence? If so, why not constantly quit until I have easy groups to boost my leaderboard status?
There are some examples, let's see what others can come up with so they can be planned for now.
RinaldoGandolphi wrote: »The biggest issue with Battlegrounds will be class balance. This will be very apparent. Many of the imbalances between classes that was not noticeable in Cyrodiil will be brought to the forefront.
My only prediction will be the disparities in class balance that will cause a lot of issues.
Already see players running around Cyrodiil almost permablocking, able to fend off a multitude of players. Can only image how much fun bringing that to battlegrounds is going to be............
Strider_Roshin wrote: »Already see players running around Cyrodiil almost permablocking, able to fend off a multitude of players. Can only image how much fun bringing that to battlegrounds is going to be............
Yeah I'm expecting a lot of groups to have a stam DK with 7500 health regen guarding a magDK or a magplar. Can't wait lol
BlazingDynamo wrote: »Hard to say until we actually know how it's gonna work
NewBlacksmurf wrote: »You all prob shouldn't discuss it but oh well
NewBlacksmurf wrote: »You all prob shouldn't discuss it but oh well
The point is giving ZoS time to address this stuff before it's released.
s7732425ub17_ESO wrote: »If there are enough groups queuing for battlegrounds, your first point will be made insignificant. Probability of getting 8v4 would be very low, and when it does happen, oh well, just accept it and move on to the next battle.
Your other issues have been solved already by plenty of other games. Obvious time limit on matches to prevent endless battles. No quitting without consequences. Obviously you will be able to take flags or whatnot at any time no matter if caltrops are on the ground.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »You all prob shouldn't discuss it but oh well
The point is giving ZoS time to address this stuff before it's released.
Address what stuff
No one has any actual idea of what to expect other than the very brief info we got this week.
We actually know almost nothing
-4x4x4
-three maps
No clue if that relates to faction, roles, if it's AP, Tel Var or something new, no idea on rewards if any and no context on scoring for said leaderboard
Kinda seems like shooting yourself in the foot cause you might talk them out of something and never experience it or talk them into to something you don't want to experience
Just my opinion tho as the title doesn't suggest feedback. It's talking about exploits and elitist stuff