I know the general answer is "yeah, that's possible for every class"...."
BlackSparrow wrote: »I know the general answer is "yeah, that's possible for every class"...."
That is almost exactly what I was about the type.
The current meta doesn't really matter, because there's a balance patch coming out next week that will adjust the meta. Personally, I never cater to the meta anyway, so I can't speak much to that.
But I do have at least two characters of each class, so can speak to flexibility.
No matter what, every class is going to have a thing they're good at. Call it a gimmick if you want. Nightblade has its cloak ability, Templar has its healing, Sorc has its pets, and DK has its defense skills. The cloak and the pets strike me as most "gimmicky" but you can build an NB and sorc without using them.
Okay, admittedly, Nightblade is REALLY hard to do without stealth. So in terms of flexibility, I'd say they're least flexible. XD
The other three classes offer some variety of build options, though. I have a sorc who uses pets and a sorc who uses lightning abilities to enhance her melee fighting. I have a DK who stands and tanks, and a DK who stands back and blasts her enemies with fire. I have a templar who heals in heavy armor like a paladin, and I have a templar who snipes from a distance with her bow.
As far as stamina vs magicka... either way, you'll have to limit yourself. Magicka gives you the full gamut of class skills but the only weapons open to you are Destruction and Restoratuon staffs. Meanwhile, take stamina and you have your pick of weapon abilities, but you're limited by weaker class skills except the few that have stamina morphs. For flexibility, I personally prefer stamina, because you can change up your playstyle across your bars by swapping from weapon-and-shield to bow, or two-handed to duel-wielding. Staffs are... just staffs. They feel the same no matter which one you're wielding.
There are character builders out there. It might be a good idea to play around on one of those to see what works. My personal preference is just create a character and dive in... respecs aren't so expensive that you can't re-do your build if it doesn't work (with the exception of the class, anyway)
BlackSparrow wrote: »I know the general answer is "yeah, that's possible for every class"...."
That is almost exactly what I was about the type.
The current meta doesn't really matter, because there's a balance patch coming out next week that will adjust the meta. Personally, I never cater to the meta anyway, so I can't speak much to that.
But I do have at least two characters of each class, so can speak to flexibility.
No matter what, every class is going to have a thing they're good at. Call it a gimmick if you want. Nightblade has its cloak ability, Templar has its healing, Sorc has its pets, and DK has its defense skills. The cloak and the pets strike me as most "gimmicky" but you can build an NB and sorc without using them.
Okay, admittedly, Nightblade is REALLY hard to do without stealth. So in terms of flexibility, I'd say they're least flexible. XD
The other three classes offer some variety of build options, though. I have a sorc who uses pets and a sorc who uses lightning abilities to enhance her melee fighting. I have a DK who stands and tanks, and a DK who stands back and blasts her enemies with fire. I have a templar who heals in heavy armor like a paladin, and I have a templar who snipes from a distance with her bow.
As far as stamina vs magicka... either way, you'll have to limit yourself. Magicka gives you the full gamut of class skills but the only weapons open to you are Destruction and Restoratuon staffs. Meanwhile, take stamina and you have your pick of weapon abilities, but you're limited by weaker class skills except the few that have stamina morphs. For flexibility, I personally prefer stamina, because you can change up your playstyle across your bars by swapping from weapon-and-shield to bow, or two-handed to duel-wielding. Staffs are... just staffs. They feel the same no matter which one you're wielding.
There are character builders out there. It might be a good idea to play around on one of those to see what works. My personal preference is just create a character and dive in... respecs aren't so expensive that you can't re-do your build if it doesn't work (with the exception of the class, anyway)
^THIS.. the bolded! When will ZOS give Magic users another weapon option?!? Simply offering a singular weapon with extremely little variety using the exact same skill tree... it's just plain dumb. They could offer other weapons as well to make things more variable... how about a magical sword, or even a wand, just give us something other than only staves.
Huh. Well, my original character was a Magicka Dragonknight (cuz fire), so maybe I'll get to come into Homestead with a pre-baked OP class right out of the gate. (Although I haven't touched him since 2014, so he's probably hopelessly undergeared and skilled terribly.)Strider_Roshin wrote: »The strongest classes in the game once homestead goes live will be the magicka Dragonknight or the magicka Sorcerer.
I probably misstated my argument; I'm not against classes that have an innate "thing" that animates them (like stealth, or ranged attacks, or pets).BlackSparrow wrote: »No matter what, every class is going to have a thing they're good at. Call it a gimmick if you want. Nightblade has its cloak ability, Templar has its healing, Sorc has its pets, and DK has its defense skills. The cloak and the pets strike me as most "gimmicky" but you can build an NB and sorc without using them.
BlackSparrow wrote: »I know the general answer is "yeah, that's possible for every class"...."
That is almost exactly what I was about the type.
The current meta doesn't really matter, because there's a balance patch coming out next week that will adjust the meta. Personally, I never cater to the meta anyway, so I can't speak much to that.
But I do have at least two characters of each class, so can speak to flexibility.
No matter what, every class is going to have a thing they're good at. Call it a gimmick if you want. Nightblade has its cloak ability, Templar has its healing, Sorc has its pets, and DK has its defense skills. The cloak and the pets strike me as most "gimmicky" but you can build an NB and sorc without using them.
Okay, admittedly, Nightblade is REALLY hard to do without stealth. So in terms of flexibility, I'd say they're least flexible. XD
The other three classes offer some variety of build options, though. I have a sorc who uses pets and a sorc who uses lightning abilities to enhance her melee fighting. I have a DK who stands and tanks, and a DK who stands back and blasts her enemies with fire. I have a templar who heals in heavy armor like a paladin, and I have a templar who snipes from a distance with her bow.
As far as stamina vs magicka... either way, you'll have to limit yourself. Magicka gives you the full gamut of class skills but the only weapons open to you are Destruction and Restoratuon staffs. Meanwhile, take stamina and you have your pick of weapon abilities, but you're limited by weaker class skills except the few that have stamina morphs. For flexibility, I personally prefer stamina, because you can change up your playstyle across your bars by swapping from weapon-and-shield to bow, or two-handed to duel-wielding. Staffs are... just staffs. They feel the same no matter which one you're wielding.
There are character builders out there. It might be a good idea to play around on one of those to see what works. My personal preference is just create a character and dive in... respecs aren't so expensive that you can't re-do your build if it doesn't work (with the exception of the class, anyway)
^THIS.. the bolded! When will ZOS give Magic users another weapon option?!? Simply offering a singular weapon with extremely little variety using the exact same skill tree... it's just plain dumb. They could offer other weapons as well to make things more variable... how about a magical sword, or even a wand, just give us something other than only staves.
BlackSparrow wrote: »I know the general answer is "yeah, that's possible for every class"...."
That is almost exactly what I was about the type.
The current meta doesn't really matter, because there's a balance patch coming out next week that will adjust the meta. Personally, I never cater to the meta anyway, so I can't speak much to that.
But I do have at least two characters of each class, so can speak to flexibility.
No matter what, every class is going to have a thing they're good at. Call it a gimmick if you want. Nightblade has its cloak ability, Templar has its healing, Sorc has its pets, and DK has its defense skills. The cloak and the pets strike me as most "gimmicky" but you can build an NB and sorc without using them.
Okay, admittedly, Nightblade is REALLY hard to do without stealth. So in terms of flexibility, I'd say they're least flexible. XD
The other three classes offer some variety of build options, though. I have a sorc who uses pets and a sorc who uses lightning abilities to enhance her melee fighting. I have a DK who stands and tanks, and a DK who stands back and blasts her enemies with fire. I have a templar who heals in heavy armor like a paladin, and I have a templar who snipes from a distance with her bow.
As far as stamina vs magicka... either way, you'll have to limit yourself. Magicka gives you the full gamut of class skills but the only weapons open to you are Destruction and Restoratuon staffs. Meanwhile, take stamina and you have your pick of weapon abilities, but you're limited by weaker class skills except the few that have stamina morphs. For flexibility, I personally prefer stamina, because you can change up your playstyle across your bars by swapping from weapon-and-shield to bow, or two-handed to duel-wielding. Staffs are... just staffs. They feel the same no matter which one you're wielding.
There are character builders out there. It might be a good idea to play around on one of those to see what works. My personal preference is just create a character and dive in... respecs aren't so expensive that you can't re-do your build if it doesn't work (with the exception of the class, anyway)