lucky_Sage wrote: »can we please get a full description of the class and your idea of the class design.
is it going to be sustain or burst?
will it be mobile or stand your ground ?
will frost be range or melee?
will nature line be a hots and buff or dmg?
will animal skill line be active or passive like the sorc pets?
something we should know now I'm pretty sure yall know what the class is with only 4 months before release of it
@ZOS_GinaBruno @ZOS_RichLambert
My best guess based on what little info we have and a bit of deductive reasoning:
-frost will be defense oriented, likely designed foremost as a tanking tree with damage secondary.
-whether frost is ranged or melee is unknown, but bet on mid to short range
-nature will most likely be a mixture of healing and support spells, putting the warden with the templar in terms of in class heals.
-warden heals will probably be heal over time instead of burst like the templar.
-there will probably be a totem style spell that buffs or protects allies in range
-nature tree will probably have a spell to shoot green pigeons at people, though that might be in the animal tree
-the bear ultimate will most likely be the only Passive/permanent pet for the warden class
-other skills in the animal tree will probably be limited duration summons like the nightblades shades, essentially acting as damage over time spells
-hopefully there will be BEES!
-my guess is that the animal still tree might also include some animal-style attacks for the warden, where you go beast mode and claw your target. That may just be wishful thinking though.
A warden is a person who has been entrusted with the oversight of something important to the community, such as a college, church, prison, wild game or firefighting.
What I want to know is, how are they going to pull it off? Are they going to offer a mixture of Magicka/Stamina skills- considering in the video the Warden was a Redguard with 2H sword... so that screams 'Stamina' and yet he's pulling off Ice magic effectively.