How Factions Get things done (cont.)
1: AD - 5 min till eval
- Yes we only have 3 home keeps
- Yes that is EP attacking Alessia
- Everyone, time to take DC resources
- Always has to deal with Team Purple! Why won't they fight each other for a change?
2: EP
- 100 man zerg is needed to take Bruma
- DC owns Chal and Arrius, lets push Dragonclaw and Aleswell
- All home keeps and scrolls gone, EP zerg found at Nikel fighting DC (While AD takes Ash)
- Always has to deal with Team Green! Why won't they fight each other for a change?
3: DC - entire strategy revolves around the great Chalamo!
- If Chal is blue, time for the entire faction to push Roe, Nikel, and Brindle
- If Chal is red, who cares if AD owns Ash and all the resources around Glade, Rayles, and Warden, all faction to Chal mine!
- If Chal is ever yellow, we lose our minds, be prepared for a 4 hour, 3 way zerg battle with 1 fps!
- Always has to deal with Team Orange! Why won't they fight each other for a change?
How Factions Get things done (cont.)
1: AD - 5 min till eval
- Yes we only have 3 home keeps
- Yes that is EP attacking Alessia
- Everyone, time to take DC resources
- Always has to deal with Team Purple! Why won't they fight each other for a change?
2: EP
- 100 man zerg is needed to take Bruma
- DC owns Chal and Arrius, lets push Dragonclaw and Aleswell
- All home keeps and scrolls gone, EP zerg found at Nikel fighting DC (While AD takes Ash)
- Always has to deal with Team Green! Why won't they fight each other for a change?
3: DC - entire strategy revolves around the great Chalamo!
- If Chal is blue, time for the entire faction to push Roe, Nikel, and Brindle
- If Chal is red, who cares if AD owns Ash and all the resources around Glade, Rayles, and Warden, all faction to Chal mine!
- If Chal is ever yellow, we lose our minds, be prepared for a 4 hour, 3 way zerg battle with 1 fps!
- Always has to deal with Team Orange! Why won't they fight each other for a change?
How Factions Get things done (cont.)
3: DC - entire strategy revolves around the great Chalamo!
Olen_Mikko wrote: »How factions gets things done:
1. AD
Sheer numbers. No EOTS - trains or permablock trollsquads. 9/10 times when capping anything, AD stands underneath oil shower or suck up siege rain and just die like swarm of ants. Easiest AP farm game has to offer.
2. EP
EOTS heavy armor meta - trains. Pop some ulti and find the loneliest light armored enemy. Repeat 100 times.
3. DC
45 % trollplars / 45 % magDKs / 9 % sorcs and 1% bomber NBs. Stealing keeps and fighting only AD, when AD is pushed back to faregyl.
@jellicles
EOTS: Eye of the Storm, the ultimate ability in the Destruction staff line
Trollpar: a derogatory term for a magicka templar whose build allows them virtual immortality through a combination of blocking and Breath of Life.
Bomber NB: also known as a bomblade, this is a magicka nightblade whose build is meant for taking down huge groups of enemies at once through stealth and the near-simultaneous use of several hard-hitting area-of-effect abilities (usually while dying the process).