I have to disagree. Not that I'm against making some improvements mind. But with resources essentially being divided in half with hybrid builds, that little bit of extra recovery can make a difference.
And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel. Especially if you're in the upper CP ranges.
Chilly-McFreeze wrote: »I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.
Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
hmsdragonfly wrote: »Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...
All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
Waffennacht wrote: »Chilly-McFreeze wrote: »I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.
Whatcha got in Resources and even maybe more importantly your CPs?
Also are you using trainee (getting nerfed)?
hmsdragonfly wrote: »Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...
All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
hmsdragonfly wrote: »Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...
All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.
And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.
I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.
Chilly-McFreeze wrote: »hmsdragonfly wrote: »Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...
All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
1. What Glurin said.
2. No one soley relies on his base regen. Of course you gonna use a pots and heavy attacks. If not, you're doing it wrong. And there are more reasons to do pots/ha than ressource return. But it's not like you are in a constant dire need to do so just to not run out of ressources.
3. Each class has additional means to manage ressources. Sorcs can use Dark Deal/Conversion. Templars have Repentance and Channeled Focus. Dragonknights utilize Battle Roar and Helping Hands passives. Nightblades with Siphoning Strikes. (Don't play Templars very often so I don't know how usefull these skills are)
As for PVP @JackDaniell had nice builds for Templars and Sorcs.
https://forums.elderscrollsonline.com/de/discussion/294385/spellsword-hybrid-sorcerer-build
At the end of his video he shows some pvp footage where he manages his ressources well with low regen.
hmsdragonfly wrote: »hmsdragonfly wrote: »Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...
All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.
And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.
I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.
First, you said "And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel." Oh my, like I can rely on my 600 regen.
Secondly, if you put CPs in stam and mag regen, you are the one who is doing it wrong. Totally wrong. First, your regen will be too low, putting CPs in stam and mag regen will not help you. 5% mag regen? Congratulation, now instead of 600 mag regen you have ... 630. Those with 2000 regen will get to 2400-2500 if they put their CPs in regen, and you, since you have to split in both trees, you can get 30 regen each pool from all of the precious CPs. Second, you have to split your CPs in 4 things: mag cost, stam cost, mag regen, stam regen. If, you focus on heavy attack, Now you just have to split your CPs in 3 things: mag cost, stam cost, and heavy attack, it is much more efficient than dumping your CPs into regen.
Thirdly, if you eat regen food/drink, or use regen mundus stones, you will lose a significant amount of DPS. Take a look, even with max resources food, you always have 5k-10k less resources than in pure builds (if you bring trainee here, you will have to compare with pure builds that run trainee). 1000 stam = 100 weapon damage, you will have to get to at least 3500 weapon/spell damage to be even competitive with pure builds. So, you need weapon dmg mundus stones, 3 weapon dmg enchantments, and if you use regen drink, you will lose ~400 weapon dmg.
Not thinking outside of the box, haha funny. I think you are the one who doesn't think outside of the box here. You just go with the traditional "put all points in regen, put all points in regen", you don't know that there are far better ways to deal with resource management.
In the end, you may as well remove both 2nd and 3rd bonuses from the set, you won't see any decrease in performance. It's the point. Give us something more useful instead. Max mag/Max stam, or crit.
Cheers.
hmsdragonfly wrote: »hmsdragonfly wrote: »Chilly-McFreeze wrote: »Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...
All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.
And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.
I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.
First, you said "And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel." Oh my, like I can rely on my 600 regen.
Secondly, if you put CPs in stam and mag regen, you are the one who is doing it wrong. Totally wrong. First, your regen will be too low, putting CPs in stam and mag regen will not help you. 5% mag regen? Congratulation, now instead of 600 mag regen you have ... 630. Those with 2000 regen will get to 2400-2500 if they put their CPs in regen, and you, since you have to split in both trees, you can get 30 regen each pool from all of the precious CPs. Second, you have to split your CPs in 4 things: mag cost, stam cost, mag regen, stam regen. If, you focus on heavy attack, Now you just have to split your CPs in 3 things: mag cost, stam cost, and heavy attack, it is much more efficient than dumping your CPs into regen.
Thirdly, if you eat regen food/drink, or use regen mundus stones, you will lose a significant amount of DPS. Take a look, even with max resources food, you always have 5k-10k less resources than in pure builds (if you bring trainee here, you will have to compare with pure builds that run trainee). 1000 stam = 100 weapon damage, you will have to get to at least 3500 weapon/spell damage to be even competitive with pure builds. So, you need weapon dmg mundus stones, 3 weapon dmg enchantments, and if you use regen drink, you will lose ~400 weapon dmg.
Not thinking outside of the box, haha funny. I think you are the one who doesn't think outside of the box here. You just go with the traditional "put all points in regen, put all points in regen", you don't know that there are far better ways to deal with resource management.
In the end, you may as well remove both 2nd and 3rd bonuses from the set, you won't see any decrease in performance. It's the point. Give us something more useful instead. Max mag/Max stam, or crit.
Cheers.
1. You're doing it wrong either way, whether you're depending entirely on heavy attacks and potions or entirely on a small amount of regen.
2. 5% extra regen means you have just ten points in the skill. Just how low CP are you? At any rate, 30 extra regen is still 30 more than you had before. Splitting points between trees is actually one of the hybrid build's advantages because you get more bang for your buck with the lower CP point count in each skill.
3. I don't think you're really getting the concept of hybrid builds on this one. Yes you're going to have fewer resources. That's the trade off for gaining more versatility. The purpose of going pure build is to squeeze every ounce of DPS you possibly can from a specific set of skills. Hybrids have less DPS but gain a broader array of tools with which to work. Incidentally, you're compliant is that you don't have enough sustain with 600 regen. You eat regen food and you gain sustain at the expense of total damage per attack. You have to give up something to gain something. It has always been like that and is not a concept unique to hybrids.
4. "Put all points in regen, put all points in regen." That is something I never once said you should do. But since I'm not telling you to abandon all regen in favor of max stamina/magicka or weapon/spell damage, that is what you assume I am advocating. So yes, you're still trapped in the box.
5. Again, you're complaining about hybrid sustain and yet claiming that removing regen would not result in any performance decrease. Performance is not measured purely on how high you can get on the DPS meter, especially when it comes to something like hybrid builds.
Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.
Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.
hmsdragonfly wrote: »Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.
Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.
No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.
hmsdragonfly wrote: »Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.
Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.
No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.
Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.
The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.
hmsdragonfly wrote: »hmsdragonfly wrote: »Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.
Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.
No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.
Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.
The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.
Wrong. It doesn't help hybrid builds in general, as a matter of mathematics 129 regen doesn't help as much as other bonuses, since there's no way for you to get your regen to the point that it's worth it. For the same reason, no one, who is running a properly built hybrid, puts CPs in stam and mag regen. Please, be open-minded.
I am not demanding anything, I am suggesting things that can be changed so all the bonuses can synergize better with hybrid builds.
Hybrid builds will never go mainstream, and that's not an issue at all, hybrid builds should always be something unique.
P/S: It's like putting stam recovery in tanking set and when someone says "oh ummm stam recovery doesn't work well with tanking set, maybe changing it to something else?", you jump in and tell that person "instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all tanking sets should look like." Well, enough said.
hmsdragonfly wrote: »hmsdragonfly wrote: »Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.
Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.
No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.
Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.
The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.
Wrong. It doesn't help hybrid builds in general, as a matter of mathematics 129 regen doesn't help as much as other bonuses, since there's no way for you to get your regen to the point that it's worth it. For the same reason, no one, who is running a properly built hybrid, puts CPs in stam and mag regen. Please, be open-minded.
I am not demanding anything, I am suggesting things that can be changed so all the bonuses can synergize better with hybrid builds.
Hybrid builds will never go mainstream, and that's not an issue at all, hybrid builds should always be something unique.
P/S: It's like putting stam recovery in tanking set and when someone says "oh ummm stam recovery doesn't work well with tanking set, maybe changing it to something else?", you jump in and tell that person "instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all tanking sets should look like." Well, enough said.
You're telling me to be open minded while in the same virtual breath you're telling me nobody puts any points into regen.
Chilly-McFreeze wrote: »I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.