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[Suggestion]About Pelinal's Aptitude Set

hmsdragonfly
hmsdragonfly
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I am one of the very very few people who are experimenting with hybrid builds. My issue with the set is that the 2nd and 3rd bonus (mag and stam regen) don't synergize at all with the hybrid's playstyle. As a hybrid there's no way to pull your recovery up to the point that it is worth it, you always rely on potions and heavy attack for resources. Well there's no point having 629 Magicka Recovery instead of 500, it doesn't help. So, my suggestion is that, please change them to 1 Max Stam 1 Max Mag, or 1 Spell Crit 1 Weapon Crit, hell, or even 3 Max Health. It will be much better than Mag and Stam regen. Is there any one from the balancing team that I can tag to pass the words along?
Thanks for paying attention :)
Edited by hmsdragonfly on February 1, 2017 3:15AM
Aldmeri Dominion Loyalist. For the Queen!
  • Glurin
    Glurin
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    I have to disagree. Not that I'm against making some improvements mind. But with resources essentially being divided in half with hybrid builds, that little bit of extra recovery can make a difference.

    And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel. Especially if you're in the upper CP ranges.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Didaco
    Didaco
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    Those recoveries are not bad imo.

    I think what they should do is to add some double/triple effect (like Vicious Ophidian) to the 5 piece bonus, giving it a max magicka and stamina boost of AT LEAST the standard bonus values.
    Edited by Didaco on February 1, 2017 1:41PM
  • worsttankever
    worsttankever
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    I actually like the mag/stam regen. If anything , I think buff the five piece bonus. Maybe make spell crit and weapon crit the highest of both values as well? It is a nine trait armor set.
    Men are but flesh and blood. They know their doom, but not the hour.
  • DeadlyRecluse
    DeadlyRecluse
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    I think any tweak should be to the 5 piece. Making it equalize both weapon/spell power and weapon/spell crit would be a good start.

    Thrice Empress, Forever Scrub
  • hmsdragonfly
    hmsdragonfly
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    Glurin wrote: »
    I have to disagree. Not that I'm against making some improvements mind. But with resources essentially being divided in half with hybrid builds, that little bit of extra recovery can make a difference.

    And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel. Especially if you're in the upper CP ranges.

    Please tell me how could you sustain with 629 mag regen without potions and heavy attacks?
    Aldmeri Dominion Loyalist. For the Queen!
  • Chilly-McFreeze
    Chilly-McFreeze
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    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.
  • Strider_Roshin
    Strider_Roshin
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    The 5 piece needs to give WD/SD IMO.
  • Mivryna
    Mivryna
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    I'd rather just see Crit get copied over too. We're already missing out on a lot of sheer power just from using the set in the first place.
  • Chilly-McFreeze
    Chilly-McFreeze
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    I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.
    Edited by Chilly-McFreeze on February 1, 2017 8:54PM
  • Waffennacht
    Waffennacht
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    I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.

    Whatcha got in Resources and even maybe more importantly your CPs?
    Also are you using trainee (getting nerfed)?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • hmsdragonfly
    hmsdragonfly
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    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.
    Edited by hmsdragonfly on February 2, 2017 3:29AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Glurin
    Glurin
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    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.

    First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.

    And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.

    I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Chilly-McFreeze
    Chilly-McFreeze
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    I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.

    Whatcha got in Resources and even maybe more importantly your CPs?
    Also are you using trainee (getting nerfed)?

    20.2K health, 26,2K Mag, 27,5K Stam. Seems comparibly low to a standard-build but somehow I didn't lose much DPS. But that being said I am not a top dd even with a meta buid.

    As for the cp, i put red as usual, green split with a bit more in magicka cost reduction and blue mostly in thaumaturg (since each of my skills count as a dot) and mighty/elemental expert, rest in elfborn and precise.

    Basically it's @usmcjdking build, only slightly tweaked to suit my playstyle.
    tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Agree with the op, regen are so subpar compared to max stats or weapon/spell damage boni.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Chilly-McFreeze
    Chilly-McFreeze
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    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.

    1. What Glurin said.

    2. No one soley relies on his base regen. Of course you gonna use a pots and heavy attacks. If not, you're doing it wrong. And there are more reasons to do pots/ha than ressource return. But it's not like you are in a constant dire need to do so just to not run out of ressources.

    3. Each class has additional means to manage ressources. Sorcs can use Dark Deal/Conversion. Templars have Repentance and Channeled Focus. Dragonknights utilize Battle Roar and Helping Hands passives. Nightblades with Siphoning Strikes. (Don't play Templars very often so I don't know how usefull these skills are)

    As for PVP @JackDaniell had nice builds for Templars and Sorcs.
    https://forums.elderscrollsonline.com/de/discussion/294385/spellsword-hybrid-sorcerer-build
    At the end of his video he shows some pvp footage where he manages his ressources well with low regen.
  • hmsdragonfly
    hmsdragonfly
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    Glurin wrote: »
    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.

    First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.

    And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.

    I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.

    First, you said "And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel." Oh my, like I can rely on my 600 regen.

    Secondly, if you put CPs in stam and mag regen, you are the one who is doing it wrong. Totally wrong. First, your regen will be too low, putting CPs in stam and mag regen will not help you. 5% mag regen? Congratulation, now instead of 600 mag regen you have ... 630. Those with 2000 regen will get to 2400-2500 if they put their CPs in regen, and you, since you have to split in both trees, you can get 30 regen each pool from all of the precious CPs. Second, you have to split your CPs in 4 things: mag cost, stam cost, mag regen, stam regen. If, you focus on heavy attack, Now you just have to split your CPs in 3 things: mag cost, stam cost, and heavy attack, it is much more efficient than dumping your CPs into regen.

    Thirdly, if you eat regen food/drink, or use regen mundus stones, you will lose a significant amount of DPS. Take a look, even with max resources food, you always have 5k-10k less resources than in pure builds (if you bring trainee here, you will have to compare with pure builds that run trainee). 1000 stam = 100 weapon damage, you will have to get to at least 3500 weapon/spell damage to be even competitive with pure builds. So, you need weapon dmg mundus stones, 3 weapon dmg enchantments, and if you use regen drink, you will lose ~400 weapon dmg.

    Not thinking outside of the box, haha funny. I think you are the one who doesn't think outside of the box here. You just go with the traditional "put all points in regen, put all points in regen", you don't know that there are far better ways to deal with resource management.

    In the end, you may as well remove both 2nd and 3rd bonuses from the set, you won't see any decrease in performance. It's the point. Give us something more useful instead. Max mag/Max stam, or crit.

    Cheers.
    Edited by hmsdragonfly on February 3, 2017 3:56AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.

    1. What Glurin said.

    2. No one soley relies on his base regen. Of course you gonna use a pots and heavy attacks. If not, you're doing it wrong. And there are more reasons to do pots/ha than ressource return. But it's not like you are in a constant dire need to do so just to not run out of ressources.

    3. Each class has additional means to manage ressources. Sorcs can use Dark Deal/Conversion. Templars have Repentance and Channeled Focus. Dragonknights utilize Battle Roar and Helping Hands passives. Nightblades with Siphoning Strikes. (Don't play Templars very often so I don't know how usefull these skills are)

    As for PVP @JackDaniell had nice builds for Templars and Sorcs.
    https://forums.elderscrollsonline.com/de/discussion/294385/spellsword-hybrid-sorcerer-build
    At the end of his video he shows some pvp footage where he manages his ressources well with low regen.

    2. That's my point. I'm not complaining that regen on hybrid is too low that it's unplayable lol, I am asking them to even remove regen bonuses from the set, and replace them with something more useful for the hybrid playstyle. Since your regen is already low, focusing on heavy attack and pots for regen is the better way to manage your resources.

    3. Yes, and none of those have anything to do with regen. That's the point.

    Actually @JackDaniell builds inspired me to build my DK hybrid. I wonder what he has to say in this matter, since he has a lot of experience with hybrid builds.
    Aldmeri Dominion Loyalist. For the Queen!
  • Glurin
    Glurin
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    Glurin wrote: »
    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.

    First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.

    And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.

    I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.

    First, you said "And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel." Oh my, like I can rely on my 600 regen.

    Secondly, if you put CPs in stam and mag regen, you are the one who is doing it wrong. Totally wrong. First, your regen will be too low, putting CPs in stam and mag regen will not help you. 5% mag regen? Congratulation, now instead of 600 mag regen you have ... 630. Those with 2000 regen will get to 2400-2500 if they put their CPs in regen, and you, since you have to split in both trees, you can get 30 regen each pool from all of the precious CPs. Second, you have to split your CPs in 4 things: mag cost, stam cost, mag regen, stam regen. If, you focus on heavy attack, Now you just have to split your CPs in 3 things: mag cost, stam cost, and heavy attack, it is much more efficient than dumping your CPs into regen.

    Thirdly, if you eat regen food/drink, or use regen mundus stones, you will lose a significant amount of DPS. Take a look, even with max resources food, you always have 5k-10k less resources than in pure builds (if you bring trainee here, you will have to compare with pure builds that run trainee). 1000 stam = 100 weapon damage, you will have to get to at least 3500 weapon/spell damage to be even competitive with pure builds. So, you need weapon dmg mundus stones, 3 weapon dmg enchantments, and if you use regen drink, you will lose ~400 weapon dmg.

    Not thinking outside of the box, haha funny. I think you are the one who doesn't think outside of the box here. You just go with the traditional "put all points in regen, put all points in regen", you don't know that there are far better ways to deal with resource management.

    In the end, you may as well remove both 2nd and 3rd bonuses from the set, you won't see any decrease in performance. It's the point. Give us something more useful instead. Max mag/Max stam, or crit.

    Cheers.

    1. You're doing it wrong either way, whether you're depending entirely on heavy attacks and potions or entirely on a small amount of regen.

    2. 5% extra regen means you have just ten points in the skill. Just how low CP are you? At any rate, 30 extra regen is still 30 more than you had before. Splitting points between trees is actually one of the hybrid build's advantages because you get more bang for your buck with the lower CP point count in each skill.

    3. I don't think you're really getting the concept of hybrid builds on this one. Yes you're going to have fewer resources. That's the trade off for gaining more versatility. The purpose of going pure build is to squeeze every ounce of DPS you possibly can from a specific set of skills. Hybrids have less DPS but gain a broader array of tools with which to work. Incidentally, you're compliant is that you don't have enough sustain with 600 regen. You eat regen food and you gain sustain at the expense of total damage per attack. You have to give up something to gain something. It has always been like that and is not a concept unique to hybrids.

    4. "Put all points in regen, put all points in regen." That is something I never once said you should do. But since I'm not telling you to abandon all regen in favor of max stamina/magicka or weapon/spell damage, that is what you assume I am advocating. So yes, you're still trapped in the box.

    5. Again, you're complaining about hybrid sustain and yet claiming that removing regen would not result in any performance decrease. Performance is not measured purely on how high you can get on the DPS meter, especially when it comes to something like hybrid builds.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • hmsdragonfly
    hmsdragonfly
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    Glurin wrote: »
    Glurin wrote: »
    Since you don't use just one ressource pool to fire all your skills, sustain shouldn't be too big of a problem compared to non-hybrid builds. But that being said, I had a bit of a problem at first too. However, I agree with most commenters here that the regen is good as it is, maybe they should put the two bonuses together and make room for an additional extra.

    If you are a DPS, and i think you are, sustain is always a problem in a prolong fight if you don't use potions and heavy attack. Yeah, if you can burst someone down in 5 seconds, it shouldn't be any problem, for dungeons, if your healer has shard and orbs, it shouldn't be a problem, but for a prolong fight, or especially in open world PvP, where everyone can tank the planet, 129 regen more doesn't work, it gives you nothing. You need potions and heavy attacks. Unless you can show me a video of you fighting in cyrodiil that you solely rely on 629 regen, without using potions and heavy attacks...

    All non-hybrid DPS builds can easily get to 1500-2000 regen, this is the point of return that makes regen worth it, and they still can drink pots, and they still can do heavy attack. Yes, 629 regen is fine on a hybrid build, but that's because you have potions and heavy attacks, your 629 regen does nothing more than the basic 500 regen. You can as well remove both 2nd and 3rd bonuses without seeing any decrease in performance. It's the point.

    First of all, what makes you think anyone is relying solely on 629 regen? Are you just leaving all those Thief CP points sitting there unspent? What kind of food are you eating? And who says you can't have any other source of regen anyway? They're out there. You may not like them, but they do exist.

    And second, those non-hybrid DPS builds with 2000 regen are drawing from just one resource pool. Hybrids draw from two. They don't need 2000 regen because there's not as much pressure on their individual resources.

    I think I've come to a realization while typing this response. You're not thinking outside the box. Trouble is, thinking outside the box is what hybrid builds are all about. You've gone and gotten yourself hung up on this regen thing instead of trying to figure out how to make the best of it.

    First, you said "And to be honest, I think you're doing it wrong if you're that heavily reliant on potions and heavy attacks to refuel." Oh my, like I can rely on my 600 regen.

    Secondly, if you put CPs in stam and mag regen, you are the one who is doing it wrong. Totally wrong. First, your regen will be too low, putting CPs in stam and mag regen will not help you. 5% mag regen? Congratulation, now instead of 600 mag regen you have ... 630. Those with 2000 regen will get to 2400-2500 if they put their CPs in regen, and you, since you have to split in both trees, you can get 30 regen each pool from all of the precious CPs. Second, you have to split your CPs in 4 things: mag cost, stam cost, mag regen, stam regen. If, you focus on heavy attack, Now you just have to split your CPs in 3 things: mag cost, stam cost, and heavy attack, it is much more efficient than dumping your CPs into regen.

    Thirdly, if you eat regen food/drink, or use regen mundus stones, you will lose a significant amount of DPS. Take a look, even with max resources food, you always have 5k-10k less resources than in pure builds (if you bring trainee here, you will have to compare with pure builds that run trainee). 1000 stam = 100 weapon damage, you will have to get to at least 3500 weapon/spell damage to be even competitive with pure builds. So, you need weapon dmg mundus stones, 3 weapon dmg enchantments, and if you use regen drink, you will lose ~400 weapon dmg.

    Not thinking outside of the box, haha funny. I think you are the one who doesn't think outside of the box here. You just go with the traditional "put all points in regen, put all points in regen", you don't know that there are far better ways to deal with resource management.

    In the end, you may as well remove both 2nd and 3rd bonuses from the set, you won't see any decrease in performance. It's the point. Give us something more useful instead. Max mag/Max stam, or crit.

    Cheers.

    1. You're doing it wrong either way, whether you're depending entirely on heavy attacks and potions or entirely on a small amount of regen.

    2. 5% extra regen means you have just ten points in the skill. Just how low CP are you? At any rate, 30 extra regen is still 30 more than you had before. Splitting points between trees is actually one of the hybrid build's advantages because you get more bang for your buck with the lower CP point count in each skill.

    3. I don't think you're really getting the concept of hybrid builds on this one. Yes you're going to have fewer resources. That's the trade off for gaining more versatility. The purpose of going pure build is to squeeze every ounce of DPS you possibly can from a specific set of skills. Hybrids have less DPS but gain a broader array of tools with which to work. Incidentally, you're compliant is that you don't have enough sustain with 600 regen. You eat regen food and you gain sustain at the expense of total damage per attack. You have to give up something to gain something. It has always been like that and is not a concept unique to hybrids.

    4. "Put all points in regen, put all points in regen." That is something I never once said you should do. But since I'm not telling you to abandon all regen in favor of max stamina/magicka or weapon/spell damage, that is what you assume I am advocating. So yes, you're still trapped in the box.

    5. Again, you're complaining about hybrid sustain and yet claiming that removing regen would not result in any performance decrease. Performance is not measured purely on how high you can get on the DPS meter, especially when it comes to something like hybrid builds.

    1. There's just no point arguing with you. It is a fact that regen is low, I don't know what you are trying to prove here?

    2. I don't mean it is literally 5%, it could be 10%, could be 5%, depend on your playstyle, but either way, the regen is too low so spending CPs in regen isn't going to help you. And I am not the only one who says this, Jack Danielle also said the same thing in his hybrid build videos, if you look around the Tamriel Foundry, good hybrid builds also don't put many CPs in regen. Oh right, wasting 40 points to get ... 30 extra regen each pool is clearly a bang for your buck. You must have a lot of bucks then ;-; Putting CPs in stam cost, mag cost, and heavy attack is a much better way to spend your CPs, everyone who can do highschool maths will say that.

    3. I don't think if you even understand what I am saying. I'm not complaining that regen on hybrid is too low that it's unplayable, I am asking them to even remove regen bonuses from the set, we don't need them, and replace them with something more useful for the hybrid playstyle. Since your regen is already low, focusing on heavy attack and pots for regen is the better way to manage your resources.

    4. LOL what? Can confirm that you don't get anything I say. If i am not clear enough, you can always ask me to make it clearer. OK, here we go again, please read 3rd and 5th points.

    5. Again, I'm not complaining about hybrid's sustain, i am not complaining that regen on hybrid is too low that it's unplayable lol, I am asking them to even remove regen bonuses from the set, we don't need them, and replace them with something more useful for the hybrid playstyle.
    You are clearly not thinking outside of the box here, you think "regen = sustain", which is clearly wrong. Hybirds have sustain in a fight, but sustain doesn't come from regen, yes regen helps a little bit, but since it doesn't help a lot we do not need the 2 bonuses on the set. It's such a waste and there are better stats can be put there.
    Edited by hmsdragonfly on February 4, 2017 8:18AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Glurin
    Glurin
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    Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.

    Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • UppGRAYxDD
    UppGRAYxDD
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    Make it a tru hybrid set.
    2pc- max health
    3pc- max mag
    4pc- max stam
    5pc- Spell dmg and wpn dmg are the highest of the two values, as well as mag and stam recov...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • hmsdragonfly
    hmsdragonfly
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    Glurin wrote: »
    Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.

    Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.

    No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag. For the same reason, NO ONE, yes, no one, in the right mind would dump all the precious CPs in stam and mag regen for a hybrid build.
    And no, 1k more stam and 1k mag mag aren't going to make the set OP.
    Haha, way to sustain as a hybrid:
    1) Pots
    2) Heavy attack
    3) Battle Roar (for a DK)
    4) Dark Conversion (for a Sorc, which is AWESOME on a hybrid build)
    5) Siphoning Attack (for a NB, you can keep this 100% uptime since you have a lot of mag to work with)

    But you will never know, you only know that "regen = sustain".
    Aldmeri Dominion Loyalist. For the Queen!
  • Glurin
    Glurin
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    Glurin wrote: »
    Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.

    Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.

    No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.

    Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.

    The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • hmsdragonfly
    hmsdragonfly
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    Glurin wrote: »
    Glurin wrote: »
    Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.

    Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.

    No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.

    Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.

    The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.

    Wrong. It doesn't help hybrid builds in general, as a matter of mathematics 129 regen doesn't help as much as other bonuses, since there's no way for you to get your regen to the point that it's worth it. For the same reason, no one, who is running a properly built hybrid, puts CPs in stam and mag regen. Please, be open-minded.

    I am not demanding anything, I am suggesting things that can be changed so all the bonuses can synergize better with hybrid builds. Of course we all can live with those bonuses, but why is it a wrong thing to do when someone suggests a better option? Unless you can prove that going all out in regen is a better option, which you haven't been able to, because as a matter of mathematics, 129 regen doesn't help as much as other bonuses.

    Hybrid builds will never go mainstream, and that's not an issue at all, hybrid builds should always be something unique.

    P/S: It's like putting stam recovery in tanking set and when someone says "oh ummm stam recovery doesn't work well with tanking set, maybe changing it to something else?", you jump in and tell that person "instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all tanking sets should look like." Well, enough said.
    Edited by hmsdragonfly on February 5, 2017 6:07AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Glurin
    Glurin
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    ✭✭✭
    Glurin wrote: »
    Glurin wrote: »
    Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.

    Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.

    No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.

    Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.

    The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.

    Wrong. It doesn't help hybrid builds in general, as a matter of mathematics 129 regen doesn't help as much as other bonuses, since there's no way for you to get your regen to the point that it's worth it. For the same reason, no one, who is running a properly built hybrid, puts CPs in stam and mag regen. Please, be open-minded.

    I am not demanding anything, I am suggesting things that can be changed so all the bonuses can synergize better with hybrid builds.
    Hybrid builds will never go mainstream, and that's not an issue at all, hybrid builds should always be something unique.

    P/S: It's like putting stam recovery in tanking set and when someone says "oh ummm stam recovery doesn't work well with tanking set, maybe changing it to something else?", you jump in and tell that person "instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all tanking sets should look like." Well, enough said.

    You're telling me to be open minded while in the same virtual breath you're telling me nobody puts any points into regen. :D
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • hmsdragonfly
    hmsdragonfly
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    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Yes, we know you want the bonus removed because you think it's worthless. That's the problem. It isn't worthless. An extra 129 regen goes a lot further on a hybrid build than it does on a pure build. Not to mention the fact that you're wanting it replaced with something to max out your other stats, which runs a very high risk of simply making the set OP.

    Stop trying to pigeonhole hybrids into being entirely dependent on heavy attacks to keep themselves going. This is not the way to solve the issues that hybrids have.

    No, it is worthless, an extra 129 regen doesn't help an hybrid builds enough, it doesn't synergize with the playstyle of a hybrid, there are much more better bonuses to be put there, like max stam and max mag.

    Wrong. It doesn't help your build enough. It doesn't synergize with your playstyle of a hybrid. And instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all hybrid builds should look like. I think that ultimately that is the trap you are falling into.

    The problems hybrid builds have right now go far beyond the set bonuses on a single crafted set intended to appeal to builds that use both weapon and spell. The fact that hybrid builds in general are so dependent on this particular set should tell you as much.

    Wrong. It doesn't help hybrid builds in general, as a matter of mathematics 129 regen doesn't help as much as other bonuses, since there's no way for you to get your regen to the point that it's worth it. For the same reason, no one, who is running a properly built hybrid, puts CPs in stam and mag regen. Please, be open-minded.

    I am not demanding anything, I am suggesting things that can be changed so all the bonuses can synergize better with hybrid builds.
    Hybrid builds will never go mainstream, and that's not an issue at all, hybrid builds should always be something unique.

    P/S: It's like putting stam recovery in tanking set and when someone says "oh ummm stam recovery doesn't work well with tanking set, maybe changing it to something else?", you jump in and tell that person "instead of taking advantage of the stats the set does have, you're demanding that the set be altered to conform to your vision of what all tanking sets should look like." Well, enough said.

    You're telling me to be open minded while in the same virtual breath you're telling me nobody puts any points into regen. :D

    *Almost no one.

    There, fix it for you. Please focus on the point, instead of avoiding it.
    Aldmeri Dominion Loyalist. For the Queen!
  • Draqone
    Draqone
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    I sit at 3750 Wpn/spell Dmg, 57% Wpn crit, 45% Spellcrit buffed on my hybrid. What I need most is max stats. At least the Thief Mundus raises both crits. So I'm in for any bonus, but I prefer some stamina/magicka bonus.

    What items and buffs do you use to get nearly 4k ?
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
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