andreasranasen wrote: »BlackSparrow wrote: »I'll agree that class change wold be on my wishlist, too.
As a roleplayer, character concept is very important to me, and one of my characters is very much a "ranger / protector of the wilderness" sort of character. If Warden had been available at the time, she would have been that.
That said, I do see the danger of making class change openly available. We'd get a lot of "flavor-of-the-week" builds that way.
Yes, that's my concern as well! "flavor-of-the-week"
It'd be simple to kit out a fresh warden with gold level 15 armor for giggles if I wanted to smash through content like a meme.andreasranasen wrote: »Yes they won't add class change. This is almost like an entirely new game with it's own tutorial in the beginning of starting this new extension of ESO. So they want you to get to know your class instead of jumping right into it all spec'd out.
andreasranasen wrote: »BlackSparrow wrote: »I'll agree that class change wold be on my wishlist, too.
As a roleplayer, character concept is very important to me, and one of my characters is very much a "ranger / protector of the wilderness" sort of character. If Warden had been available at the time, she would have been that.
That said, I do see the danger of making class change openly available. We'd get a lot of "flavor-of-the-week" builds that way.
Yes, that's my concern as well! "flavor-of-the-week"
KochDerDamonen wrote: »It'd be simple to kit out a fresh warden with gold level 15 armor for giggles if I wanted to smash through content like a meme.andreasranasen wrote: »Yes they won't add class change. This is almost like an entirely new game with it's own tutorial in the beginning of starting this new extension of ESO. So they want you to get to know your class instead of jumping right into it all spec'd out.andreasranasen wrote: »BlackSparrow wrote: »I'll agree that class change wold be on my wishlist, too.
As a roleplayer, character concept is very important to me, and one of my characters is very much a "ranger / protector of the wilderness" sort of character. If Warden had been available at the time, she would have been that.
That said, I do see the danger of making class change openly available. We'd get a lot of "flavor-of-the-week" builds that way.
Yes, that's my concern as well! "flavor-of-the-week"
Who cares?
It's easy to have 8 characters, two of each class in stamina/magicka...
Flavor of the week/month/day happens no matter what.
Class change would milk money off someone who would play like that but not level multiple characters...
AND helps someone like me, who would quite like a frost/nature mage and would have made one if it were available from the start.
KochDerDamonen wrote: »It'd be simple to kit out a fresh warden with gold level 15 armor for giggles if I wanted to smash through content like a meme.andreasranasen wrote: »Yes they won't add class change. This is almost like an entirely new game with it's own tutorial in the beginning of starting this new extension of ESO. So they want you to get to know your class instead of jumping right into it all spec'd out.andreasranasen wrote: »BlackSparrow wrote: »I'll agree that class change wold be on my wishlist, too.
As a roleplayer, character concept is very important to me, and one of my characters is very much a "ranger / protector of the wilderness" sort of character. If Warden had been available at the time, she would have been that.
That said, I do see the danger of making class change openly available. We'd get a lot of "flavor-of-the-week" builds that way.
Yes, that's my concern as well! "flavor-of-the-week"
Who cares?
It's easy to have 8 characters, two of each class in stamina/magicka...
Flavor of the week/month/day happens no matter what.
Class change would milk money off someone who would play like that but not level multiple characters...
AND helps someone like me, who would quite like a frost/nature mage and would have made one if it were available from the start.
Yup, absolutely this. I'm pretty sure most people who play in competitive settings, either PvP or PvE, have at least one character of each class. Flavor-of-the-week is irrelevant for classes, because people just switch to another character or reset their build (yes, that's still allowed, too!).
What most people don't have at least one of? Races. And ZOS had no problem allowing everyone to change to the latest flavor-of-the-week race.
andreasranasen wrote: »andreasranasen wrote: »Yes they won't add class change. This is almost like an entirely new game with it's own tutorial in the beginning of starting this new extension of ESO. So they want you to get to know your class instead of jumping right into it all spec'd out.
Well, most people would create a new alt, play it for awhile to get familiar and see if they like it, and then respect to the Warden class on their main. I doubt anyone would respect with a class that they haven't tested first.
Yes that's true. But what would be the point of creating a new character at all if you can just jump class every other day?
Me personally, i cannot wait to try this out and i rather do it from lvl 1 so i can get to know this new class.
LiquidSchwartz wrote: »andreasranasen wrote: »BlackSparrow wrote: »I'll agree that class change wold be on my wishlist, too.
As a roleplayer, character concept is very important to me, and one of my characters is very much a "ranger / protector of the wilderness" sort of character. If Warden had been available at the time, she would have been that.
That said, I do see the danger of making class change openly available. We'd get a lot of "flavor-of-the-week" builds that way.
Yes, that's my concern as well! "flavor-of-the-week"
With balance improving slowly there shouldn't be a flavor of the week just a preference to gameplay and classes

FriedEggSandwich wrote: »These days the most tedious part of levelling a new char is the character creation screen. 1-50 can be done in 8 hours or less. You really don't need to collect motifs or research traits on more than one char. Mages and fighters guild just happen. You're not getting a class change so better bite the bullet or enjoy watching others play warden. I recently started from scratch on a different server, and it's not just easy; it's enjoyable.
So you must not be a person who does quests? Because I don't want to have one character that has done all the quests and another character that has not. Also, many people also collect various crafting materials as they go along, and having a new character with hardly any crafting skills leveled means you don't always get what you need. Hence the reason many people want to be able to have a Class change, so they don't have to go through all the hours of leveling everything all over again, and then there's the Mount skills, inventory upgrades, etc.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »These days the most tedious part of levelling a new char is the character creation screen. 1-50 can be done in 8 hours or less. You really don't need to collect motifs or research traits on more than one char. Mages and fighters guild just happen. You're not getting a class change so better bite the bullet or enjoy watching others play warden. I recently started from scratch on a different server, and it's not just easy; it's enjoyable.
So you must not be a person who does quests? Because I don't want to have one character that has done all the quests and another character that has not. Also, many people also collect various crafting materials as they go along, and having a new character with hardly any crafting skills leveled means you don't always get what you need. Hence the reason many people want to be able to have a Class change, so they don't have to go through all the hours of leveling everything all over again, and then there's the Mount skills, inventory upgrades, etc.
I have done most quests once, and plan to complete every quest on my main toon on eu and my main toon on na. But I have no desire to do every quest on all my alts. If I look at things from the perspective of a mega-completionist I can see the attraction of a class change. I'm not strongly opposed to a class change option, but it does sound like it will make the game too easy, and zos have already made things much easier than they used to be. The only reason to want a class change is because you want everything completed everywhere but cba to do any more completing, and that's not compelling enough to me. The game needs to have reasons to do the content.
The thing is, it sounds like the new area will have a completely new "start", so I don't know how they would reconcile that.
Either way, I don't see the point of class changes. I just make a new character. But I guess that would be a good source of income for ZOS as people would just change class every time there is a balancing update.
It would be a new 'start' ONLY for those who don't already have ESO... if you UPGRADE then you will just travel to Morrowind like we travel anywhere else in ESO.
Also, you don't see the point? So you want to go through all the cost of upgrading your inventory slots, mount training, crafting, etc? Because if you'd put hundreds or thousands of hours into a main, you'd see the point.
aisriyth_ESO wrote: »If it wasn't a joke to go 1-50 and if CP's weren't account wide then yes, class change would be alright.
That said, it is very easy to do 1-50 (3-5 hours) cps are account wide, so i don't think we need class changes. That being said, i would like to see achievements account wide.
aisriyth_ESO wrote: »If it wasn't a joke to go 1-50 and if CP's weren't account wide then yes, class change would be alright.
That said, it is very easy to do 1-50 (3-5 hours) cps are account wide, so i don't think we need class changes. That being said, i would like to see achievements account wide.
As noted before, are you going to pay to upgrade inventory and mount skills for everyone, and spend the time to upgrade crafting, skyshards, lorebooks, etc? NO... well keep in mind that characters don't just revolve around skill points and CP.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »These days the most tedious part of levelling a new char is the character creation screen. 1-50 can be done in 8 hours or less. You really don't need to collect motifs or research traits on more than one char. Mages and fighters guild just happen. You're not getting a class change so better bite the bullet or enjoy watching others play warden. I recently started from scratch on a different server, and it's not just easy; it's enjoyable.
So you must not be a person who does quests? Because I don't want to have one character that has done all the quests and another character that has not. Also, many people also collect various crafting materials as they go along, and having a new character with hardly any crafting skills leveled means you don't always get what you need. Hence the reason many people want to be able to have a Class change, so they don't have to go through all the hours of leveling everything all over again, and then there's the Mount skills, inventory upgrades, etc.
I have done most quests once, and plan to complete every quest on my main toon on eu and my main toon on na. But I have no desire to do every quest on all my alts. If I look at things from the perspective of a mega-completionist I can see the attraction of a class change. I'm not strongly opposed to a class change option, but it does sound like it will make the game too easy, and zos have already made things much easier than they used to be. The only reason to want a class change is because you want everything completed everywhere but cba to do any more completing, and that's not compelling enough to me. The game needs to have reasons to do the content.
aisriyth_ESO wrote: »If it wasn't a joke to go 1-50 and if CP's weren't account wide then yes, class change would be alright.
That said, it is very easy to do 1-50 (3-5 hours) cps are account wide, so i don't think we need class changes. That being said, i would like to see achievements account wide.
As noted before, are you going to pay to upgrade inventory and mount skills for everyone, and spend the time to upgrade crafting, skyshards, lorebooks, etc? NO... well keep in mind that characters don't just revolve around skill points and CP.
KochDerDamonen wrote: »It'd be simple to kit out a fresh warden with gold level 15 armor for giggles if I wanted to smash through content like a meme.andreasranasen wrote: »Yes they won't add class change. This is almost like an entirely new game with it's own tutorial in the beginning of starting this new extension of ESO. So they want you to get to know your class instead of jumping right into it all spec'd out.andreasranasen wrote: »BlackSparrow wrote: »I'll agree that class change wold be on my wishlist, too.
As a roleplayer, character concept is very important to me, and one of my characters is very much a "ranger / protector of the wilderness" sort of character. If Warden had been available at the time, she would have been that.
That said, I do see the danger of making class change openly available. We'd get a lot of "flavor-of-the-week" builds that way.
Yes, that's my concern as well! "flavor-of-the-week"
Who cares?
It's easy to have 8 characters, two of each class in stamina/magicka...
Flavor of the week/month/day happens no matter what.
Class change would milk money off someone who would play like that but not level multiple characters...
AND helps someone like me, who would quite like a frost/nature mage and would have made one if it were available from the start.
aisriyth_ESO wrote: »If it wasn't a joke to go 1-50 and if CP's weren't account wide then yes, class change would be alright.
That said, it is very easy to do 1-50 (3-5 hours) cps are account wide, so i don't think we need class changes. That being said, i would like to see achievements account wide.
Tommy_The_Gun wrote: »aisriyth_ESO wrote: »If it wasn't a joke to go 1-50 and if CP's weren't account wide then yes, class change would be alright.
That said, it is very easy to do 1-50 (3-5 hours) cps are account wide, so i don't think we need class changes. That being said, i would like to see achievements account wide.
Getting level 50 is easy. But...
What about skill points from quest ? Skyshards ? All achievements that you have ? Skill lines grinding ? Getting Werewolf & Vamp skill line again and grinding those ? Grinding crafting skill and learning all the motives again ? What about titles you have unlocked ? And if you PvP then also.. grinding alliance points to get titles & skill points ?
What about these ? Those are thing that are NOT account wide. And it takes time to get them. A LOT of time.