Hand_Bacon wrote: »If they don't give us more slots, I'm going to have to frame and execute one of my chars.
adriant1978 wrote: »Anyone else worried it will be a bit Morrowind centric and not work so well for non-Dunmer characters? In the live stream he talked about "the key creatures from Morrowind". Yes, I know there's a bear, but I'm worried the rest of the summoning line is going to be highly Dunmer flavored to fit in with the new expansion.
Is anyone else concerned that we've seen a weapon wielding magic user in a game where hybrids aren't the best option?!? So how will they balance this to make it actually work, as we all know ZOS isn't known for being the experts on balancing?
Is anyone else concerned that we've seen a weapon wielding magic user in a game where hybrids aren't the best option?!? So how will they balance this to make it actually work, as we all know ZOS isn't known for being the experts on balancing?
Easy fix, my friend
Just give them a passive to gain magicka back with a heavy attack on any melee weapon.
Also a passive to buff weapon/ spell damage while using DW
Balance
Is anyone else concerned that we've seen a weapon wielding magic user in a game where hybrids aren't the best option?!? So how will they balance this to make it actually work, as we all know ZOS isn't known for being the experts on balancing?
Easy fix, my friend
Just give them a passive to gain magicka back with a heavy attack on any melee weapon.
Also a passive to buff weapon/ spell damage while using DW
Balance
If it were that easy, don't you think they'd have introduced it long ago, considering the numerous complaints about the lack of hybrid viability in ESO?
Is anyone else concerned that we've seen a weapon wielding magic user in a game where hybrids aren't the best option?!? So how will they balance this to make it actually work, as we all know ZOS isn't known for being the experts on balancing?
Easy fix, my friend
Just give them a passive to gain magicka back with a heavy attack on any melee weapon.
Also a passive to buff weapon/ spell damage while using DW
Balance
If it were that easy, don't you think they'd have introduced it long ago, considering the numerous complaints about the lack of hybrid viability in ESO?
adriant1978 wrote: »Anyone else worried it will be a bit Morrowind centric and not work so well for non-Dunmer characters? In the live stream he talked about "the key creatures from Morrowind". Yes, I know there's a bear, but I'm worried the rest of the summoning line is going to be highly Dunmer flavored to fit in with the new expansion.
adriant1978 wrote: »Anyone else worried it will be a bit Morrowind centric and not work so well for non-Dunmer characters? In the live stream he talked about "the key creatures from Morrowind". Yes, I know there's a bear, but I'm worried the rest of the summoning line is going to be highly Dunmer flavored to fit in with the new expansion.
Orsinium had orc flavor as it should, so what's wrong with Morrowind being Morrowind? That's what we old school ES III: Morrowind fans wanted to happen loooong time ago.
Hand_Bacon wrote: »If they don't give us more slots, I'm going to have to frame and execute one of my chars.
adriant1978 wrote: »adriant1978 wrote: »Anyone else worried it will be a bit Morrowind centric and not work so well for non-Dunmer characters? In the live stream he talked about "the key creatures from Morrowind". Yes, I know there's a bear, but I'm worried the rest of the summoning line is going to be highly Dunmer flavored to fit in with the new expansion.
Orsinium had orc flavor as it should, so what's wrong with Morrowind being Morrowind? That's what we old school ES III: Morrowind fans wanted to happen loooong time ago.
But Orsinium didn't include a whole new class which was pitched only at Orcs. Granted I might be getting ahead of myself here based on one line in the live stream, but I had this nice idea of a druid/wyress type character and can't help feeling that unless they are a Dunmer then summoning Cliff Racers is going to feel weird.
adriant1978 wrote: »adriant1978 wrote: »Anyone else worried it will be a bit Morrowind centric and not work so well for non-Dunmer characters? In the live stream he talked about "the key creatures from Morrowind". Yes, I know there's a bear, but I'm worried the rest of the summoning line is going to be highly Dunmer flavored to fit in with the new expansion.
Orsinium had orc flavor as it should, so what's wrong with Morrowind being Morrowind? That's what we old school ES III: Morrowind fans wanted to happen loooong time ago.
But Orsinium didn't include a whole new class which was pitched only at Orcs. Granted I might be getting ahead of myself here based on one line in the live stream, but I had this nice idea of a druid/wyress type character and can't help feeling that unless they are a Dunmer then summoning Cliff Racers is going to feel weird.
I believe summoning Cliff Racers was a joke and it's confirmed that warden class ultimate has a bear, bears are nowhere to be found in Vvardenfell (At least in ES III game). To me warden class looks more like "Skyrimish" instead of "Morrowindish".
adriant1978 wrote: »Anyone else worried it will be a bit Morrowind centric and not work so well for non-Dunmer characters? In the live stream he talked about "the key creatures from Morrowind". Yes, I know there's a bear, but I'm worried the rest of the summoning line is going to be highly Dunmer flavored to fit in with the new expansion.
This was posted on the ESO Reddit thread - (its not my information)
German Website Gamestar.de released additional information on the Warden's abilities that they gathered from an exclusive interview:
ICE Skill-Line:
- Kind of a damage shield
- Some way to protect the whole group/trial party
- A glyph that you can place on the ground, if an enemy steps on it, it ports him back to the warden.
- It is also mentioned that the Warden has a healing ability that grants a burst heal and then an additional Healing-over-time effect.
NATURE Skill-Line:
- A cone heal mechanic
- some way to leech hp (translation not clear, they used "Energy" here) from enemies of some sorts
- A gap closer to a friendly target.
- The ultimate lets grow a forest with - presumably - trees that grant healing in an area.
ANIMAL COMPANION SKill-Line:
- A cliffracer that does a swooping attack
- An Area-of-Effect Ability using a mole.
- An insect swarm.
- Calling in a netch bull for a buff.
- And the already known bear for the ultimate.
I've to apologize if some of the translations are off, but i wanted to share this with you ;-) Please remember that all of that isn't offically confirmed, so take it with a grain of salt...
Source: http://www.gamestar.de/spiele/the-elder-scrolls-online-one-tamriel/artikel/the_elder_scrolls_online_morrowind,44578,3308856.html