Armour appearance revamp?

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nCats
nCats
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Hello,

Maybe that is a known question, but.

Since roughly Orsinium, one can clearly see there has been a shift, in my opinion to the better, in designs of new armour styles. Compare old Ebony and new Ebony, Alliance styles vs Racial styles, etc. It is often the case that old armours look sub-par (like texture at times, really). Any hope to see a revamp of racial styles etc, so that they become closer to the artwork, and more intricate?
  • Nestor
    Nestor
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    I kind of prefer the original armor styles myself. I still use Breton, Bosmer, Dwemer, Ancient Elf, Primal (belts got to have that skull). The Thieves or DB is kind of cool, but most of the new motifs I have a hard time picking. I que them up, but go back to a legacy style. I did just make my Tank Dromothra, but that is because it glows blue so I am seen easier in the Dungeons. I need to do some dyes on that armor.

    What I want them to do is unlock all the materials for all the levels so we can make gear out of anything. Some of the leveling looks are far superior to the Vet looks that came along later. Plus it would give us something to do with all those mats. Make the game spawn the mats in some balanced and available way to handle the farming.

    As to making the armors more intricate, that would be fine and all, but the armors are pretty detailed as it stands now, from a texture standpoint anyway. But the reason I tend to avoid most newer armors, like Trinimac for example, is the extra gee gaws and what not added to the armor to make it look different. However the more armor looks in the game, the better as I don't want to see the same things all over the game.
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