Keep in mind that you just can put a spell damage glyph on your crafted staff which on average will provide a similar amount.Yes that is correct. BUT reaching those 100% is not that realistic and due to some changes with the next patch will be even harder.
It is save to say, that even most of the high and raiding groups don't reach that point and sometimes might not even really try to, as you can't really ensure that all the debuffs necessary have a high enough uptime.
The moment you fail to keep up all those debuffs the whole group using precise weapons will loose dps.
So maybe to be more accurate than my previous answer: In 99.9999% of the cases sharpened will be the trait you should run with
Okay. I ask this question, because of the increased spell damage that they tend to supply just for having them slotted. However, you're saying that the 210ish spell damage or so isn't worth taking over the increased penetration that sharpened supplies with an enchantment that adds spell damage instead.
Destro staff passive is calculated after armour debuffs. So with Alkosh and Major breach that passive only adds ~1k penetration.You have 4.9K spell penetration from Evocation LA passive. Major Breach gives 5.3K penetration, you get that from tank using Pierce Armor or healer using Elemental Drain.Those together give 10.2K penetration. Mobs and bosses in group content have 18.2K spell resistance. Penetrating Magic from destro staff line ignores 10% of resistance so you have another 1.8K penetration from that one when using a staff. So with basic buffs and passives, without sharpened, you already have about 13K penetration on 18.2K resistance enemies. Their remaining 5.2K resistance gives them (5.2K/33.5K)*50%=7.7% mitigation. Gold sharpened will almost remove that, leaving them basically 0 mitigation so your attacks will do full damage.
If the tank or a melee DD in a trial group uses Roar of Alkosh that removes 3K from the target physical and spell resistance though I'm not sure about the up time. Other sets like NMG and Sunderflame do debuff, but only for physical resistance. So if not using sharpened, that still leaves around 2.2K resistance to be overcome. The remaining 2.2K resistance gives them 2.2K/33.5K)*50%=3.3% mitigation against destruction staves with other traits.
So even with fully optimized trial group, sharpened will still do 3.3% more damage. On the other hand If the group is using only sharpened destro staves, and only contains magicka DDs, Alkosh is almost redundant.
lolo_01b16_ESO wrote: »Destro staff passive is calculated after armour debuffs. So with Alkosh and Major breach that passive only adds ~1k penetration.You have 4.9K spell penetration from Evocation LA passive. Major Breach gives 5.3K penetration, you get that from tank using Pierce Armor or healer using Elemental Drain.Those together give 10.2K penetration. Mobs and bosses in group content have 18.2K spell resistance. Penetrating Magic from destro staff line ignores 10% of resistance so you have another 1.8K penetration from that one when using a staff. So with basic buffs and passives, without sharpened, you already have about 13K penetration on 18.2K resistance enemies. Their remaining 5.2K resistance gives them (5.2K/33.5K)*50%=7.7% mitigation. Gold sharpened will almost remove that, leaving them basically 0 mitigation so your attacks will do full damage.
If the tank or a melee DD in a trial group uses Roar of Alkosh that removes 3K from the target physical and spell resistance though I'm not sure about the up time. Other sets like NMG and Sunderflame do debuff, but only for physical resistance. So if not using sharpened, that still leaves around 2.2K resistance to be overcome. The remaining 2.2K resistance gives them 2.2K/33.5K)*50%=3.3% mitigation against destruction staves with other traits.
So even with fully optimized trial group, sharpened will still do 3.3% more damage. On the other hand If the group is using only sharpened destro staves, and only contains magicka DDs, Alkosh is almost redundant.
Bigevilpeter wrote: »Isn't the malestrom staff only used on the back bar? meaning it will only be used to set up and not contribute to the damage in the main hand? Sharpened will only work for like one second before you switch to your main hand.
correct me if I'm wrong
Bigevilpeter wrote: »Isn't the malestrom staff only used on the back bar? meaning it will only be used to set up and not contribute to the damage in the main hand? Sharpened will only work for like one second before you switch to your main hand.
correct me if I'm wrong
@Asardes you are wrong with your statement, but i am to tired to lay out the math for you.
You can either believe me or not, but long story short is: With all debuffs and without sharpened you end up below penetration cap, but the extra 7% crit chance compensate for it.
This is only true for this patch, i have not done the math for next patch yet, but my gut tells me, that sharpened is going to be mandatory in all cases.
And btw: Alkosh is NEVER redundant
In a 100% optimized raid environment sharpened is no longer necessary and you could use precise and maybe even nirnhorned.
In every other case you will loose dmg using a non sharpened maelstrom staff over any other sharpened staff
Yes that is correct. BUT reaching those 100% is not that realistic and due to some changes with the next patch will be even harder.
It is save to say, that even most of the high and raiding groups don't reach that point and sometimes might not even really try to, as you can't really ensure that all the debuffs necessary have a high enough uptime.
The moment you fail to keep up all those debuffs the whole group using precise weapons will loose dps.
So maybe to be more accurate than my previous answer: In 99.9999% of the cases sharpened will be the trait you should run with
@Asardes you are wrong with your statement, but i am to tired to lay out the math for you.
You can either believe me or not, but long story short is: With all debuffs and without sharpened you end up below penetration cap, but the extra 7% crit chance compensate for it.
This is only true for this patch, i have not done the math for next patch yet, but my gut tells me, that sharpened is going to be mandatory in all cases.
And btw: Alkosh is NEVER redundant
Assuming a magicka DD wearing full divines TBS set with Thief and Shadow mundus, the latter gives an 18.3% bonus to critical damage. Major force now gives another 15% on the first 9.5s of Aggressive Warhorn. Putting 30 CP in Elfborn also gives a 10.8% bonus. All those added together amount to 44.1% bonus to the base critical damage, which is by default 50% of the normal damage. As a result you will be doing 22% more damage on each critical attack with those bonuses. If you add 7% from precise staff you would be doing ~1.5% more damage on average from the increased chance of having a critical attack. Even whith 100% warhorn major force bonus, shadow and points in Elfborn you would be still doing slightly less damage with precise than sharpened since resistance can't be fully debuffed/ignored to the point it gives less than 1.5% mitigation without the use of a sharp weapon.
Well, I excluded minor force because it doesn't apply in all cases. For example a boss that has no adds, or has adds that are immune to some effects will not trigger the trap. Thus the only reliable source would be stalwart ward. But even that is hard to maintain, because sooner or later the tank will swap bars to refresh his buffs. And that's for only one DD.