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Zos we desperately need trait change system

Sheva I 7 I
Sheva I 7 I
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I have ran maelstrom over 150 times, still no sharpened dagger, no sharpened inferno, or sharpened 2h. It is time to implement a crystal that randomly re-rolls the trait on your weapon/armor, make it cost 10,000 gold just like glass motiff combination, would add quite a gold sink to the game and resolve RNG.
  • BlazingDynamo
    BlazingDynamo
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    Agree 100%.
  • Qbiken
    Qbiken
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    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.
  • BlazingDynamo
    BlazingDynamo
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    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    Anyone who thinks this is a bad idea doesn't understand how an MMO should work. So please DO explain why..

    Ffs even Trove has a way to reroll traits.
    Edited by BlazingDynamo on January 29, 2017 3:29PM
  • Tandor
    Tandor
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    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    Anyone who thinks this is a bad idea doesn't understand how an MMO should work. So please DO explain why..

    Ffs even Trove has a way to reroll traits.

    I actually think you've got that the wrong way round.
  • Preyfar
    Preyfar
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    The entire ESO end game is grinding for items to the get the traits you wanted. If they gave people a way to get the traits they wanted nobody'd ever run anything. At all. Ever. There'd be no need.

    Right now, the RNG is a complete replacement for end game content... and it sucks, but it is what it is.
  • Alaztor91
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    They really need to do something about it if they intend to ''balance'' traits again in the future. Just imagine what would happen if they change traits again and suddenly sharpened/divines become trash.

    I get that they use RNG on item drops to artificially increase the content replayability but imo there should be some kind of ''safety net'', like a token system for vMA, Undaunted Shoulders,etc or something tied to crafting like a ''trait reforge'' that could also serve as a gold sink. Anything that atleast functions like a ''light at the end of the tunnel'' so we aren't at the complete mercy of RNG.
  • Sheva I 7 I
    Sheva I 7 I
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    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    So since RNG gods favor you it means I shouldn't be able to reach my ultimate dps because I keep getting powered inferno staves? This game has very few gold sinks, apart from guild trader bidding, this would be one of the ways to change it and help people who are sick and tired of grinding stupid dungeons/maelstrom for 1xx time.
  • SaRuZ
    SaRuZ
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    Tell us, what exactly would players be doing if they weren't grinding and farming for sets in a specific trait all day? Why do you 'want' the sharpened maelstrom weapon? You have spent months doing nothing but farming vMA and for what?
    Edited by SaRuZ on January 29, 2017 3:32PM
  • Sheva I 7 I
    Sheva I 7 I
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    Preyfar wrote: »
    The entire ESO end game is grinding for items to the get the traits you wanted. If they gave people a way to get the traits they wanted nobody'd ever run anything. At all. Ever. There'd be no need.

    Right now, the RNG is a complete replacement for end game content... and it sucks, but it is what it is.

    Its not a way to give you the trait you want right off, when you would use the crystal it would randomly re-roll the trait on your item, not give you a sharpened 100% of the time.
  • Sheva I 7 I
    Sheva I 7 I
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    SaRuZ wrote: »
    Tell us, what exactly would players be doing if they weren't grinding and farming for sets in a specific trait all day? Why do you 'want' the sharpened maelstrom weapon? You have spent months doing nothing but farming vMA and for what?

    Most still would be doing what they are doing right now, as for 80% of player base (at least on console) is quite poor gold wise. Ive been farming vMA to get my dps to optimal range so I can help my group set better trial scores, etc.
  • Preyfar
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    Preyfar wrote: »
    The entire ESO end game is grinding for items to the get the traits you wanted. If they gave people a way to get the traits they wanted nobody'd ever run anything. At all. Ever. There'd be no need.

    Right now, the RNG is a complete replacement for end game content... and it sucks, but it is what it is.

    Its not a way to give you the trait you want right off, when you would use the crystal it would randomly re-roll the trait on your item, not give you a sharpened 100% of the time.
    Don't get me wrong, I'm not against it... I'd love to have it, but I don't think ZOS would implement something like that.
  • BlazingDynamo
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    Tandor wrote: »
    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    Anyone who thinks this is a bad idea doesn't understand how an MMO should work. So please DO explain why..

    Ffs even Trove has a way to reroll traits.

    I actually think you've got that the wrong way round.

    So many opinions no explanations..

    Besides Trove Destiny also has a retrait system. You get a certain material purchesable with in game currency and you apply it to the gear you wish to reroll. It's random of course, so it may take a few trys OR ot may take 100 trys. There's still RNG.
  • rxhymn
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    Yay more diablo scrolls! Making the game stupidly easy for all the whining players clearly worked for them right? Look how many people still play lol
  • karma69
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    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    If you're not going to explain why then don't write on the forums. You're giving your opinion on a topic that requires explanation yet are stating you won't provide any explanation, that's pretty stupid of you.
    PC EU - @Karma'X - Guild and Raid Leader of Hodor

    Too many world records to remember
  • souravami
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    The pve end game of ESO , and in general for most mmos is grinding for bis items. If you give the people a chance to change traits, there is nothing left for pve crowd to do other than leaving the game itself.
    PC NA
    vMOL. vAA HM. vHRC HM. vSO HM. vMA on every single class.
    "A game should be fun to play. Balance always comes second."
  • idk
    idk
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    The trait change system would completely undermine the loot system Zos designed where everyone gets loot. This is why Zos will not provide us with the means to change traits.

    The most likely solution and the one Zos should implement and still keep their loot design is to remove Prosperous and Training from the loot tables, This would go a long way to increase the chance of us getting the trait we want.

    Also, Zos needs to increase the chance of weapons dropping in dungeons/trials as well as overland. The current chance of receiving a weapon is poor which is illustrated in the thread I linked below.

    https://forums.elderscrollsonline.com/de/discussion/300662/the-problem-with-weapon-drops-in-one-tamriel/p1

    Obviously, any discussion about trait change is mostly due to weapons since armor drops much more frequently.
  • GawdSB
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    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    Thats good for you. Others have ran it 100+ times and still haven't gotten the weapon in sharpened.
  • dday3six
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    The problem is stacking all the layers of RNG into one step is too much.

    If trait rerolling existed it could also be locked behind a grind, and subjected to RNG, but if it was from a different method, players would not feel so let down went getting the "wrong" trait, or as locked into doing the same single activity.

    The Monster Helm vendor in Cyrodiil could easily sell a random roll, trait changing, BOP item for gold or AP. Players still have to grind to buy it, and RNG is still a factor, but that step toward BIS would be more ambiguous, and I think that would be more psychologically rewarding for players.

    The same said item could even be put into dungeon drops, leaderboards, the Undaunted chest, or even added as a potential reward for using the group finder. The point being to allow for multiple avenues to accomplish the same endgame goal.
  • STEVIL
    STEVIL
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    First - No.

    Second Why?

    Ok here goes

    Right now one of the few things where crafted sets have an advantage is convenience in traits. You can get a trait you want right away if you spent tons of time working thru the traits research countdown to mediocrity clock. So, if i want a sharpened inferno staff and there is a build where a crafted set for staff makes sense, well i can build it.

    For drop sets, you can still get the trait you want but it takes time and grind or luck or both if they happen to be BoP. if they are BoE they take the same or gold at the stores.

    So if you allow trait redo for drops, esp BoP drops, that one advantage in convenience that crafted has - that they paid 20+skills and time per craft on - is basically nothing.

    The constant hue and cry for "lets finish gutting crafting equip by giving us drop sets trait and/or style control" by the "1T did not improve drop sets enough so give us more" crowd is... irksome - to say the least.


    Also, of course, ZoS has with 1T doubled-down on the grind for drops play-model. Not likely thats going away for any kind of significant improvement to drop set grind. Tho they are apparently redoing the weapon type drop in homestead.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
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  • Sinthrax
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    karma69 wrote: »
    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    If you're not going to explain why then don't write on the forums. You're giving your opinion on a topic that requires explanation yet are stating you won't provide any explanation, that's pretty stupid of you.

    Because this has been end game in MMOs since they existed. Except in most, its not the trait its the item itself. In most other MMOs you had to grind 6 months just to get the head piece you after to drop AT ALL. At least in ESO it might not be in the idea trait but as least you get the item. I think the RNG in this game is more fair than many other MMOs on the market.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    They cant. In most MMOs they raise the level cap or introduce new sets of gear every couple months/ year. Then people have new stuff to grind for.

    Here the level cap/gear hasn't changed in forever. with no signs of a change coming if gear were easy to get or adjust to what we wanted there would be nothing left to do, since it seems like years between meaningful content updates.

    Same reason there is no token system. In most games gear is updated or increased fairly regularly so tokens help you get the new stuff and a fairly steady rate. letting you update before the next new set. Here there is no next new set. all you have to look forward to is a cp raise as your stat boost. Why make getting gear easier? That is their plan to keep you busy. Since that is literally all you have to do at end game. Since there will be no new gear to get.
  • Banana
    Banana
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    Trait change, trait change, trait change, trait change..................Please
  • POps75p
    POps75p
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    I have ran maelstrom over 150 times, still no sharpened dagger, no sharpened inferno, or sharpened 2h. It is time to implement a crystal that randomly re-rolls the trait on your weapon/armor, make it cost 10,000 gold just like glass motiff combination, would add quite a gold sink to the game and resolve RNG.

    dido here, but only 60, all useless to my 4 builds. about a third of them are dupes. why do you continue to get dupes when there are still a bunch you still need and never got.

    plus, why don't they tell us that we'll never be allowed to trade them between stormproof players so we can grind that crap up?
  • MLGProPlayer
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    Qbiken wrote: »
    I´m not even going to explain why I thinkt this is a bad idea, just no.

    Sorry you had your fight with RNG, me myself got a sharp inferno after 10 runs.

    So please DO explain why..

    Because he got lucky. He'd be singing to a different tune if he was in your shoes.

    That's the problem with RNG. Kids who get lucky think they're hot ***.
    Edited by MLGProPlayer on January 29, 2017 10:23PM
  • MLGProPlayer
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    They cant. In most MMOs they raise the level cap or introduce new sets of gear every couple months/ year. Then people have new stuff to grind for.

    Here the level cap/gear hasn't changed in forever. with no signs of a change coming if gear were easy to get or adjust to what we wanted there would be nothing left to do, since it seems like years between meaningful content updates.

    Same reason there is no token system. In most games gear is updated or increased fairly regularly so tokens help you get the new stuff and a fairly steady rate. letting you update before the next new set. Here there is no next new set. all you have to look forward to is a cp raise as your stat boost. Why make getting gear easier? That is their plan to keep you busy. Since that is literally all you have to do at end game. Since there will be no new gear to get.

    You need to grind for new gear almost every new patch due to balance changes. That's the same as introducing new, higher level gear in other MMOs. We need a token system just as much as other MMOs.

    There is also a level increase every major patch, which is more grind.
  • MLGProPlayer
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    Preyfar wrote: »
    The entire ESO end game is grinding for items to the get the traits you wanted. If they gave people a way to get the traits they wanted nobody'd ever run anything. At all. Ever. There'd be no need.

    Right now, the RNG is a complete replacement for end game content... and it sucks, but it is what it is.

    It's a shame that rather than creating new content or creating a system where people are competitively motivated (giving leader boards meaning), ZOS has gone the route of giving us endless grind.
    Edited by MLGProPlayer on January 29, 2017 10:15PM
  • Meld777
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    500 runs here. No Sharpened or Precise vMA Inferno.

    Go play Black Desert if you want fair itemization and a "light in the end of the tunnel". If you're consciously making the decision to play ESO, deal with it. It's not going to change.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • MLGProPlayer
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    Meld777 wrote: »
    500 runs here. No Sharpened or Precise vMA Inferno.

    Go play Black Desert if you want fair itemization and a "light in the end of the tunnel". If you're consciously making the decision to play ESO, deal with it. It's not going to change.

    I haven't played BDO, so I don't know if this is true. But if it is, it's a sad day when a Korean MMO is fairer than a western one.

    The grind in this game is truly absurd.
    Edited by MLGProPlayer on January 29, 2017 10:25PM
  • bareheiny
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    Decon a set item, get a trait-change gem fragment specific to the set item you deconned. For example, decon a maelstrom dagger, get a malestom dagger trait-change gem fragment.

    Collect 100 malestom dagger trait-change gem fragments, and combine them into a malestom dagger trait-change gem.

    The gem could then be used to change the trait of a maelstrom dagger. To encourage research, restrict the change to researched traits.


    You still have to actually get 101 maelstrom daggers....but at least there'd be light at the end of the tunnel. And who knows, maybe dagger 90 would be sharpened or whatever it is you want.



    A few months later, put the gem on the Crown Store for 1,000,000 Crowns or some other absurd price.
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