Thank you very much Zenimax, for answering the question on ESO live today: Why do you nerf instead of buffing?
You said it was to bring everything to an equal level.
I'm still confused and I might have missed something but,
If stamina already under performing in pve end game 12 man trials and you hardly see any stamina atm, how will nerfing staming bringing equal level towards classes and playstyle? How can the rearming trap dmg have so much to do with this? Was poisoned serpent set a massive problem in pve since the crit nerf? Was 2 piece kragh hitting for too much? Was the 3% wpn dmg on dual wield nerf the reason stamina was too overpowered?
Sorry guys, I just don't seem to understand this logic, I need help

I only have 200 days played on my main, and played since release date, I have too little experience with this game to understand. I also only raid 5-6 times a week, 3 hour each day, which will be 18 hours a week of raiding. I know this isn't much, and maybe if I played more and followed the meta, I would understand, but apparently I do not.
Not sure if I should mention this since I already feel stupid for miss understanding the whole time, but I thought when they buffed magicka with illambris, grothdarr, destro ult, aoe in general, shield and range dps, they already got to the level of stamina.
I guess since mag and stam are equal balanced now, we will see 50% stam and 50% mag in raids. Can't wait to check it out
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