Problem with that approach was seen in Diablo lll. Randomly generated RNG based greater rifts made ppl QQ about RNG so much that it was pretty sad.
AdamBourke wrote: »I think that this could be done really well in completely new dungeons - there are ways to do this and remain lore friendly:
Vaermina's realm is the realm of nightmares - anything can happen there.
Basically any other realm of oblivion - I just thought vaermina's could be coolest.
The clockwork city is full of gears and things - what if those gears shifted dungeon rooms around? Certain set pieces would remain the same, but the journey through might be different.
Then for regular tamrielic dungeons - you could have unstable portals. This could have an interesting mechanic whereby the group could get separated somehow (although ideally just to different parts of the same room). Maybe you have to collect parts of something to get the portal to stabilise, to get to the final boss?
AdamBourke wrote: »I think that this could be done really well in completely new dungeons - there are ways to do this and remain lore friendly:
Vaermina's realm is the realm of nightmares - anything can happen there.
Basically any other realm of oblivion - I just thought vaermina's could be coolest.
The clockwork city is full of gears and things - what if those gears shifted dungeon rooms around? Certain set pieces would remain the same, but the journey through might be different.
Then for regular tamrielic dungeons - you could have unstable portals. This could have an interesting mechanic whereby the group could get separated somehow (although ideally just to different parts of the same room). Maybe you have to collect parts of something to get the portal to stabilise, to get to the final boss?
That's how i imagined it also. Lore wize even a regular dungeon could have some storyline to it while being random. Let's take. Banished Cells for example. Once you've completed the regular ones, random ones could be:
* A powerful necromancer has taken refuge in Banished Cells ... Deal with it. (Different types of undead each time)
* Since High kinlord Rilis has been dealt with, the place has become infested with Vermin.... Deal with it. (Defferent variety of vermin each time)
* Deadra has taken over Banished Cells... Deal with it.
* An orc raiding party is holding up in Banished cells... deal with it.
They could do soooo sooo many varieties on each dungeons by just replacing trash mob groups, bosses, and have a little randomness to the boss encounters. Which skills they use, how frequently, etc etc.. Maybe some times, in this randomness it would be a bit easier, sometimes a bit harder. But it would be a challenge and would keep you on your feet.
KochDerDamonen wrote: »I liked Chalice Dungeons in Bloodborne. randomized content in an otherwise crafted game, for special variant gear and resource farming alike.
This intrigues me, for sure.
NewBlacksmurf wrote: »1. You got those saying Nooo this is an MMORPG
2. You go those saying great
3. You got those saying I don't like change
4. You got those who only saw RNG and flipped out