Karius_Imalthar wrote: »You'll get all the skill points you need eventually but you have to be selective as you level up. For example, for a long time I had to have only 1 point in Keen Eye for blacksmithing, woodworking, clothing, and alchemy. I didn't spend any in enchanting because the runes are already very visible. Eventually I had enough that I could put them in everything I wanted. Make sure to respec if you cure vampirism or werewolf to get the skill points back. Also, respec when you finish all the research in a craft to get back the 4 points in metallurgy, for example.
Karius_Imalthar wrote: »You'll get all the skill points you need eventually but you have to be selective as you level up. For example, for a long time I had to have only 1 point in Keen Eye for blacksmithing, woodworking, clothing, and alchemy. I didn't spend any in enchanting because the runes are already very visible. Eventually I had enough that I could put them in everything I wanted. Make sure to respec if you cure vampirism or werewolf to get the skill points back. Also, respec when you finish all the research in a craft to get back the 4 points in metallurgy, for example.
shouldnt really need any of the resource node discovery passives ever. they soo easy to see to begin with.
MasterSpatula wrote: »I don't think any of the responses so far have really understood @Malamar1229 's point. Maybe his specific SWG example kind of threw them off. Having earned all the gunships in SWG and having gotten them crafted by shipwrights, though, I remember that system fondly as the best MMO crafting system I've ever seen.
Either having endgame gear drop as schematics or having it able to be deconstructed into a 1-use schematic are, in my opinion, the only ways to keep the best gear being earned by playing the content while keeping the developers' promise that crafted would always be competitive.
This would make the very best gear both dropped/rewarded AND crafted. Or, at the very least, deconing into schematics could give crafters a transmogrify option.
Any character can max out any of the equipment crafts easily. I have six character that are 50 in all crafts (sans Enchanting). So the schematics could even be bind to character, if ZOS wanted to go that route.
Keeping crafters involved in engame gear is keeping a promise they made and would keep a lot of people from losing interest in the game.
NewBlacksmurf wrote: »MasterSpatula wrote: »[snip]
Any character can max out any of the equipment crafts easily. I have six character that are 50 in all crafts (sans Enchanting). So the schematics could even be bind to character, if ZOS wanted to go that route.
I understand it but I don't agree that it's a good addition or "best" specifically because
1. Games that create opportunities to get gear outside of doing content remove player experiences.
2. Crafting doesn't need exclusive drops that require content participation because we can use an alt and bank share stuff. So why would you have a recipe, schematic, etc drop that requires crafting. Just drop the item....cause that's what ppl want. Not to get something that requires additional grinding especially to think it's for a crafter.
Crafters aren't locked out of content nor are they blocked from sharing anything the account obtains.
See this isn't for crafters.....it's an argument for BOE items for someone to sale for profits.
That's my perspective
MasterSpatula wrote: »NewBlacksmurf wrote: »MasterSpatula wrote: »[snip]
Any character can max out any of the equipment crafts easily. I have six character that are 50 in all crafts (sans Enchanting). So the schematics could even be bind to character, if ZOS wanted to go that route.
I understand it but I don't agree that it's a good addition or "best" specifically because
1. Games that create opportunities to get gear outside of doing content remove player experiences.
2. Crafting doesn't need exclusive drops that require content participation because we can use an alt and bank share stuff. So why would you have a recipe, schematic, etc drop that requires crafting. Just drop the item....cause that's what ppl want. Not to get something that requires additional grinding especially to think it's for a crafter.
Crafters aren't locked out of content nor are they blocked from sharing anything the account obtains.
See this isn't for crafters.....it's an argument for BOE items for someone to sale for profits.
That's my perspective
Your perspective seems to ignore one of my paragraphs.
I certainly understand why you might not want to have to craft the best gear instead of just getting it as loot/reward. But if you're concerned about crafters getting to make gear that's actually worth selling, "Backpack Bind"ing the schem fixes that.
As for "See this isn't for crafters.....it's an argument for BOE items for someone to sale for profits," that's both a dishonest and uncalled-for attack on the character of people you disagree with. Seriously, if you want to impugn character, at least don't do so in a way that's already been answered before you do it. Better still, just don't do it.
not to mention, we know items are BoP in dungeons because ZOS wants them to be replayed.
If they could somehow add crafting drops from HM bosses, that are BOE, that right there is reason enough to replay dungeons. The ones who want to earn gold will replay, and those that want their “1 and done” item don’t have to.
MasterSpatula wrote: »I don't think any of the responses so far have really understood @Malamar1229 's point. Maybe his specific SWG example kind of threw them off. Having earned all the gunships in SWG and having gotten them crafted by shipwrights, though, I remember that system fondly as the best MMO crafting system I've ever seen.
Either having endgame gear drop as schematics or having it able to be deconstructed into a 1-use schematic are, in my opinion, the only ways to keep the best gear being earned by playing the content while keeping the developers' promise that crafted would always be competitive.
This would make the very best gear both dropped/rewarded AND crafted. Or, at the very least, deconing into schematics could give crafters a transmogrify option.
Any character can max out any of the equipment crafts easily. I have six character that are 50 in all crafts (sans Enchanting). So the schematics could even be bind to character, if ZOS wanted to go that route.
Keeping crafters involved in engame gear is keeping a promise they made and would keep a lot of people from losing interest in the game.
MasterSpatula wrote: »NewBlacksmurf wrote: »MasterSpatula wrote: »[snip]
Any character can max out any of the equipment crafts easily. I have six character that are 50 in all crafts (sans Enchanting). So the schematics could even be bind to character, if ZOS wanted to go that route.
I understand it but I don't agree that it's a good addition or "best" specifically because
1. Games that create opportunities to get gear outside of doing content remove player experiences.
2. Crafting doesn't need exclusive drops that require content participation because we can use an alt and bank share stuff. So why would you have a recipe, schematic, etc drop that requires crafting. Just drop the item....cause that's what ppl want. Not to get something that requires additional grinding especially to think it's for a crafter.
Crafters aren't locked out of content nor are they blocked from sharing anything the account obtains.
See this isn't for crafters.....it's an argument for BOE items for someone to sale for profits.
That's my perspective
Your perspective seems to ignore one of my paragraphs.
I certainly understand why you might not want to have to craft the best gear instead of just getting it as loot/reward. But if you're concerned about crafters getting to make gear that's actually worth selling, "Backpack Bind"ing the schem fixes that.
As for "See this isn't for crafters.....it's an argument for BOE items for someone to sale for profits," that's both a dishonest and uncalled-for attack on the character of people you disagree with. Seriously, if you want to impugn character, at least don't do so in a way that's already been answered before you do it. Better still, just don't do it.
NewBlacksmurf wrote: »@MasterSpatula
Thing is, it's literally what I wrote and it's not being offensive or rude.
The only reason anyone wants BOE in dungeons or trials is to sale items. Regardless of it being a schematic, a recipe, etc that's the sole purpose and was confirmed as such.
So that's my opinion on it all and it lines up