The mobs in Elder Scrolls Online have very basic AI. This may be expected in an MMORPG – let alone an Elder Scrolls game – but I still feel that it should be improved. Combat, even in the open world, should feel satisfactory and at least a little challenging.
Similar to how NPCs in towns move around and do chores, the mobs in the wilderness should be able to wander around in their respective areas. They should spawn as they do now, but they should have AI even when not in combat. The world, including dungeons and delves, would feel more alive.
Now, on to combat. The mobs in Elder Scrolls Online mainly suffer from these issues:
- Too easy.
- Basic mechanics. No debuffs, diseases alike.
- Too slow. Can easily be kited by players without slowing abilities.
- Not responsive, as in they don't attempt to dodge or counter your attacks.
There are many ways to fix these issues. Some would require more work while others are a matter of number adjustment. The leveling experience should be fun and less of a basic grind. Combat should revolve around reactive behaviour – and teamwork when there are several enemies.
Edited by SanderBuraas on June 2, 2018 10:00AM