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some new armor set ideas

AzuraKin
AzuraKin
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armor:

trait 2: spell damage
trait 3: spell damage
trait 4: spell damage
trait 5: 10% chance when dealing magick damage to do 500 daedric damage to all enemies within 20m and restore 500 health to allies within 20m every .5s for 10s

armor:

trait 2: max magicka
trait 3: spell damage
trait 4: magicka regen
trait 5: 15% chance when using class abilities to heal allies to double target's regen stats for 15s.

armor:

trait 2: spell damage
trait 3: spell damage
trait 4: spell damage
trait 5: dual wield weapons restore magicka as well as stamina but value is decreased by 50%. light and heavy attack damage is scaled off higher of the spell/weapon damages as well. decreases melee, physical,
v160 spellsword (nightblade)
v160 restoration archmage (Templar)
v160 battlemage (sorcerer)
v160 restoration archmage (Templar)
v160 warrior (DragonKnight)
v160 assassin (nightblade)
v160 swordsman (sorcerer)
v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    ok this was not finished and it just posted itself. so pardon the incompleteness.

    3rd set continuance:

    poisen, and disease damage taken by 25% but increases elemental, magicka, and daedric damages taken by 25%.

    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
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