UppGRAYxDD wrote: »WW ulti should work like overload bar...
Inhuman003 wrote: »I would like to see the Werewolf skill line increased to two more abilities. So players are giving the option not to change into werewolf all the time to use abilities. Normal form abilities will make it so mush flexible for players that like werewolves, but to use another type of way of being werewolf with out changing. What could be the two new abilities slotted in normal form for werewolves should be?
Giles.floydub17_ESO wrote: »No. it's really pointless to have pounce active when not in WW form. All the abilities only translate to being in form.
Inhuman003 wrote: »For example explain Dragon Knight how come a human or any other race can become in normal form to use the ability of the Dragon, why can't be the same werewolf.
Oakmontowls_ESO wrote: »Inhuman003 wrote: »For example explain Dragon Knight how come a human or any other race can become in normal form to use the ability of the Dragon, why can't be the same werewolf.
Dragon knights have no actual ties to dragons. Their skills are just styled after dragons.
Should vampires have Vampire Lord transformation ultimate?
I don't think it would make sense to use WW abilities while in human/elf form. I like the way it works now
Yeah its not a bad idea, I think it depends what the skills or passives actually do.starkerealm wrote: »I don't think it would make sense to use WW abilities while in human/elf form. I like the way it works now
It could be cool if werewolf abilities had passive effects that were in place while you weren't transformed. For instance, a physical resistance buff. The way the transform now has the stamina regen effect.