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Should Werewolves have two abilities slotted in normal form?

Inhuman003
Inhuman003
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I would like to see the Werewolf skill line increased to two more abilities. So players are giving the option not to change into werewolf all the time to use abilities. Normal form abilities will make it so mush flexible for players that like werewolves, but to use another type of way of being werewolf with out changing. What could be the two new abilities slotted in normal form for werewolves should be?
  • Voxicity
    Voxicity
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    One that transforms you into a werewolf so you can use werewolf abilities
  • Inhuman003
    Inhuman003
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    you still have to be a werewolf to get these abilities, it's like Vampire Lord in Skyrim type of thing but reversed.
    Edited by Inhuman003 on January 19, 2017 4:18PM
  • idk
    idk
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    No. it's really pointless to have pounce active when not in WW form. All the abilities only translate to being in form.
  • UppGRAYxDD
    UppGRAYxDD
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    WW ulti should work like overload bar...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Emencie
    Emencie
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    Nahh

    You are only a WW when you change.

    I would like to see the form possibly last less time, but be devastatingly more powerful. To a point that for a short time there is litterally no way to do more damage than a WW.

    Or

    Just be a toggle and stay as it is so you can stay in form for as long as you wish, it just acts as a third bar that you cannot customize.
  • Kodrac
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    UppGRAYxDD wrote: »
    WW ulti should work like overload bar...

    It does already. Or are you referring to the timer? If you are then yeah, I'd like using the ultimate pool as a resource better than a timer.
  • AlMcFly
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    I am already pretty OP as a WW. Please don't start suggesting changes. That will make ZOS start looking at WW and break something.
  • TheShadowScout
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    Personally the only change I think would be nifty was a better way on how the transformation timer was handled. I'd love to see it go like the vampire, tick glacially slow, but drop with every WW ability use... so you could stay a whole in-game night furry as long as you did not use any of your WW abilities. But hey, that's the roleplayer in me talking...

    I'd also love to see transformed werewolfes have all natural animal predators become non-hostile towards them. Alpha predator thing and all that, right?

    And naturally, I'd love to see the moons have some influence... like, no wolfing during new moons, but twice wolfy timer on full moon nights, with a mandatory "hunt and feast on worthy prey" quest that a werewolf has to complete or suffer a game-month "hasn't fed" debuff...

    You know, the classics!

    WW abilities slotted as normal? Definitely none of the ones we got... so I really see no logic behind this. What kinda abilities would a werewolf retain in human form? Better sense of smell, perhaps... but that's not an active ability, right.
  • AzuraKin
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    Inhuman003 wrote: »
    I would like to see the Werewolf skill line increased to two more abilities. So players are giving the option not to change into werewolf all the time to use abilities. Normal form abilities will make it so mush flexible for players that like werewolves, but to use another type of way of being werewolf with out changing. What could be the two new abilities slotted in normal form for werewolves should be?

    lol, they should allow non weapon skills on ww bar, much like you can equip and use skills on overload.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Zaldan
    Zaldan
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    UppGRAYxDD wrote: »
    WW ulti should work like overload bar...

    too difficult for devs to figure out :(
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Inhuman003
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    lol, they should allow non weapon skills on ww bar, much like you can equip and use skills on overload.

    lol it's called a thing called magicka abilities every class have magicka abilities right.
    Edited by Inhuman003 on January 20, 2017 12:59PM
  • Inhuman003
    Inhuman003
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    For example explain Dragon Knight how come a human or any other race can become in normal form to use the ability of the Dragon, why can't be the same for werewolf.
    Edited by Inhuman003 on January 28, 2017 12:30PM
  • starkerealm
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    No. it's really pointless to have pounce active when not in WW form. All the abilities only translate to being in form.

    Used to be, it was kinda useful to do some grinding with the various werewolf skills slotted, so you could level them up out of form. It's not as much of an issue now, though, since you can extend your transform basically indefinitely.
  • ScooberSteve
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    They have a ton of abilities already and this goes against the lore.
  • Inhuman003
    Inhuman003
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    Having abilities in normal form does not break the lore it increases the lore because they are Hunters, your senses are increased all so in normal form.
  • Oakmontowls_ESO
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    Inhuman003 wrote: »
    For example explain Dragon Knight how come a human or any other race can become in normal form to use the ability of the Dragon, why can't be the same werewolf.

    Dragon knights have no actual ties to dragons. Their skills are just styled after dragons.
  • starkerealm
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    Inhuman003 wrote: »
    For example explain Dragon Knight how come a human or any other race can become in normal form to use the ability of the Dragon, why can't be the same werewolf.

    Dragon knights have no actual ties to dragons. Their skills are just styled after dragons.

    Dragon Knights think their abilities come from dragons. They are, however, sadly mistaken, and in dire need of remedial education on the subject of magic. :p
  • EvilCroc
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    Should vampires have Vampire Lord transformation ultimate?
  • Inhuman003
    Inhuman003
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    EvilCroc wrote: »
    Should vampires have Vampire Lord transformation ultimate?

    I say yes to Vampire Lord but it should be hard to achieve we have to earn that ability.
  • itehache
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    I don't think it would make sense to use WW abilities while in human/elf form. I like the way it works now :smile:
  • starkerealm
    starkerealm
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    EvilCroc wrote: »
    Should vampires have Vampire Lord transformation ultimate?

    No.

    No for balance. (At least nothing like it was in Skyrim.)

    No for lore. (The transform is an incredibly rare power. To the point that it doesn't even appear in Tamriel's literature on vampires. If the Lord form has ever been recorded, it was mistaken for something else. More likely, before the Dragonborn became one, no one ever survived an encounter with a Vampire Lord).

    So, no. Really, no. Also, you're not a member of Clan Vulkihar.
  • starkerealm
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    itehache wrote: »
    I don't think it would make sense to use WW abilities while in human/elf form. I like the way it works now :smile:

    It could be cool if werewolf abilities had passive effects that were in place while you weren't transformed. For instance, a physical resistance buff. The way the transform now has the stamina regen effect.
  • Glaiceana
    Glaiceana
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    itehache wrote: »
    I don't think it would make sense to use WW abilities while in human/elf form. I like the way it works now :smile:

    It could be cool if werewolf abilities had passive effects that were in place while you weren't transformed. For instance, a physical resistance buff. The way the transform now has the stamina regen effect.
    Yeah its not a bad idea, I think it depends what the skills or passives actually do.

    If you want werewolf skills that can be slotted and used while not transformed, they will need to make sense. You could argue that werewolves have increased speed and strength in their "human" forms. Better sense of smell and being able to sense other werewolves could be a thing, but not in any way usable in this game of course :D

    If we go with speed and strength, you could have some kind of buff skill, and it gives you X amount of speed and weapon power for X amount of time. Maybe use it to replace things like Igneous Weapons for the buff.

    I can't really think of any "out of form" passives right now though. Perhaps some kind of buff that happens when you are in proximity to other werewolves. Some kind of "pack" strength.
    Edited by Glaiceana on January 28, 2017 1:56PM
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  • KochDerDamonen
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    Would absolutely love to see some crossover between Werewolf and normal spells. class/world skills being allowed on the werewolf bar would allow some diversity and strategy into the usage of the ult, and werewolf spells being available outside of form (increased cost, reduced effect or something maybe?) would also allow some more diversity and flexibility for werewolves with extra options for gap closers, CC, a heal and such.

    Primary argument for a downside to this flexibility, make werewolves vulnerable to poison and fighter's guild skills at all times instead of while transformed.
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  • starkerealm
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    The alternative would be if the abilities completely altered outside of wolf form. So you say, Hircine's Bounty becomes a buff that gives you health back on kills, while active in human form, while it remains a click heal in wolf form.
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