I have 5 different characters that I run dungeons on frequently. I have tank set and dps set for each. I generally queue as a tank since I prefer that role in a dungeon. I belong to some great guilds, but putting a group together is painful. Getting a group together via /zone has its own issues (like being interrogated via whispers on what my spec is, gear, health, etc is). So I usually jump in the dungeon finder, which is an instant queue. I run randoms, pledges and specifics to get gear and achievements and work on my undaunted level.
All my tanks run short and long range taunts, boss debuffs and warhorn.
- Magicka / Knightblade sap tank
- Magica Templar
- Stamina Dragonknight
- Magica Sorcerer
- Stamina Sorcerer
Here is my issues... many pugs often suffer from dps issues and/or dying issues. I get levels 29 - cp150 very frequently on dungeon finder. Yesterday I ran fungal grotto II and it took 10 minutes to kill each boss. I was on my Magicka sorcerer tank and I think I did 6k dps myself.
So I am re-thinking the whole war horn focused builds are not good for me. When I run trials on Fri-Sat I am locked into a healer or dps role and never tank them. So I only run tanks for 4 man content. I put a lot of effort to get my ultimate generation high so I can do war horns. A lot of my gear choices are to maximize that. But here is my thinking. On a super strong dps group, I am close to useless as a tank anyway. They sometimes run ahead of me and kills trash before I can even taunt anything. The bosses die in 15 seconds, even on vet. My warhorn makes it better, but who cares if it is 15 seconds or 30.
On the bad pugs though (which is most of my dungeon runs) I am wondering if I would be better off dropping the whole tavya, bloodspawn, alkosh think and changing it up for more utility. I have soloed many of these dungeons in hybrid tank/dps fits. Maybe I should use one of those and slap a taunt on them? Even if I drop all ultimate generation gear and just use heroic I am sure I can pop a warhorn before a boss fight. That frees me up to switch to more experimental gear for dps/healing to prop up v ery weak groups.
What do you think?