BlackSparrow wrote: »This depends entirely on someone's CP level. Like with base levelling, each CP costs a little more EXP than the last, so you level CP more slowly the higher you get.
Personally, I'm a questing carebear in my 160s, so without enlightenment, maybe one every couple hours? But I don't grind, so it's slow and steady for me.
(I also have a gazillion non-CP alts who I can play once my enlightenment runs out. Which is usually what I do.)
Incorrect - if it takes longer than this you might actually be playing the game and doing some story content as opposed to grinding.A nice, solid exp grind without doing anything creative will net you 1m exp an hour at end game, which you can boost with Training traits, Mythic Ambrosia, and depending on the time of year an Experience Event to resemble 3-5m /hour. Get creative and you can do better. How many CP that is depends on how many you have, of course, it's curved.
If you're cp capped, and it takes longer than 6 hours to get a new character from 3 to 50, you are doing it wrong.
BlackSparrow wrote: »This depends entirely on someone's CP level. Like with base levelling, each CP costs a little more EXP than the last, so you level CP more slowly the higher you get.
disintegr8 wrote: »Incorrect - if it takes longer than this you might actually be playing the game and doing some story content as opposed to grinding.A nice, solid exp grind without doing anything creative will net you 1m exp an hour at end game, which you can boost with Training traits, Mythic Ambrosia, and depending on the time of year an Experience Event to resemble 3-5m /hour. Get creative and you can do better. How many CP that is depends on how many you have, of course, it's curved.
If you're cp capped, and it takes longer than 6 hours to get a new character from 3 to 50, you are doing it wrong.
When I roll a new character I take longer than 6 hours but I make a point of going out and getting skyshards as well making some progress on the story lines (the Harbourage, mages/fighters guilds) as they provide you with vital skill points which you will need later on.
I make training gear for the characters but do not use XP potions. Besides, I hate getting a new character to CP cap and still having most of my skill lines at 2 or 3, unable to use any of the higher level skills I want.
You do realize nthat this depends entirely on how many CP someone already has?How many CP do you make per hour