Bradleyastab14_ESO wrote: »Ill keep this brief as possible
1. If levels have been normalized across the board- does this mean there is no benefit to leveling, other than adding complexity? Does a level 15 do literally the same amount of poop as a level 40?
2. If the answer to the above question is no, then are champion points still a substantial thing at all?
3. Was the world really opened up? I really disliked how zones felt so claustrophobic due to being surrounded by mountains like in WoW, which has flying mounts to make up for it.
4. Does this have any impact on pvp? Last time i went into pvp with my level 50 i got killed really fast by one person, despite being full heavy spec with sword and board. I died like, in 5 seconds to one person, never pvp'd after that
Now, just my opinion here (correct me if i'm wrong)
If the levels were normalized, wouldn't the game become stale? Skyrim and Oblivians mobs leveled up over time the longer you played, got better armor, and evolved. What was once a street side bandit in hide armor is now a full fledged highwayman with deadric armor and enchantments. This kept the formula fresh for a really long time.
3. When they say opened up it means no more faction restrictions. At any level, at any point in the story line, you can go to any zone in the game. Nothing was changed on the maps.
Bradleyastab14_ESO wrote: »Ill keep this brief as possible
1. If levels have been normalized across the board- does this mean there is no benefit to leveling, other than adding complexity? Does a level 15 do literally the same amount of poop as a level 40?
2. If the answer to the above question is no, then are champion points still a substantial thing at all?
3. Was the world really opened up? I really disliked how zones felt so claustrophobic due to being surrounded by mountains like in WoW, which has flying mounts to make up for it.
4. Does this have any impact on pvp? Last time i went into pvp with my level 50 i got killed really fast by one person, despite being full heavy spec with sword and board. I died like, in 5 seconds to one person, never pvp'd after that
Now, just my opinion here (correct me if i'm wrong)
If the levels were normalized, wouldn't the game become stale? Skyrim and Oblivians mobs leveled up over time the longer you played, got better armor, and evolved. What was once a street side bandit in hide armor is now a full fledged highwayman with deadric armor and enchantments. This kept the formula fresh for a really long time.
MEBengalsFan2001 wrote: »Interesting.This is why I did not see any NPCs / enemies with a stated level. Honestly I am not sure if I like this idea or not. For one, no more steam rolling older content, one shoting things without much effort. That truly made me smile back in 2015. Oh well.
I'm enjoying the game for what it is now. I simply strolling along and working towards completing the main story as I work towards obtaining all of the skyshards that are available to me as I play.
Bradleyastab14_ESO wrote: »Ill keep this brief as possible
1. If levels have been normalized across the board- does this mean there is no benefit to leveling, other than adding complexity? Does a level 15 do literally the same amount of poop as a level 40?
1. Levels haven't been normalized. Characters attributes are being scaled up if you're below 50 in many environments and cp160. The obvious benefit is leveling skills, unlocking skills as well as leveling and progressing different skill lines.
A. A Lower level or pre-50 can possibly produce similar damage to a higher leveled character but absent of passives and skills, they aren't nearly powerful or effective. Gear also plays into this in a positive and equally negating manner.
2. If the answer to the above question is no, then
are champion points still a substantial thing at all?
A. Yes, CP are still substantial and noticeable regardless of how a character is being scaled.
3. Was the world really opened up? I really disliked how zones felt so claustrophobic due to being surrounded by mountains like in WoW, which has flying mounts to make up for it.
A. The world is more open in terms of the required quest locking
Take for example silver and gold zones.
4.Does this have any impact on pvp? Last time i went into pvp with my level 50 i got killed really fast by one person, despite being full heavy spec with sword and board. I died like, in 5 seconds to one person, never pvp'd after that
A. I can't answer His well as I don't PvP so to speak. I do PvEin th campaigns but I've not felt any noticeable changes between PvE and PvP on lower than 50 characters of mine.
Now, just my opinion here (correct me if i'm wrong)
If the levels were normalized, wouldn't the game become stale? Skyrim and Oblivians mobs leveled up over time the longer you played, got better armor, and evolved. What was once a street side bandit in hide armor is now a full fledged highwayman with deadric armor and enchantments. This kept the formula fresh for a really long time.
hmsdragonfly wrote: »MEBengalsFan2001 wrote: »Interesting.This is why I did not see any NPCs / enemies with a stated level. Honestly I am not sure if I like this idea or not. For one, no more steam rolling older content, one shoting things without much effort. That truly made me smile back in 2015. Oh well.
I'm enjoying the game for what it is now. I simply strolling along and working towards completing the main story as I work towards obtaining all of the skyshards that are available to me as I play.
That system has been proven to be amazing in Oblivion and Skyrim. People love it there, and people love it here
MasterSpatula wrote: »hmsdragonfly wrote: »MEBengalsFan2001 wrote: »Interesting.This is why I did not see any NPCs / enemies with a stated level. Honestly I am not sure if I like this idea or not. For one, no more steam rolling older content, one shoting things without much effort. That truly made me smile back in 2015. Oh well.
I'm enjoying the game for what it is now. I simply strolling along and working towards completing the main story as I work towards obtaining all of the skyshards that are available to me as I play.
That system has been proven to be amazing in Oblivion and Skyrim. People love it there, and people love it here
Let's not rewrite history here. The entire reason why enemy damage and resistance is not determined by gear in Skyrim is because of how clumsy and immersion-breaking it was in Oblivion. Dungeons full of Goblin Warlords or of Marauders in all Daedric were incredibly dumb.
The scaling system of Skyrim works precisely because Bethesda learned their lesson from how badly they implemented it in Oblivion.
(I swear, next we're going to start hearing about how great the cookie-cutter dungeons in Oblivion were.)
Bradleyastab14_ESO wrote: »Ill keep this brief as possible
1. If levels have been normalized across the board- does this mean there is no benefit to leveling, other than adding complexity? Does a level 15 do literally the same amount of poop as a level 40?
2. If the answer to the above question is no, then are champion points still a substantial thing at all?
3. Was the world really opened up? I really disliked how zones felt so claustrophobic due to being surrounded by mountains like in WoW, which has flying mounts to make up for it.
4. Does this have any impact on pvp? Last time i went into pvp with my level 50 i got killed really fast by one person, despite being full heavy spec with sword and board. I died like, in 5 seconds to one person, never pvp'd after that
Now, just my opinion here (correct me if i'm wrong)
If the levels were normalized, wouldn't the game become stale? Skyrim and Oblivians mobs leveled up over time the longer you played, got better armor, and evolved. What was once a street side bandit in hide armor is now a full fledged highwayman with deadric armor and enchantments. This kept the formula fresh for a really long time.
hmsdragonfly wrote: »MEBengalsFan2001 wrote: »Interesting.This is why I did not see any NPCs / enemies with a stated level. Honestly I am not sure if I like this idea or not. For one, no more steam rolling older content, one shoting things without much effort. That truly made me smile back in 2015. Oh well.
I'm enjoying the game for what it is now. I simply strolling along and working towards completing the main story as I work towards obtaining all of the skyshards that are available to me as I play.
That system has been proven to be amazing in Oblivion and Skyrim. People love it there, and people love it here