Giles.floydub17_ESO wrote: »@Jimmy
So your opposed to a token system yet you suggest a token system
Call it a stone if you wish, it's still a token and your creating an even higher threshold to obtain it.
Giles.floydub17_ESO wrote: »@Jimmy
So your opposed to a token system yet you suggest a token system
Call it a stone if you wish, it's still a token and your creating an even higher threshold to obtain it.
I said it was modified. I acknowledged that. I oppose receiving tokens for every clear. You already receive a weapon for every clear. When you "BEAT" vMA, which is beating the content without a death, then you should be allowed to retire from the content and make your weapon.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@Jimmy
So your opposed to a token system yet you suggest a token system
Call it a stone if you wish, it's still a token and your creating an even higher threshold to obtain it.
I said it was modified. I acknowledged that. I oppose receiving tokens for every clear. You already receive a weapon for every clear. When you "BEAT" vMA, which is beating the content without a death, then you should be allowed to retire from the content and make your weapon.
Your not opposed to tokens except for the best players that get past all RNG of vMA and leave behind all those who do multiple runs a week for a chance at the weapon they want?
No offenses but even a worse idea than the token ideas I've seen before. As you can see the interest is lack luster probably because those who know understand it's not good for the community.
So, when you beat the content (FLAWLESS), you can receive the pick of weapon so you no longer need to run vMA. I'm a firm believer in NO EASY mode in this game. And the token system is easy mode. Just keep collecting tokens on vMA completions, over and over. WAY too easy. If we had a token system, I'd already have 2 sharpened inferno staffs. Too easy.
vMA is not very tough after you beat it the first time. It gets much easier. Running a FLAWLESS vMA run though, is definitely not easy mode. You EARN your weapon that way. And if you've already completed vMA a few times, running Flawless is not out of the question. Too much complaining about RNG mechanics where I find it's not RNG that kills me, rather me not doing what I should be doing, or me not paying attention that kills me.
The whole point is once the content is truly beat (No Death pass), then you go get your weapon with 100% certainty and move on all while not affecting those who do the multiple runs a week but haven't quite nailed down the mechanics to go no death. They already get rewarded with weapons in every final chest, every time they complete.
I guess I'm in the minority by thinking you should be earning best in game gear and not having it given to you just for playing.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@Jimmy
So your opposed to a token system yet you suggest a token system
Call it a stone if you wish, it's still a token and your creating an even higher threshold to obtain it.
I said it was modified. I acknowledged that. I oppose receiving tokens for every clear. You already receive a weapon for every clear. When you "BEAT" vMA, which is beating the content without a death, then you should be allowed to retire from the content and make your weapon.
Your not opposed to tokens except for the best players that get past all RNG of vMA and leave behind all those who do multiple runs a week for a chance at the weapon they want?
No offenses but even a worse idea than the token ideas I've seen before. As you can see the interest is lack luster probably because those who know understand it's not good for the community.
You are certainly titled to your opinions and thoughts. Thank you for sharing.
My point is not to leave behind those who do multiple runs a week, they already get multiple weapon drops a week. Guaranteed after every complete of vMA. My point is to reward those who truly beat vMA and no longer need to run it.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@Jimmy
So your opposed to a token system yet you suggest a token system
Call it a stone if you wish, it's still a token and your creating an even higher threshold to obtain it.
I said it was modified. I acknowledged that. I oppose receiving tokens for every clear. You already receive a weapon for every clear. When you "BEAT" vMA, which is beating the content without a death, then you should be allowed to retire from the content and make your weapon.
Your not opposed to tokens except for the best players that get past all RNG of vMA and leave behind all those who do multiple runs a week for a chance at the weapon they want?
No offenses but even a worse idea than the token ideas I've seen before. As you can see the interest is lack luster probably because those who know understand it's not good for the community.
You are certainly titled to your opinions and thoughts. Thank you for sharing.
My point is not to leave behind those who do multiple runs a week, they already get multiple weapon drops a week. Guaranteed after every complete of vMA. My point is to reward those who truly beat vMA and no longer need to run it.
I agree you are entitled to your option. I was merely pointing out it that you state you are against tokens but you are really for them when it suits you.
You are against players getting a token for every run they complete of vMA and with 100 tokens they get a choice of weapon (basically the running theory though the number of tokens is debatable), but you are for getting a token for a flawless run and with one mere token you get a choice of weapons.
My point is you are either for or against tokens and as you put it, you are for tokens for a select few. Just restating your words in context.
Upright_man wrote: »Not a fan.
Never thought id say this but i like the 100 token run more than this idea..
As Giles says above, i'm fairly sure there are lots of people cant actually do the flawless runs even if they can run maelstrom.
I've also heard consoles have lag issues often and seen people complaining about disconnection ruining their flawless runs.
I'm from oceania and experience bad maelstrom arena lag regularly.
I mean its hard to be flawless when you press an action and 3 seconds later it happens or you move out of a red circle in what seems to be plenty of time but still get hit.. or bar swap but it doesnt happen so you press it again then it swaps twice XD.
translation: stage 7 poison rng kills me in 2 seconds even when i'm not in red circle and i'm salty about it.
But i dont think giving maelstrom weapon from flawless is a good direction. Maybe if you flawless vma with no gear on at all.
So, when you beat the content (FLAWLESS), you can receive the pick of weapon so you no longer need to run vMA. I'm a firm believer in NO EASY mode in this game. And the token system is easy mode. Just keep collecting tokens on vMA completions, over and over. WAY too easy. If we had a token system, I'd already have 2 sharpened inferno staffs. Too easy.
vMA is not very tough after you beat it the first time. It gets much easier. Running a FLAWLESS vMA run though, is definitely not easy mode. You EARN your weapon that way. And if you've already completed vMA a few times, running Flawless is not out of the question. Too much complaining about RNG mechanics where I find it's not RNG that kills me, rather me not doing what I should be doing, or me not paying attention that kills me.
The whole point is once the content is truly beat (No Death pass), then you go get your weapon with 100% certainty and move on all while not affecting those who do the multiple runs a week but haven't quite nailed down the mechanics to go no death. They already get rewarded with weapons in every final chest, every time they complete.
I guess I'm in the minority by thinking you should be earning best in game gear and not having it given to you just for playing.
did 2 flawless runs on 2 classes, never got a score above 515k. i´d say flawless is easy, scratching the 550k line not so easy. your definition of easy is just your oppinion. Ask ZOS how many of all player have beaten vMSA, I´m sure numbers will tell that completing vMSA is not that easy as you might think...
Upright_man wrote: »Not a fan.
Never thought id say this but i like the 100 token run more than this idea..
As Giles says above, i'm fairly sure there are lots of people cant actually do the flawless runs even if they can run maelstrom.
I've also heard consoles have lag issues often and seen people complaining about disconnection ruining their flawless runs.
I'm from oceania and experience bad maelstrom arena lag regularly.
I mean its hard to be flawless when you press an action and 3 seconds later it happens or you move out of a red circle in what seems to be plenty of time but still get hit.. or bar swap but it doesnt happen so you press it again then it swaps twice XD.
translation: stage 7 poison rng kills me in 2 seconds even when i'm not in red circle and i'm salty about it.
But i dont think giving maelstrom weapon from flawless is a good direction. Maybe if you flawless vma with no gear on at all.
The point is a compromise. Token system will NEVER happen. So let's meet in the middle.
It should be a token system for all, regardless if you can no death it or not. And I say this as someone who can no death vma.
It is quite clear ZOS has their mind set on keeping the RNG of Maelstrom arena untouched. To me, it is because they want to keep people playing the content as long as possible. If RNG was good, people would get their weapons, and never play the Maelstrom Arena ever again.
So many people throw around ideas for this "Token" system which I am very much opposed to, just like ZOS is. What I am suggesting though, is sort of a "Modified" version of the Token system. It's simply the reward of a "Maelstrom Stone".... let me explain....
Upon completion of a FLAWLESS Veteran Maelstrom run, when you open the final chest it is not a weapon you are greeted with but rather a Maelstrom Stone. This stone can be taken to a crafting table inside Fa-Nuit-Hen's realm and can be used to craft a Maelstrom weapon of choice, with trait of choice.
This stone can ONLY be obtained from a FLAWLESS vMA run. This accomplishes and compromises the goals of both ZOS and the players. How?
Well from ZOS's point of view:
1.) People will constantly (and with renewed interest) be playing the vMA content to achieve the Flawless Title and Flawless Stones. Right now, vMA activity is very low due to people not wanting to face both vMA and RNG. Only seasoned veterans are repeatedly playing the content and only for weekly leaderboard rewards.
2.) This approach allows for people to work for what they desire and not have it handed over to them.
3.) This offers some relief to the terrible RNG problems of vMA.
And then from a players point of view:
1.) This gives a way to finally get the weapons we want by putting the work in to achieve it.
2.) Also it's a win-win as any completion of the Arena will reward a weapon anyway, so you still can achieve your weapon without flawless and the increased desire and motivation to play the content will result in more attempts and more drops and ultimately more chances.
Because honestly folks, (talking to you too ZOS) there is no reason to continually play vMA once you achieve a Flawless pass. When Flawless vMA is obtained, you should be allowed to RETIRE, you beat it, time to move on. So, give us our Stone to craft our special weapon, and let us play the rest of the game.
The poll options are specifically tailored to this idea only, so it's a simple Yes/No.
Background on myself. I can beat vMA in 1:20 to 1:30 with between 4-8 deaths right now. So I'm not a FLAWLESS gamer yet.
Upright_man wrote: »Not a fan.
Never thought id say this but i like the 100 token run more than this idea..
As Giles says above, i'm fairly sure there are lots of people cant actually do the flawless runs even if they can run maelstrom.
I've also heard consoles have lag issues often and seen people complaining about disconnection ruining their flawless runs.
I'm from oceania and experience bad maelstrom arena lag regularly.
I mean its hard to be flawless when you press an action and 3 seconds later it happens or you move out of a red circle in what seems to be plenty of time but still get hit.. or bar swap but it doesnt happen so you press it again then it swaps twice XD.
translation: stage 7 poison rng kills me in 2 seconds even when i'm not in red circle and i'm salty about it.
But i dont think giving maelstrom weapon from flawless is a good direction. Maybe if you flawless vma with no gear on at all.
The point is a compromise. Token system will NEVER happen. So let's meet in the middle.