In the past I have dabbled in PvP in order to run the first quests and get some shards, but never more than an hour or two. This weekend I put in some serious time into PvP because I wanted all the skills for the Nord tank I was leveling. I wasn't interested going in to kill people, but just to rack up some AP and level the skills. So I took my level 40 Nord stam DK, built a heavy armor blue impen Seducer 5 piece set with + Magicka enchants, ran health + magicka regen food + a purple resto staff and queued up in the max level, full CP campaign.
I played roughly 16 hours from Friday night through Sunday. I went in having read this forum for months about how much PvP sucks, cancer builds, insta gank mechanics, etc. I guess I expected something different from what I experienced. Also I admit that 16 hours is probably not near enough time to make important judgements.
I have just under 500 cp. My Nord has all its stats in stamina, the CP in all the usual places for a tank (plus some perhaps unusually high amounts in health regen. I am missing so many of my passives because I have not farmed enough shards. I only have half my HA passives and non of my Nord passives yet. basically this character sucks right now, and for PvP he really sucks.
So when I entered Cyradil (as a DC) and checked the map and it was not difficult to tell where fights where happening. I would move to closest keep, grab some wall/door repair kits, exit and ride my horse to where the action was (offensive or defensive). This weekend EP and AD were doubling up on DC so there were a lot of one-sided crushes, but there seemed to be constant action. So basically I would find a battle, usually around a resource node or a keep and heal. I would also attack players with resto staff if they were being concentrated on. I got a large number of kills that way. I rezzed hundreds of players and watched how they died. I died many, many times, but only when concentrated on by many players.
So on to my observations:
- When riding to and from battles I would see people crouched down by the side of the road every 400 yards or so. They were DC but I assume they were "stealthed" to the enemy since they seemed pretty obvious to me. I assume these were DC gankers. Sometimes i would die and ride back to the same battle 10 times and they would still be there in the same spots.
- When riding from keep to battle on roads I would be regularly knocked off my horse and attacked by a night blade. I would change to werewolf and more than 50 percent of the time I could kill them. i am not sure how, I don't even have all my werewolf skills. I would just keep leaping, howling to heal and pounding on them with my claws. I had expected to get insta-ganked given what I read about on the forums. I had a lot of 1-1 fights over the course of the weekend. about 80 percent of the time I did very well against a bunch of players. My guess is they they sucked too. I fought mages with no shields, templars with no heals, nightblades with no health and apparently no stamina because they would only dodge roll 3 times. Point is that I never really witnessed anyone overpowered or one hit ganks on 1-1.
- Next observation is that so many people die to oil or catapults or AOE of all types when fighting around keeps. Me and the other healers would heal everyone and boom there would be 10 dead in front of the keep door. In general they seemed to be medium, most with low health. Even in front of the the keep outside main walls in the wide open spaces players died left and right even though there were no enemy players on the field. We could have 60 people out front and the guys inside are shooting from walls and using their catapults with the big, slow red circle moving around and boom, 10 players dead. I never died from any of this even if I got hit it only took 20 percent off the top. I have no idea why they would die like flies. Little white X's on the ground where ever i would look. So I guess this doesn't line up with "everyone is wearing heavy armor" mantra I read about on here.
- I had an opportunity to see only one un-killable player this weekend. ... A templar vampire tank all in white armor. It was pretty amazing to fight her. I saw entire zergs beat on her and she seriously would get on a rock and take it all and laugh, then mist away and bam do it again. DC peeps were yelling in zone about how we needed to stop attacking her, she was unkillable and we were idiots for even trying. Of course I didn't see her killing anyone but I suppose it could have been happening. But all weekend that was the only obvious case of an "unkillable" player. Almost everyone else seemed to be specced for damage with low health and died all the time.
- Almost all the action that I saw took place as 1-1 on the road, in a pitched battle with 100 players around a keep, in smaller group around a resource (blacksmith, farm,lumber) or in a running battle between an enemy keep and ours as either we pushed to them or they to us. These group battles don't seem super organized, or maybe DC is just disorganized. I mean they were fun and all, but it still seemed more about numbers and ganging up on people until they died. Not a lot of "skill" or builds, or OP heavy armor or any of the things people complain constantly about on the forums here. I am not sure where people go to get 1-1 fights except the open road, and if you avoid roads the 1-1 seems to drop to zero. Those 1-1 fights start almost always with a stealthed opening attack.
So this weekend has me sort of second guessing a lot of what I read on the forums about how PvP is broken. I didn't receive any insta-proc kills. I was never ganked from 100 percent to dead and it wasn't because of my skills, build, CP or gear. I checked my recaps. I usually died from 10 people ganging up on me. I didn't really see many "tanky" HA builds evidenced by basically everyone dieing all the time, especially in boring AOE. And pretty much everyone would die (except Serra) if enough people pounded on them.
Maybe there is more to PvP than what I experienced. Maybe Imperial City is where there are fights where HA and proc sets become OP, but I really didn't see it.
[minor edit for naming]