DMuehlhausen wrote: »
As everyone know all factions are missing few zones - let's make them hard!
Hardmode zones would be Open-PvP zones with criminal sistem, killable guards and of course best items to get!
When you die in hardmode zone your equipiment is much damaged and if players kills you he can steal some gold from your pouch.
Well-guarded citites would be safe heavens but not completly - many players together can kill all guards in the city (they would respawn of course).
Guilds can capture cities, collect taxes from citizens and upgrade defenses.
If you have an enemy guild you can write it on enemy guilds list and if they will enter the city they will get killed by guards.
Craft best sets - where? In Hardmode zones!
Hardmodes zones shouldn't be DLC they should be free updates!
Hardmode Zones:
AD:
- Quin'Rawl
EP:
Part of Black Marsh or The Reach
DC:
Some parts of Hammerfell
What do you guys think?
lol this was the very first thing that came to mind for me too... Not that I've actually played that game, I've just heard horror stories.So the DZ from The Division game... That worked out well.
/snark
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well... "open PvP zones" and "criminal system" do not exactly go hand in hand... either the zone is completely lawless and thus open for all kinds of PvP shenannigans, or there is law there and people are expected not to murder each other on pain of getting murdered by the guard!Hardmode zones would be Open-PvP zones with criminal sistem...
So, a place where the small group of elite players can get even better gear so they can frustrate the multitudes of not quite so good players in basic cyrodil even harder?...of course best items to get!
You mean, like TV stones in Imperial City?...if players kills you he can steal some gold from your pouch.
You mean, like keeps in Cyrodil?Well-guarded citites would be safe heavens but not completly - many players together can kill all guards in the city (they would respawn of course).
...and -pop- the idea goes into "never happen" land!Hardmodes zones shouldn't be DLC they should be free updates!
DMuehlhausen wrote: »
I really like that game and even the concept behind the DZ. In practice it doesn't work though.