Hardmode Zones

Radinyn
Radinyn
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As everyone know all factions are missing few zones - let's make them hard!
Hardmode zones would be Open-PvP zones with criminal sistem, killable guards and of course best items to get!
When you die in hardmode zone your equipiment is much damaged and if players kills you he can steal some gold from your pouch.
Well-guarded citites would be safe heavens but not completly - many players together can kill all guards in the city (they would respawn of course).
Guilds can capture cities, collect taxes from citizens and upgrade defenses.
If you have an enemy guild you can write it on enemy guilds list and if they will enter the city they will get killed by guards.
Craft best sets - where? In Hardmode zones!

Hardmodes zones shouldn't be DLC they should be free updates!

Hardmode Zones:
AD:
- Quin'Rawl
EP:
Part of Black Marsh or The Reach
DC:
Some parts of Hammerfell

What do you guys think?
  • Sigtric
    Sigtric
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    So the DZ from The Division game... That worked out well.

    /snark

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • DMuehlhausen
    DMuehlhausen
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    Sigtric wrote: »
    So the DZ from The Division game... That worked out well.

    /snark

    I want to hate you for this comment since I do enjoy that game, but due to how bad that zone gets...I cannot.
  • Jimmy
    Jimmy
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    Terrible idea.
    PC NA
    @SkruDe
  • Sigtric
    Sigtric
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    Sigtric wrote: »
    So the DZ from The Division game... That worked out well.

    /snark

    I want to hate you for this comment since I do enjoy that game, but due to how bad that zone gets...I cannot.

    I really like that game and even the concept behind the DZ. In practice it doesn't work though.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • jircris11
    jircris11
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    Radinyn wrote: »
    As everyone know all factions are missing few zones - let's make them hard!
    Hardmode zones would be Open-PvP zones with criminal sistem, killable guards and of course best items to get!
    When you die in hardmode zone your equipiment is much damaged and if players kills you he can steal some gold from your pouch.
    Well-guarded citites would be safe heavens but not completly - many players together can kill all guards in the city (they would respawn of course).
    Guilds can capture cities, collect taxes from citizens and upgrade defenses.
    If you have an enemy guild you can write it on enemy guilds list and if they will enter the city they will get killed by guards.
    Craft best sets - where? In Hardmode zones!

    Hardmodes zones shouldn't be DLC they should be free updates!

    Hardmode Zones:
    AD:
    - Quin'Rawl
    EP:
    Part of Black Marsh or The Reach
    DC:
    Some parts of Hammerfell

    What do you guys think?

    Why must everything be PvP. I mean really? Open world PvP is horrid, cyro is filled with gaskets but at least you know it's a PvP zone work little PvE. Adding Ow PvP to a normal map would do nothing but help those select few stroke their ego. Make the mobs harder or or dying have a harsher penalty. But for the love of God keep PvP out of it
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • LordGavus
    LordGavus
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    I think pvp and pve should be kept separate.
  • olsborg
    olsborg
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    I wouldnt mind the choice. And if like every blue item you get autoamticly becomes purple, and purple becomes gold^^

    PC EU
    PvP only
  • UrQuan
    UrQuan
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    Sigtric wrote: »
    So the DZ from The Division game... That worked out well.

    /snark
    lol this was the very first thing that came to mind for me too... Not that I've actually played that game, I've just heard horror stories.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • LadyNalcarya
    LadyNalcarya
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    No thanks.
    And in my opinion, we've had more than enough recycled content already. I'd prefer to see something new. New zones. Battlegrounds.
    Oh, and I hate mixing pvp and pve. ^^
    Edited by LadyNalcarya on January 12, 2017 11:45PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Absolutely no.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I'm all for it but the day it launches you'll see this board littered with posts basically titled "Open Letter to ZOS: Nerf New Zone, #unfair" and stuff.
  • Juhasow
    Juhasow
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    I can see atleast 3 major ways to exploit that system and few lesser. In short word NO ! If You want to kill people go to cyro or duel them if You want to steal/ murder innocent do TG/DB related things if You want Hardmode Zones go play other game.
  • Katahdin
    Katahdin
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    No thanks

    We do not fully utilize the PvP zones we already have.
    There is no need to add more at this time.
    Beta tester November 2013
  • ArchMikem
    ArchMikem
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    Im sorry but aw HELL naw.

    Exploring is hard enough as it is in Cyrodiil, i do not want it to be any worse in any new zone to explore good lord no.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • aLi3nZ
    aLi3nZ
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    Seems similar to imperial city which I like
  • Publius_Scipio
    Publius_Scipio
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    Originally Craglorn at launch I would say was considered a "hard mode zone". That didn't work out as planned as we all know and all zones have since been modeled after Wrothgar. I don't see ESO going back to the original Craglorn blueprint. Now players scale to content and zones are a mix of solo and group play.

    I'd say that trials will remain the "hard mode" you seek.
  • Tabbycat
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    Didn't they try that already with Craglorn?
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • AcadianPaladin
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    Not interested in PVP.

    How about putting PVE and PVP on different servers so we can stay well out of each others way?
    PC NA(no Steam), PvE, mostly solo
  • Prabooo
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    a server with open world pvp, where you can invade zones... I would def play in that server
  • TheShadowScout
    TheShadowScout
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    Radinyn wrote: »
    Hardmode zones would be Open-PvP zones with criminal sistem...
    Well... "open PvP zones" and "criminal system" do not exactly go hand in hand... either the zone is completely lawless and thus open for all kinds of PvP shenannigans, or there is law there and people are expected not to murder each other on pain of getting murdered by the guard!
    Radinyn wrote: »
    ...of course best items to get!
    So, a place where the small group of elite players can get even better gear so they can frustrate the multitudes of not quite so good players in basic cyrodil even harder?
    Somehow I doubt that ZOS would see this as a winning strategy for the masses of payer... eh, I meant players. ;)
    Radinyn wrote: »
    ...if players kills you he can steal some gold from your pouch.
    You mean, like TV stones in Imperial City? :p;)
    Radinyn wrote: »
    Well-guarded citites would be safe heavens but not completly - many players together can kill all guards in the city (they would respawn of course).
    You mean, like keeps in Cyrodil? :p;)
    Radinyn wrote: »
    Hardmodes zones shouldn't be DLC they should be free updates!
    ...and -pop- the idea goes into "never happen" land!

    Face the facts, ever since ESO went BtP any new zones they will have to pay a lot to make will come as DLCs. Wrothgar, Imperial City, Hew's Bane, Gold Coast... that's what we'll get, and this is how we'll get it.

    Now, the basic idea of "make it hard" has been considered before. Craglorn used to be tough, since it was made for a whole group. But too many players found it really difficult to get a group together for general questing, so a lot of it was downgraded to soloable...
    Imperial City was balanced for two people, and had a much better reception (the PvP-gankfest thing aside)

    Now, A whole PvE region with "public dungeon" difficulty... that is worth considering. It might be an optional DLC, with its own story, so people have a choice to go there, or not, to keep down the "nerf dat" whines a little... but many people have progressed to the point where they find much of the usual content darn easy, and go solo public dungeons for fun, so there might be an ample base to market such a region as well...

    On the other hand, a whole PvE & PvP region... that is also worth considering, though we have most of that in cyrodil anyhow - you can go there for the daily PvE questing, and you will have the added thrill of never knowing when some enemy gankmaster will spot and gank you. Sure, a lot of PvE-questers don't go there for this exact reason (and whine about wanting an PvE-only version of cyrodil to collect the questing achievements there in peace - which is too much, and I say that as PvE-preference myself). But it would be a lawless land, where everyone is against everyone... barbarian territory (The Reach?) or civil war (Colovian Highlands, Nibenay?)
    It could even be "two faction warzone" style... like, say, the reach is between DC and EP, have two bases on each end, and a agressive NPC population in the middle, and mix PvE and occasional PvP... or colovia is between DC and AD, same difference... nibenay between AD and EP...
    BUT - it would definitely follow the cyrodil pattern, just with a more balanced focus between PvP and PvE. And the main question will remain - do the people at ZOS think enough ESO players will pay for that to make it worth investing in?
  • Sausage
    Sausage
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    We need Civilization MMORPG, thats what I gotta say about difficult levels, if we are gonna do it, why not to do it right! Imagine MMORPG with 10 different difficult level, how much content there would be.
    Edited by Sausage on January 13, 2017 9:05AM
  • andreasv
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    UrQuan wrote: »
    Sigtric wrote: »
    So the DZ from The Division game... That worked out well.

    /snark
    lol this was the very first thing that came to mind for me too... Not that I've actually played that game, I've just heard horror stories.

    Works perfectly with The Survival DLC now. Everyone starts at zero and has to gather resources to craft weapons and skills. No set pieces that are broken in most games anyway, just some great PvP that requires skills and PvE where you have to decide whether to fight or flight.
  • AtAfternoon
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    Isn't this basically Imperial City?
  • Wolfchild07
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    I wish they left Craglorn alone, or made a separate instance. It's so boring now.
  • FloppyTouch
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    yes please

    Last game I played to lvl to cap you had to go to a pvp zone bc those had the highest and hardest hitting mobs and best exp. every now and then the opposite team would raid ur pvp map and kill everyone grinding. You lost exp when you died you lost gold and gear in ur inventory.

    The best part about this is you could call ur pvp guys in useing zone chat and let them know that there where a ton of bad guys killing grinders and before you knew it ur side had an army to wipe them and you could go back to grinding.

    Games today are way to easy and they become boring. People started to complain when world bosses got buffed lol. I think some hard core pve PK zone is really needed in this game it's a thrill and makes you feel alive. To bad the pve carebears only want to fight npcs that can be killed with light attacks
    Edited by FloppyTouch on January 13, 2017 10:01AM
  • magnusthorek
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    PvP is lagged as hell and PvE got MUCH unstable since everyone from every Alliance are allowed to coexist in the same instance.

    Good examples are Rawl'kha, Deshaan and all Capitals. You port there and yu wait at least 2 minutes until everything is loaded. Until then you can't swap bars or interact with NPCs because they're loaded last, after players. If you try to run, eventually you'll get a second (third, fourth...) loading screen. If you try to horse-up, you'll end running on top of your horse. And so many other instanbilities...

    Anyway... Add this current problem to your idea and the PvE will become a much bigger Cyrodiil
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • DMuehlhausen
    DMuehlhausen
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    Sigtric wrote: »
    Sigtric wrote: »
    So the DZ from The Division game... That worked out well.

    /snark

    I want to hate you for this comment since I do enjoy that game, but due to how bad that zone gets...I cannot.

    I really like that game and even the concept behind the DZ. In practice it doesn't work though.

    Yeah I try to think of ways to fix it, though it wouldn't make a difference. It's fine at times, but then new updates and stuff come out and then after the full time players grind out everything in the PvE content then just go in and ruin the DZ for other people.

    the few times I've went I've loved the feel though. Friend and I were in one of the subways and got a a few nice drops when a Rogue Agent popped on the map and were just like please don't come down here. Then we ran into a large roaming boss and the whole time the rogue is just above us on the streets. When we killed the boss we got the hell out of there and extracted and left to just relax for a little bit.
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