I have been playing almost nothing but PvP in ESO for over a year now, and while I still find it super fun, there is amazing potential for the PvP in here! I am studying as a game designer at the moment and already have my fingers in a few small games, and I thought up some really cool ideas that maybe some of the designers at ZOS could look at and maybe get some ideas for what to add to PvP to keep things fresh and exciting! Below I will list some of my ideas and I would love if more people could post their ideas as well and we can just create a massive pool of ideas for ZOS to get inspiration from!
1.
DESTRUCTIBLE BRIDGES : The bridges between AD land and EP land have a problem of getting clogged up and after a while boring. In order to add some depth and excitement to these bridge fights, You should be able to siege down the middle part of the bridge and make the rubble fall into the water below, it would be sort of like knocking the third floor stairs down inside a large keep. There would still be the 2 towers on either side of the bridge, but the middle would be destroyed. This would make bridge fights very intense because while your group may control the bridge, the other group could siege the bridge down and send you into the water to be consumed by those slaughterfish we all know and love so much
. I really think this idea would be easy to implement and would really help keep things fun on those long, boring bridge farms.
2.
AP BUFF LOCATIONS & COOL FIGHT LOCATIONS: This is probably my favorite idea by far, because (the very times this happens) I love having raid v raid fights in really odd locations in cyro! It's probably the most fun I ever have in PvP. The designers of Cyro did such an amazing job creating so many cool locations and places within cyro, but SO many of them never get used and are never fully appreciated. The giant village north of bleaks, the lava town south of rayles, and many others NEVER get used and it's really a shame because those places are so original and have a cool layout for a raid v raid fight. I remember sometimes, when our guild wants to have a cool fight someplace, the only way we can do it is by taking a scroll to said location just to force people to come have a fight there! So, my idea is to have sort a king of the hill mode implemented into the game much like how the scrolls are like capture the flag. so, once every hour, you have 1 or 2 AP buff locations pop up on the map in a random location like the top of the mountain in EP land or the burnt down town in AD near alessia. These locations will have a large radius and as soon as they pop up on the map they will have a countdown to when they expire (10 min should be a good amount of time). When the countdown expires, everyone inside the area will receive a x2 AP buff for 30 min! But here is the catch, if there are enemies within the radius when the timer goes off, you will only receive a x1.5 buff. This will create hectic and chaotic situations in which groups will desperately be trying to slay one another in order to get the max AP boost. This will be a great way to split up massive zergs causing lag too because it will spread groups out on the map more efficiently! I would LOVE to see this added to the game or some variant of it, and I know others would to.
3.
DIVERSE KEEPS This is another idea I would LOVE to see put into the game. While the design of the 3 different sort of keeps is cool, they could be SO much better. The other day I was walking around Wayrest and all I could think about was how awesome it would be to have a massive Zerg V Zerg fight in the city. The locations outside of cyro and in PvE land are AMAZING and put everything in cyro to shame in my opinion. So with that being said, I would love to see some major diversity for the keeps and outposts in cyro because clearly the designers at ZOS have got some amazing skill at designing buildings, so why not bring more of that into cyro? What I would do, is make the Emperor keeps (The ring keeps as they are called) the same if you want. I would then redesign Dragon, Drake, and Brindle and make them smaller but also much formidable looking. Almost as if when they were built by the specific factions they were built as if they never expected them to be taken by any other army. I would then change the gate keeps, Blood, Black Boot, Rayls, Warden, Farra, and Kings to be bigger but not as formidable. almost like a fort that was built not with the best defenses because they are so far into the the faction's land. The outposts I would COMPLETELY redo and make all 3 very different form one another. What I would do, is make these be almost like towers, and have flags on different floors you have to flip to take the keep! That would allow for a more spread out fight within these outposts and make them feel VERY different from keep fights, which they should be. Now, for the 3 most important keeps in the game. Arrius, Glade, and fare. These keeps are by far and away the most important keeps in cyro, and the design of them should reflect that. These need to not just be keeps then, they need to be cities. Now, I am not talking about creating a massive city like come of the ones in PvE land but I want a Lord of the Rings Minas Tirith sort of fight at these keeps ( and I am not alone haha). There should still be and inner and outer part of the keep, but there should also be houses and buildings in the courtyard that people can funnel into and defend. It should be a massive deal when these keeps get attacked and should almost trigger a faction event when they do! Changing these keeps wouldn't be too difficult I would imagine and would add some much needed change and spice to cyro that I know all the players would enjoy!
4.
DARK ANCHOR DAY: This is a pretty crazy idea and would be hard to implement, but if done correctly, could have a massive impact on PvP and definitely bring more people into PvP. I have always loved the idea of weekly events in PvP. So, what I am proposing, is that once a week on a completely random day and time, Dark Anchors will drop from the sky and on one home keep or outpost form every faction. Now, what would then happen after that, is that the keep that the anchor would be on would be on would be cut off of transit and turn the keep purple, and when the anchor comes down, it would knock down ALL the outer walls and make them un-repairable for as long as the anchor is there. There would be 2 bosses that would spawn with a LOT of mobs. These would be mobs from just like the ones in IC so they would be stronger then your typical ones you see from the dolmans. 1 boss would appear in the courtyard and the other in the inner keep. The one in the courtyard would be a giant one ( I am thinking like the one from the IC prison dungeon, aka that giant Flesh Atronach), and the inner boss would be a very strong version of a banner boss from the sewers. Only after you kill the bosses and flip both flags back to your faction, will the anchor be destroyed. Here is the REALLY fun part about this, imagine you are having an intense fight on a keep and you are either trying to attack it or defend it, and then suddenly, a dark anchor falls out of the sky and now both the attackers and the defenders have problems to deal with now. Depending on the situation with the attack and defense this can actually be helpful to either side! This would be AMAZING and a LOT of fun because you would either have to team up to bring down the crazy boss in the courtyard and try and use said boss to your advantage, or... neither and end up the boss and mobs wiping both armies inside the keep and now you have a Keep that is under control by Molog Bal. I would really love for ZOS to look into this idea because I think weekly events would really add what we have all been wanting in cyro, and thats an exciting event that you don't know when is going to happen!
5.
DAEDRIC ARTIFACTS: This was actually something I thought was going to be put into the game at launch, but never was. I would do this one of 2 ways. One way, would be that when you become Emperor, you are rewarded with a choice of a Daedric artifact. These would be sort of like super versions of malestorm weapons. Each would be very unique and extremely powerful. This would add some VERY much needed plus to being emp and make it even more special! Now, the other way of doing this, would be to have sort of a scroll type of mechanic, in where a random artifact will spawn in a random location on the map, and you can go and pick up whatever artifact it is, but just like the scroll, it will say on the screen who picked up the artifact and it will also show on the map where the person with the artifact is. Now, this would sort of cool and kind of create a juggernaut sort of game type or even a VIP game type. You would of course have to have like an hour long timer on said artifact and it would only be able to spawn once every 24 hours or something like that. I think this would be really fun to have in cyro because once again it would add some diverse and unique situations to PvP.
6.
COLDHARBOUR PVP AREA: I think one thing that cyro really needs, is a new PvP area, and what better place to fight other then the realm of Molog himself? The only thing at this moment the Dark Anchors do in cyro is provide Coldfire to players and let them build up their ultimate. I think the time has come for them to be for their true purpose to finally see the light, a gateway between Tamriel and Coldharbour. What I am proposing is that when a Dark Anchor drops, you can use it to travel to an area of Coldharbour where lies a forgotten Daedra fortress named Coldtouch Keep that Molog-Bal's forces built just in case they ever had to defend an invasion from the peoples of Nirn. So, the keep is vastly different form anything in cyro. It has 3 levels and 3 gates, and the area the fortress resides in is about as large as the south Morrowind gate (where the temple is). The area has as many portals as there are dark anchors in cyro. When you travel through an anchor in cyro, you will come out of a specific portal in this area in coldharbour. Now, this keep doesn't count for any points, but as long as its under your control, your faction will be rewarded with coldfire siege in every rewards of the worthy, give the faction a double AP buff to the whole faction, and best of all if you hold it for a straight 24 hours, you will be rewarded with 1 crown crate (please? lol). I think this whole thing would add a lot to how we move around cyro and what we should defend. A huge benefit of holding ColdTouch Keep, is that since you can use any Dark Anchor to get there, you can also use the portal to come out of any dark anchor in cyro, so you can move a large army from once side of the map to the other in no time! I have heard so many times from all sorts of players that they want a new area to fight other raids in, so this would be the perfect solution for it.
7.
UPGRADABLE KEEPS: I have always loved the idea of really harnessing the power of claiming a keep for a guild. What needs to be done, is that keeps should have upgradable options after a certain amount of hours under your alliances control. Now, I know there is already something like that when the doors, walls, and NPC's upgrade, but I want to take that concept to the next level. After every hour or so, members form the guild that own the keep, will be able to pay large amounts of AP ( around 50,000 to 200,000 give or take) to buy upgrades for the keep. These upgrades would consist of reinforcing specific walls giving them much more health. Moats, where you can create a moat around a keep in where it forces enemies to either deal with the moat after bringing down a wall, in where they will have to climb up the rubble to get through the breach, or the enemies will have to attack the FD instead. These moats will be able to be upgraded form water, to lave, to water with Slaughterfish in it. An extra layer on the front door, a metal drop gate over the front door that will take much longer to knock through. There could be a dozen other things too but these would be the main things also, having banners of the guild owner's tabard all over the keep would be awesome!
8.
DWEMER SIEGE: I thought this or something like this was going to be added to the game a long time ago but never was. Well at any rate, we would love to see a special sort of siege that is unique and more powerful then coldfire. What would make this unique though, is that you would be able to craft different types of ammo you could fire from this Dwemer siege. These would also have 2 times as much health as normal siege. Now, the ammo you can craft would be everything from smoke screen, to ammo that breaks open and summons Dwemer Spheres to fight for you. There could be dozens and dozens of unique and interesting ammo types. Again though, I don't know if this is something ZOS is planned on adding already, but everyone would love to see this put into the game.
9.
SIEGE SKLL LINE: I am actually surprised that this was never added to the game. This would be a new skill line under the alliance war tab next to support and assault. It would be a skill line that would have skills in it such as quick reloading while this passive skill is activated, and you can repair a siege while channeling this skill on a siege. These are just a few ideas but it would be really awesome to see more emphasis on such a cool mechanic like siege.
10.
MAKING IMPERIAL CITY WHAT WE ALL WANT IT TO BE!: This is my last idea but by far the biggest one and by far and away the most complicated but I know I am not alone in this idea and this idea alone would bring more to Cyro then anything ever before. The time has come to make imperial city the same instance as cyro. What this would mean, is that the bridges that are destroyed at the moment would be reconnected and the districts could be accessed using these bridges and sieging down the doors. Now, the districts would have to be redesigned and also have to be cleaned up a little. Doing this would add a HUGE layer to the map and he way we fight and move around the map. You could use Imperial city to move to the other side of the map fast, but it forces you to funnel in together and make it easier to get ambushed and get wiped. Now, this is just one part of the idea, the other would be even more drastic. On top of making IC the same instance, make IC (the upper level that is) only accessible by the faction that has Emperor, and make it so instead of making it so you have to take all the rings keeps to dethrone, you have to siege and take control of IC from the faction that has Emp. Now, you would still get emp by taking the ring keeps, and after that happened, anyone in the Emp's faction would be able to enter the city. In order to dethrone emp, you would have to siege down one of the massive doors across the huge bridges, and then make your way through the districts of IC and take each flag one by one. Once every flag is flipped, it will open the way to White gold tower and there you will have to take the flag in the main room to dethrone. At this point, once the white gold tower has been flipped, everyone inside IC will be transported back to their main gates and IC will close. What I talked about above with wanting a Lord of the Rings Minas Tirith type of fights? Well when your faction gets Emp and next thing you know you have the armies of both factions moving up the massive bridges towards the doors of IC to take it from the current Emp! I get excited form how epic the thought of it! I was at Quack Con 2016 and watched the live reveal of IC before it was released, and while it did make me excited, it also depressed me a lot... because I thought that IC was going to be used in the way I described above. I know this would be hard but you could still keep IC sewers the exact same only that you wont be able to get to the surface from the sewers. I would also get rid if telvar completely but thats something for another time. I would love to see this come true and it would throw a much needed monkey wrench into cyro.
These ideas are just a few I have, but definitely the best I have! ZOS, I know you may not even look at this, or even care (though I really think you do care), but I really hope that you do because even though PvP is on the low priority and that most people in the game don't play PvP, there is still no reason that you can bring more into PvP and cyro by using some of these changes to create an amazing PvP experience. Implanting some of these changes would really please and help keep some of the people that ONLY play this game for PvP and the war, in which you have many people in guilds small and large creating amazing situations in PvP and bringing people into the game that want a good MMO PvP experience!
If you make it this far down my huge wish list, good for you! Please post your own ideas below and lets show ZOS how much we actually care about PvP and how much more we would love out of it!