psychotic13 wrote: »I'm an experienced sorc/magblade more than anything and I've levelled a magicka DK but am not sure if I should go light or heavy.
I prefer light for the recovery etc. but I'm not sure if a DK can pull it off? im not 100% decided on anything yet, hence the thread looking for some ideas
scorpiodog wrote: »psychotic13 wrote: »I'm an experienced sorc/magblade more than anything and I've levelled a magicka DK but am not sure if I should go light or heavy.
I prefer light for the recovery etc. but I'm not sure if a DK can pull it off? im not 100% decided on anything yet, hence the thread looking for some ideas
I have a character in the same boat. What I'm thinking is that if I go more support and behind the lines of a group as a kind of Healer / Buffer I'd go more light. But unless you get more shields that just the one from light armor skill line you'll be toast. The problem is if you use your gear to give you more shields it will decrease your damage.
So basically I see three choices for light armor MagDK:
1 - Hope your group protects you
2 - Use armor sets that proc shields and / or put shield glyphs on weapons (thus lowering your Damage).
3 - Spam the Heck out of Annulment / Harness Magicka and hope nobody on the other side can count to 6 better than you can.
In other words I'll probably go heavy if I take him to Pvp ...
In PvP survival for a dk is predicated on taking hits without escape. Lacking repetitious rolls, eternal blocking (unless you build for tanking...yawn), effective class shields, or escape abilities (sans mist), taking a hit is important. Go with heavy. Battleroar will help your resources (but not solve issues with them fully, obviously). Slight resource return from being "in the sh*t" in heavy armor helps as well.
psychotic13 wrote: »In PvP survival for a dk is predicated on taking hits without escape. Lacking repetitious rolls, eternal blocking (unless you build for tanking...yawn), effective class shields, or escape abilities (sans mist), taking a hit is important. Go with heavy. Battleroar will help your resources (but not solve issues with them fully, obviously). Slight resource return from being "in the sh*t" in heavy armor helps as well.
Any heavy sets you recommend, I'm thinking blackrose may be decent with the magicka change, other heavy sets that crossed my mind were elfbane and rattlecage
Out of curiosity how do you run your ability bars? And do you like DW/SnB/Destro?
Most people run sword and board on the front bar, and either Destro (for EOTS), Resto (for Healing Ward), or S+B (for extra tackiness) on the back bar. On the back bar, it's mostly personal preference, but S+B is practically mandatory IMO.Narvuntien wrote: »I am actually still confused about what weapons to use since I can basically do everything I would want to do with staffs with DK class skills.
But I am using destruction staff because I had mana issues when I tried out dual wield.
EldritchPenguin wrote: »Most people run sword and board on the front bar, and either Destro (for EOTS), Resto (for Healing Ward), or S+B (for extra tackiness) on the back bar. On the back bar, it's mostly personal preference, but S+B is practically mandatory IMO.Narvuntien wrote: »I am actually still confused about what weapons to use since I can basically do everything I would want to do with staffs with DK class skills.
But I am using destruction staff because I had mana issues when I tried out dual wield.
Kags s+b and resto
Front bar whip, embers, mist, fossilize, draw essence meteor
Back bar healing ward, volitile armor, igneous weapons, wings, mage light magma armor
Tank them draw resources down, dot fossilize meteor.
Rez everyone its a free magic pot.
psychotic13 wrote: »EldritchPenguin wrote: »Most people run sword and board on the front bar, and either Destro (for EOTS), Resto (for Healing Ward), or S+B (for extra tackiness) on the back bar. On the back bar, it's mostly personal preference, but S+B is practically mandatory IMO.Narvuntien wrote: »I am actually still confused about what weapons to use since I can basically do everything I would want to do with staffs with DK class skills.
But I am using destruction staff because I had mana issues when I tried out dual wield.
Why do so many DKs use SnB in pvp? Do they block a lot or is it simply for the 'tankiness' because if it's for that surely I'd be better off going DW (1 sharpened 1 defending) cause I'd be getting about the same resistance as a shield, but more spell damage and access to twin blade and blunt passive?
psychotic13 wrote: »EldritchPenguin wrote: »Most people run sword and board on the front bar, and either Destro (for EOTS), Resto (for Healing Ward), or S+B (for extra tackiness) on the back bar. On the back bar, it's mostly personal preference, but S+B is practically mandatory IMO.Narvuntien wrote: »I am actually still confused about what weapons to use since I can basically do everything I would want to do with staffs with DK class skills.
But I am using destruction staff because I had mana issues when I tried out dual wield.
Why do so many DKs use SnB in pvp? Do they block a lot or is it simply for the 'tankiness' because if it's for that surely I'd be better off going DW (1 sharpened 1 defending) cause I'd be getting about the same resistance as a shield, but more spell damage and access to twin blade and blunt passive?
It's probably not going anywhere. It's not like MagDKs really have any room to be stacking crit in PvP, even if they're going for a mostly offensive setup. Most of the ones I've seen run Burning Spellweave or Silks of the Sun, the former of which has phenomenal synergy with Grothdarr. And that's usually about it for offense, since MagDKs have horrible sustain and really need to devote a 5-piece set to it.Takes-No-Prisoner wrote: »I have seen Grothdarr in pvp.
LOL yeah you don't want to be standing in that at all. Even on a Templar it can be annoying to fight against.
As far as LA MagDK with Grothdarr, I can understand that mind set. You gotta go all in and get your damage since the character won't be tanking much damage for long. But, that heavily relies on a proc. Which won't be doing crit next update. Wonder if we will see this disappear?
@psychotic13 - you post a lot on some of my topics... I'm not sure if you've seen this setup that I've posted recently.
This is my PVP setup for my mDK. 5pc Kagrenac (impen heavy armor and sword) 5pc Burning Spellweave (jewelry, sash, shield w/ inferno staff on back bar) and 2 Valkyn Skoria (heavy helm, medium shoulders).
These are the stats that you'll most likely see if you're a Dunmer DK.
SnB Bar: Burning Embers, Flame Lash, Volatile Armor, Burning Talons, Petrify. Ultimate: Devouring Swarm
Inferno Staff Bar: Dragon Fire Scales, Impulse, Inner Light, Igneous Weapons/Mist Form, Wall of Elements. Ultimate: Meteor
Narvuntien wrote: »What is Elf bane like for a MagDK?
If I want to play PVP with this character I understand the need for heavier armor but then I might have mana issues.
I am actually still confused about what weapons to use since I can basically do everything I would want to do with staffs with DK class skills.
But I am using destruction staff because I had mana issues when I tried out dual wield.