THEDKEXPERIENCE wrote: »Solution: When leveling your alt, pick the lowest level material. Send that material to your crafter. Craft a set of training gear. Don't change gear until 50.
You should know by now that you can get to 50 with level 4 gear.
THEDKEXPERIENCE wrote: »Solution: When leveling your alt, pick the lowest level material. Send that material to your crafter. Craft a set of training gear. Don't change gear until 50.
You should know by now that you can get to 50 with level 4 gear.
Im pushing for emperor on BWB campaign below level 50 so i need to craft new gear every 6 level. Dont worry i can level to 50 naked if my purpose was just leveling...
Hey, they need to sell craft bag, every patch adding a new craft or style mats to stock your bank and "force" you to buy ESO+ to eliminate this problem. So those low lvl craft mats will not be removed because "LORe friendly, immersite" etc boollsh... fanboys telling to explain this.Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main. Also i can't find any on guild traders because of this unlogical system.
Everything scaled to cp 150 even low level chars but why not the mats ? Who needs a low level mats except low levels and alt chars so scaling them all to ruby wont make any diffrence. No diffrence between flax or ancestor silk both mat has the same rarity same spawn time and same farm time so why there are diffrent kind of mats ? Low level newbies doesnt farm and sell them on traders regularly and high level traders already have high level trading skills so they cant see the low level mats so wth zos ?
Please remove all other mats except ruby mats on next patch.
Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.
Dagoth_Rac wrote: »Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.
Half the nodes you see are your character level. Just run that alt you are leveling around Orsinium for 20 minutes and you should be able to get enough raw mats to craft gear at the alt's level.
Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).
Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?
This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.
The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.
NewBlacksmurf wrote: »Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).
Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?
This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.
The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.
It would need to be both ways tho.
Lower and upper
Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).
Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?
This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.
The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.
Dagoth_Rac wrote: »Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.
Half the nodes you see are your character level. Just run that alt you are leveling around Orsinium for 20 minutes and you should be able to get enough raw mats to craft gear at the alt's level.
Boolsh//, do you really want to make a character for EACH tier of craft mats?
AdamBourke wrote: »Why not just have mat nodes 33% character level, 33% crafting level, 33% "Zone speciality"?
E.g. Stonefalls = jute, stormhaven= spidersilk, etc. (I don't remember the level order exactly, but put the lower ones in the earlier zones)
Cyrodiil would have that Zone speciality be random from all the plants, as would the DLCs
Craglorn would have the zone speciality as Rubedite/Ancestor etc.
Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.