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@ZOS We need 1 type mat for every level.

Julianos
Julianos
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Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main. Also i can't find any on guild traders because of this unlogical system.

Everything scaled to cp 150 even low level chars but why not the mats ? Who needs a low level mats except low levels and alt chars so scaling them all to ruby wont make any diffrence. No diffrence between flax or ancestor silk both mat has the same rarity same spawn time and same farm time so why there are diffrent kind of mats ? Low level newbies doesnt farm and sell them on traders regularly and high level traders already have high level trading skills so they cant see the low level mats so wth zos ?

Please remove all other mats except ruby mats on next patch.

  • Brrrofski
    Brrrofski
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    What platform you on?
  • Julianos
    Julianos
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    Brrrofski wrote: »
    What platform you on?

    PC
  • Enslaved
    Enslaved
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    Even better. Remove all mats. We should use crown store exclusives only. Like we have mimic stones, give us mimic materials, mimic trait gems, mimic everything. Some con crate exclusives would be great too. We want to spend tons of cash on stupid things. Please give us an option to buy even maelstorm weapons with prosperous traits for 40k crowns. But make them non equippable, same as houses can't be used for storage. I feel future of ESO should have more paywall locked stuff. Add some crown store achievements too. And big, huge chandeliers. These will fix everything. I mean, balancing stuff in PvP and PvE are so 2016 anyways. Elder Sims Online is all we need.
  • NewBlacksmurf
    NewBlacksmurf
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    I'd much rather the change be basic.

    All wood types change to wood
    All metal types change to metal
    All cloth types change to cloth

    Keep the artwork aligned with the different material names

    Simplify but don't complicate
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Solution: When leveling your alt, pick the lowest level material. Send that material to your crafter. Craft a set of training gear. Don't change gear until 50.

    You should know by now that you can get to 50 with level 4 gear.
  • IcyDeadPeople
    IcyDeadPeople
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    Was pleasantly surprised to notice recently that enchanting vendors now sell every level of the potency stones. Maybe the cloth and blacksmithing vendors could sell the lower level materials for those crafts as well?
  • Julianos
    Julianos
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    Solution: When leveling your alt, pick the lowest level material. Send that material to your crafter. Craft a set of training gear. Don't change gear until 50.

    You should know by now that you can get to 50 with level 4 gear.

    Im pushing for emperor on BWB campaign below level 50 so i need to craft new gear every 6 level. Dont worry i can level to 50 naked if my purpose was just leveling...
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Axorn wrote: »
    Solution: When leveling your alt, pick the lowest level material. Send that material to your crafter. Craft a set of training gear. Don't change gear until 50.

    You should know by now that you can get to 50 with level 4 gear.

    Im pushing for emperor on BWB campaign below level 50 so i need to craft new gear every 6 level. Dont worry i can level to 50 naked if my purpose was just leveling...

    Well you didn't say that. Totally different scenario.

    May I suggest just begging for some mats in zone chat? The mats aren't in guild stores because they are in everyone's crafting bag.
  • Sirvandal
    Sirvandal
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    I want free gold!
  • Jimbullbee85
    Jimbullbee85
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    If they make new mats past 160 then I want all the gear that ive spent ages of time to farm and shed loads of coin to improve to automatically scale up if I've got them slotted.
    Jimbullbee, Templar healer battlemage
  • Gorgoneus
    Gorgoneus
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    Axorn wrote: »
    Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main. Also i can't find any on guild traders because of this unlogical system.

    Everything scaled to cp 150 even low level chars but why not the mats ? Who needs a low level mats except low levels and alt chars so scaling them all to ruby wont make any diffrence. No diffrence between flax or ancestor silk both mat has the same rarity same spawn time and same farm time so why there are diffrent kind of mats ? Low level newbies doesnt farm and sell them on traders regularly and high level traders already have high level trading skills so they cant see the low level mats so wth zos ?

    Please remove all other mats except ruby mats on next patch.
    Hey, they need to sell craft bag, every patch adding a new craft or style mats to stock your bank and "force" you to buy ESO+ to eliminate this problem. So those low lvl craft mats will not be removed because "LORe friendly, immersite" etc boollsh... fanboys telling to explain this.

    But I agree with main idea: we no need low lvl resources with new tamriel "unlimited" or atleast we need a way to gather any lvl resources with our 160+ CP chars, kuz I wont leveling 9 more chars for each resource's tear gathering.
  • Asardes
    Asardes
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    I keep and sell the low level mats I receive from crafting writs on guild stores when I have a full stack and there are probably many more people who do the same. And finding low level materials is a non issue for characters that are at that level - half the nodes are your crafting level, the other half are your level. Also the trash drops from mobs are scaled to character level, and deconning those weapons, armor and glyphs provides heaps of materials really quick. I was selling stacks daily while leveling my low level chars, just from deconning that trash.
    Edited by Asardes on January 11, 2017 1:56PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Leandor
    Leandor
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    Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).

    Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?

    This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.

    The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.
  • Dagoth_Rac
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    Axorn wrote: »
    Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.

    Half the nodes you see are your character level. Just run that alt you are leveling around Orsinium for 20 minutes and you should be able to get enough raw mats to craft gear at the alt's level.

  • Gorgoneus
    Gorgoneus
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    Dagoth_Rac wrote: »
    Axorn wrote: »
    Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.

    Half the nodes you see are your character level. Just run that alt you are leveling around Orsinium for 20 minutes and you should be able to get enough raw mats to craft gear at the alt's level.

    Boolsh//, do you really want to make a character for EACH tier of craft mats?
    Edited by Gorgoneus on January 11, 2017 2:46PM
  • NewBlacksmurf
    NewBlacksmurf
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    Leandor wrote: »
    Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).

    Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?

    This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.

    The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.

    It would need to be both ways tho.
    Lower and upper
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • sdtlc
    sdtlc
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    Chances are 50/50 for mats on craftingskill or charlevel, just bend yourself enough.
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

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  • Leandor
    Leandor
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    Leandor wrote: »
    Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).

    Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?

    This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.

    The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.

    It would need to be both ways tho.
    Lower and upper

    I disagree. You should not have the same access to max level crafting ingredients without having max level crafting. It's already only 25% of the crafting nodes that are scaled to craft proficiency.

    Also, scaling iron ingots to CP160 gear would mean that you'd have to use thousands of ingots for a single item. Mind, I am fully against removing the big step in mats requirements for level cap item crafting.

    So, if you remove upper limit as well, you'd have to scale numbers. That means, everytime you change material tier so far, you have to multiply by 10. Going with this, you'd probably run into crafting bag cap if you'd try to craft a CP160 item from iron ingots. And I appreciate that.

    EDIT: Since I have too much time on my hands, with the above you need 33 billion iron ingots to craft one CP160 item.
    Edited by Leandor on January 11, 2017 3:10PM
  • STEVIL
    STEVIL
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    Leandor wrote: »
    Why not remove the lower level requirement? Currently, rubedite will produce CP150 for 15 ingots and CP160 for 150 ingots (that is, for a chest piece).

    Why not just allow 15 rubedite ingots to be forged into anything from level-2 to level-50-CP-150?

    This was already done in a way to glyphs, which initially had not only a minimum requirement on item level, but also a maximum.

    The proposed change, in line with the idea the OP put, would allow to retain all ingredients and not invalidate them, while giving players that have chars at max level the option to use what they got.

    agree - that has been one of my suggestions from the get go.

    remove the mats lower gear cap, for cosmetic sake, divorce appearance from mat and let the crafter choose.

    However, having leveled four alts now after 1T (three all the way to 50) i gotta say the mats are there for you to level unless you choose to avoid them.

    in routine casual play your character can gather tons of mats at his level or at his skill 50-50. All drops sets are at level. thats a ton of mats for you to have your crafter work with.

    When you hit 14, you can easily have enough tier-1 mats to make full set. by the time you hit 26, same for tier-2.

    if you want another craft half-way thru a tier, you might need to spend a little time actively hunting the stuff but not much.

    Now, if you choose to not gather mats with your rising alt, not play any of the content, etc during the leveling process then yeah you will have to currently (until they finish the 1T crafting changeover) figure out other means of getting the mats you need - obviously trading is an option (if your top guy farms ruby tier mats they can likely get at least 1-1 swap for the lower tier mats in the guild stores), writing (have plenty of characters running writs myself, coffers overflowing at many levels - tho style token can run low at times) and i suppose as a last resort respec you master crafter to go farm at tier-x until you have plenty - then spend 1 skill farm again for next tier, lather rinse repeat for one period of farming to fill up multiple tiers - but i wouldn't go that route myself. (Sometimes folks have skewed this idea as a never-ending respec for every tier but its really much simpler - one respec to go fill many tiers if you do it right but again only as a last resort.)

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • AdamBourke
    AdamBourke
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    Why not just have mat nodes 33% character level, 33% crafting level, 33% "Zone speciality"?


    E.g. Stonefalls = jute, stormhaven= spidersilk, etc. (I don't remember the level order exactly, but put the lower ones in the earlier zones)

    Cyrodiil would have that Zone speciality be random from all the plants, as would the DLCs

    Craglorn would have the zone speciality as Rubedite/Ancestor etc.

    PS4 - EU

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  • Robbmrp
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    There are a lot of guild traders out there in Tamriel. I am on PC NA and have been able to find any low level material I needed to make an armor set. It can take a while though as they aren't as abundant as previously. They are out there though.

    What I've seem more of lately as well, is people looking in zone to buy them. So you may need to do the same.
    NA Server - Kildair
  • Dagoth_Rac
    Dagoth_Rac
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    Gorgoneus wrote: »
    Dagoth_Rac wrote: »
    Axorn wrote: »
    Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.

    Half the nodes you see are your character level. Just run that alt you are leveling around Orsinium for 20 minutes and you should be able to get enough raw mats to craft gear at the alt's level.

    Boolsh//, do you really want to make a character for EACH tier of craft mats?

    If you need mats for Level 28 gear, it must mean there is a Level 28 character who wants to wear it. That Level 28 can go to any zone in the entire game and easily acquire Level 28 materials. Whoever needs the gear will always have access to the materials used to create the gear.

    Old method:
    Any character can go to a specific zone to get desired materials

    New method:
    A specific character can go to any zone to get desired materials

    One snag in this is creating gear for another player. They either need to provide you the gear mats themselves (it will be at level for them, so they can farm it easily without worrying about crafting skill) or you have to have a stockpile of it. A master crafter doing writs everyday should be getting those lower level materials, randomly but consistently. I know my crafter who has been doing max level writs everyday is starting to put together stacks of lower level mats from writs.
  • Soella
    Soella
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    You need less than 1 stack of mats for full set of gear. It is less than 1K on PC/NA. Your main can get it in 10? 15? minutes.
    Edited by Soella on January 11, 2017 4:25PM
  • STEVIL
    STEVIL
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    AdamBourke wrote: »
    Why not just have mat nodes 33% character level, 33% crafting level, 33% "Zone speciality"?


    E.g. Stonefalls = jute, stormhaven= spidersilk, etc. (I don't remember the level order exactly, but put the lower ones in the earlier zones)

    Cyrodiil would have that Zone speciality be random from all the plants, as would the DLCs

    Craglorn would have the zone speciality as Rubedite/Ancestor etc.

    because that reduces the flow of useful mats to the casual players not needing to go make dedicated farming runs.

    The idea of "remove mats from everyone else" is a bad way to solve" i aint gettin' what i want exactly how i want it", really it is.

    The best way to address "i aint gettin what i want exactly how i want it" is to give those guys more options without taking stuff from everyone else - assuming "just adapt and kive with it like everybody else does with other changes" isn't acceptable for crafters.

    So options like "remove lower cap on mats", "divorce level from mats", "just make it one mat type" etc all give them what feel so put upon options to make their lives as easy as before or even easier since they can farm anywhere.

    Options like "set up "mines, farms and gardens" in various zones for old school dedicated lower tier mat farming" offer the same old opportunities for those who really like going somewhere special to get mats they need.

    But none of those require my casual character running content to get 1/3 of the mats and scraps he finds to be based on geo-political pre-sets and basically be totally divorced from what the character can use and none of those changes divorce 33% of the flow of mats into the world from the actua "level or skill" of the characters.

    Why have the amount of say 33% of the beech added to the world daily be driven strongly by "how man AD characters there are actively playing" and "how desirable the drop sets in Reapers March are" instead of it being driven by "how many character playing the game can craft or can wear beech but no higher than beech?"

    Start with and stop with "add options" well before you get to "and take from others".









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  • MissBizz
    MissBizz
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    On top of mats half being your level (so you definitely can find them) if you do crafting writs.. whenever you do not get a survey report, you get a container of refined mats for low level stuff. What you get is random, but doing daily writs gets quite the stockpile of everything.
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  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    If you do the Daily Crafting Writs, they give "Shipment" boxes of 25ea low level mats. As a craftier I was worried about the change 1T brought, but I am never in need of lower mats. Just saying....
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • ArchMikem
    ArchMikem
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    Axorn wrote: »
    Im leveling alt chars and i cant find any low level mats because my crafter only see ruby mats and my alt chars doesnt level any trade skill because im a 9 trait crafter on everything on my main.

    Why can't you just collect the materials on the character you're leveling?
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  • AlnilamE
    AlnilamE
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    Your character that is leveling should encounter 50% of the mats at their character level (and 50% at their crafting level).

    Maybe put some skill points into Keen Eye if you are not seeing them?
    The Moot Councillor
  • Katahdin
    Katahdin
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    Note to self: must sell all lower crafting mats since all characters are lvl 50 and CP >160
    Beta tester November 2013
  • skiptomyluau
    skiptomyluau
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    I really like the current mat system. Guess I'm weird
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