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Improve prosperous

Berenhir
Berenhir
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Make prosperous give a stackable 8.5% (on legendary) chance per piece to gain an (additional) piece of loot AND its current bonus. So when I farm Mazzatun in full prosperous, I get about 60% chance for every boss to drop one additional set piece. Same for monster helmets and master/vma weapons.
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  • The_Protagonist
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    Prosperous does need a rework, it's almost like a troll trait, incorporated just to remind us of the futility of RNG.

    Cant agree with your point for an additional equipment drop, but a sizable buff to gold loot is what I have in mind.
  • WalksonGraves
    WalksonGraves
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    Nerf Prosperous
  • Sigtric
    Sigtric
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    I mean honestly: everything but sharpened, divines and inpen need a bit of buffing or a rework

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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  • wolfie1.0.
    wolfie1.0.
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    My idea would be to make it like the speech perks inskyrim that increased the gold received from npcing gear and items. Also it would give a discount when buying from npcs including repair costs reductions.

    Or as an alternative simply have the bonus apply for all gold drops in the world not just mobs. Ie chests safe boxes etc
  • NewBlacksmurf
    NewBlacksmurf
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    I'd be ok with a 200% gold increase on kills and quests as well as additional chance of items from containers, etc.

    But as is, this trait doesn't make any sense.

    But that's the case with training as well.

    If the total exp increase with all slots of training were 300% - 400% then OK but in context of a new player to a max cp player. There is absolutely no benefits otherwise.

    Training also on Decon should provide the same % bonus and prosperous should provide that same % of extra materials.

    Seems a bit extreme I know but do this and lower the drop percent by double for each.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ElliottXO
    ElliottXO
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    So basically what you are saying is either wear some total *** set or your loot will be nerfed to the ground?

    This must be the most horrible idea I ever read in this forum. This trait needs to stay ***, completely changed or deleted.
  • Nestor
    Nestor
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    I think a good change to Prosperous would be to give a boots to Quest Exp or non mob kill exp. I can't really think of another trait that would not be a nightmare to balance. Still gives it limited use, much like Training does now, but at least that purpose is useful to players while leveling.
    Enjoy the game, life is what you really want to be worried about.

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  • Browiseth
    Browiseth
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    I would just remove it and merge prosperous and training into one trait
    and while we're at it, slap charged onto powered as well
    Edited by Browiseth on January 10, 2017 8:14PM
    skingrad when zoscharacters:
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    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
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    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Please buff infused! It doesn't need one but I would like to feel retroactively smart for having so much of it.

  • Berenhir
    Berenhir
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    Training is super useful for leveling alts or grinding CP. With ESO+ and a two man group you get + 90-98% XP when killing mobs, thus your time to reach max level is cut in half.

    Prosperous is not. It is meant to be a utility trait, not a trait for someone who wants to max their build. So lets make it a trait for those who are just grinding for a new build.
    They can choose if they want to get more XP (training) or better/more loot (propserous) while grinding. If you grind CP / max your char you pick training, if you grind armor / weapons / jewelry you pick prosperous.

    Its not like people need to grind in their all golden max dps super hero costume. You can do mazzatun or icp or whatever as a duo on normal just fine in some prosperous stuff you find while still grinding for the trait you want to have.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • rotaugen454
    rotaugen454
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    Improve=remove
    "Get off my lawn!"
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Someone once did a great post on here called "Why Prosperous is Preposterous" which basically explained that the cost of repairing your gear outweighs the benefit of wearing prosperous.

    Make it a 50 or 100% gold increase for 7 pieces of gold prosperous gear. No reason it shouldn't be "OP" if you're gonna gold it out.
  • MissBizz
    MissBizz
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    Sigtric wrote: »
    I mean honestly: everything but sharpened, divines and inpen need a bit of buffing or a rework

    They did that. Remember? That's how we got prosperous... /sigh
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  • NewBlacksmurf
    NewBlacksmurf
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    Berenhir wrote: »
    Training is super useful for leveling alts or grinding CP. With ESO+ and a two man group you get + 90-98% XP when killing mobs, thus your time to reach max level is cut in half.

    Prosperous is not. It is meant to be a utility trait, not a trait for someone who wants to max their build. So lets make it a trait for those who are just grinding for a new build.
    They can choose if they want to get more XP (training) or better/more loot (propserous) while grinding. If you grind CP / max your char you pick training, if you grind armor / weapons / jewelry you pick prosperous.

    Its not like people need to grind in their all golden max dps super hero costume. You can do mazzatun or icp or whatever as a duo on normal just fine in some prosperous stuff you find while still grinding for the trait you want to have.

    @Berenhir

    The problem is that it drops more often after someone would practically find use for it.

    The feedback is really hoping to describe that in veteran dungeons, world bosses for CP characters, any trials, Vet MSA and quest completion for CP characters....prosperous and training should be completely removed.

    Not that they should be changed.
    But in terms of other situations the two should be changed (insert any number of suggestions from different threads or this one)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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