After completing most of the content in game i find myself doing the same dailies over and over and I'm getting pretty tired of it. Same quests and dailies over and over. I wish that ZOS actually made some improvement in this part.
Scattered across tamriel are lot's of NPC that don't usually do much. They are just props. It would be cool if theyo randomly give you quests based on your achievements or pulled from a larger set of premade quests. So you're running around and coming across an NPC that usually doesn't have anything particular to say, why not let them randomly hint you in the right direction to complete more of your achievements for example?
Examples of quests:
* Travel to This and that dungeon, kill 50 bandits. (Very simple one) But would give you some more things to do.
* Collect trophies from Dwemer constructs. This is an ingame achievement, so it would make sense to mark out places where you could usually find those, and once you finished the quest you get the Achievement, or maybe some other reward? Maybe a collector NPC gives you this quest.
* Fishing quests, Interacting with certain NPCs, will mark some spots where you could usually find those kind of fish.
* Justice Quests. Randomly across Tamriel NPC's would actually give you quests based on those Achievements, and ask you to murder someone, steal steal stuff, Trespass, butcher, and whatnot.
And much much more.... The possibilities are endless, and would give you a feeling there's LOT more to do. The content is already there. ZOS only have to create some dialogue, and some quest markers to point you in the right direction, instead of very very small selection of daily repeatable quests.
It just gives you a reason to do all the Achievements in a more rewarding way, instead of just roaming around, doing them on your own accord.
I think Tamriel would feel more alive if there was actually more quests, even end game, when you've completed most regular content.
Any thoughts ideas?