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CP Passive Treasure Hunter

thedude33
thedude33
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Curious to what exactly this passive works on:
- open world chests ?
- Thief Troves ?
- Dolmen chests ?
- Lock Boxes in houses/merchants ?
- Treasure Maps

Just wondering if it's worthwhile to invest all those CPs
  • DigitalShibby
    DigitalShibby
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    Only chests where you have to pick the lock I think.
  • Zvorgin
    Zvorgin
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    Believe it works on undaunted chests as well.
  • Artemiisia
    Artemiisia
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    I have heard that as well Zvorgin, im just not sure how it will work better there.

    Will it raise the % to get divines or how, thats where Im getting lost, since you are already garanti a monster shoulder, some gems
  • brandonv516
    brandonv516
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    What about the maelstrom chest on normal mode?
  • DigitalShibby
    DigitalShibby
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    The CP passive doesn't raise your chance to get anything trait wise. It literally improves quality, meaning intermediate chests that would drop green will drop blue and advanced chests will drop purple. It also increases the chance for set items. As an example you'll see far more set pieces in simple chests then before. The way the treasure hunter passive works it wouldn't affect undaunted chests since those are looked at as a reward and not treasure and in those undaunted chests you are always guaranteed to get a set item. I think there is a big misconception that it some how gives more desirable traits a higher chance which isn't true.
  • Glurin
    Glurin
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    I still have yet to find a good, solid, confirmed and data backed answer to this question. Instead, I'm still left with many different answers, all of them stated with absolute certainty and several of them mutually exclusive with the others.

    All I can tell you for sure is that it does something. I don't know what, but the overall quality of my chest loot does seem to have improved.
    Edited by Glurin on January 9, 2017 4:58AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • geonsocal
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    I find lots of chests, from what I can tell: simple chests make up only about 80% of the chests I find...the passive doesn't really help on all those simple chests...plus, it definitely does you little to no good in cyrodiil unless your doing dolmens...

    I really wish the passive raised that 20% chance to get something better than a simple chest...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Acrolas
    Acrolas
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    Treasure Chests gained from defeating a Dark Anchor have a 100% chance to drop a ring or amulet set piece from the zone they are located in.
    The above is also true of Unstable Anomalies found in Craglorn.
    Treasure chests found in the world have a chance to grant any set piece that can drop in that zone.
    Simple chests have a slight chance of dropping an item set piece.
    Intermediate chests have a good chance of dropping an item set piece
    Advanced and Master chests have a guaranteed chance of dropping an item set piece.
    If you have the Treasure Hunter Champion Passive, both the above chances and quality of an item will be improved."

    Legerdemain now influences the quality of loot obtained from Justice activities.
    * Higher skill ranks in Legerdemain provide a better chance to "find" higher quality items.
    * This replaces the previous approach of higher level zones having a higher chance to obtain higher quality items.
    * Similarly, the overall value of items from Thieves Troves is now based on your rank in the Thieves Guild skill line, with a higher rank providing an increased chance for more and higher quality items."



    The things I'd add to that, at dolmens you get a jewelry piece but the passive doesn't automatically increase the quality. So you'll get green to purple set pieces but not non-set pieces. Master chests can also occasionally drop two set pieces. Treasure maps are affected, but because they don't have a set difficulty the results are unpredictable. But you will more than likely receive a set piece of some quality from them. The exception are the CE maps, which do not appear to be affected by the passive, yet.
    signing off
  • thedude33
    thedude33
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    Looks like we have a winner !

    Thanks for the info
  • ThePonzzz
    ThePonzzz
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    To add, you'll never get a legendary (gold) piece with this passive. The original announce for the passive can be found in these patch notes.

    https://forums.elderscrollsonline.com/en/discussion/comment/2398841/#Comment_2398841
  • sumisu1
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    The best you could get is purple. I've found it to be helpful to find purple rings of sets that take so long to farm. I also think with treasure maps the higher the number (ie. IV, V, VI) the better the gear. I've found some good stuff from Master chests.
  • FrancisCrawford
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    Bumping this to see what people's current experience-based thoughts are.

    I'm particularly interested in chests in dungeons that I'm farming for a particular set item.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Bumping this to see what people's current experience-based thoughts are.

    I'm particularly interested in chests in dungeons that I'm farming for a particular set item.

    It's still the same, basically you want the passive on when farming
    Xbox one EU
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  • Aesthier
    Aesthier
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    I currently run it when clearing out the treasure maps I have hoarded. Did provide a nice little increase in the quality of items I get back for dismantle.
  • Turelus
    Turelus
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    This and the "achievements count towards" Buoyant Armiger are the two things I wish ZOS would come out and give us some clear cut information on.

    Too much speculations happens and people start to find patterns which they then insist are factual proof the system works the way they say. It's the dolmen bosses and pinions all over again.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FR0STDEE
    FR0STDEE
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    I was wondering in a trial setup, if the person that unlocks the chest have the treasure hunter perk does everyone who opens the chest get better loot or do they have to have the perk to?
  • Asardes
    Asardes
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    From what I've seen it only works on locked chests, by increasing the odds of getting a set item from simple & intermediate lock chests, guaranteed set item from advanced and master ones often contain 2 pieces. It also increases the quality of the items you'll get, unless set by difficulty of the instanced content. For example in open world you'll get a blue item instead of green, but if you're picking a dungeon chest and it's on normal mode, the item will always be blue. Undaunted chests always contain a purple shoulder piece, so it won't affect those either.
    FR0STDEE wrote: »
    I was wondering in a trial setup, if the person that unlocks the chest have the treasure hunter perk does everyone who opens the chest get better loot or do they have to have the perk to?

    The content is instanced per player so it will generated independently for each person looting that chests, regardless of who opens it.

    I haven't seen any difference on domlen chests, and I haven't looted enough lock boxes to notice any difference either. Treasure troves & the chests gotten through treasure maps also seem unaffected. Mind that all traits are equal to the game engine, so in no case Treasure Hunter will directly increase the chances of getting divines instead of well fitted, but the doubling of loot on master chests will indirectly increase it. Specifically for Vvardenfell chests, Treasure Hunder passive increases the chance of looting Buoyant Armiger motif pages; at Morrowind launch it was bugged and it didn't do anything, but the developers have mentioned specifically that it was fixed in a later patch, i think CWC.
    Edited by Asardes on April 24, 2018 9:36AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
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  • ccfeeling
    ccfeeling
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    Random is random .
  • Asardes
    Asardes
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    ccfeeling wrote: »
    Random is random .

    Actually the game doesn't use true random, since that will be very expensive. True random number generators using radioactive decay do exist but they are expensive and used for physics experiments, not software. Software applications generally use a polynomial algorithm that uses a few variables called seeds and after a number of iterations produce a pseudo-random number. Various things can be used as seeds, such as server time, char ID and various other things. The more independent seeds, the better the approximation of randomness. That's the RNG everybody complains about it.

    But that pseudo-random number is used in various ways. Items are generated by a function that uses that number and samples it in various ways. Things like CP passives and other variables simply move the sampling intervals about. Let's say the pseudo-random number is X = 6578 and the sampling function is "IF X + A < 7000, then you get nothing, else you get loot function (X)" where A is another variable "Treasure Hunter" equal to 500. That means if A is active you will get something out of that draw, if it's 0 you won't get anything. Depending on the distribution of pseudo-random number X you will further get an item generated by loot function from by mapping the generated number in a pre-defined loot table. For example 6578 may mean "Burning Spellweave Inferno staff, infused" or "Embershield Dagger, precise".
    Edited by Asardes on April 24, 2018 9:57AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • freakmode84
    freakmode84
    Soul Shriven
    Does the Treasure Hunter CP also affect chests in Trials?
    If so, does it matter who picks the lock?
    Say another person in the group without the passive picks the lock and I, with the passive, then open it
  • VaranisArano
    VaranisArano
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    Treasure Hunter raises the quality of the loot in treasure chests.
    It works in dungeons, but only for you and it does not matter who opened the chest.

    With the treasure hunter passive, you should get the following loot 100% of the time (tested with tons of chests):
    Intermediate: 1 blue set piece, 1 blue non set piece
    Advanced: 1 purple set piece, 1 blue non set piece
    Master: 1 purple set piece, 2 blue non set pieces
  • Slick_007
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    it increases the gold inside a chest and the quality of the items. would not work on anything other than a treasure chest. possibly in some cases an extra item but that im not 100% sure on since not all chests give the same
  • Qbiken
    Qbiken
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    What about the maelstrom chest on normal mode?

    Can confirm that doesn´t work.

    As far as I know it only works on chests that forces you to use a lockpick.
  • FrancisCrawford
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    Qbiken wrote: »
    What about the maelstrom chest on normal mode?

    Can confirm that doesn´t work.

    As far as I know it only works on chests that forces you to use a lockpick.

    The only possible exception is dolmen chests. I used to think it helped with the jewelry quality from those; my more recent anecdotal experience, however, suggests it doesn't.
  • FrancisCrawford
    FrancisCrawford
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    Does the Treasure Hunter CP also affect chests in Trials?
    If so, does it matter who picks the lock?
    Say another person in the group without the passive picks the lock and I, with the passive, then open it

    What affects your loot is whether or not you have the passive, not whether the chest-opener did (if that's somebody other than you).
  • Stinkyremy
    Stinkyremy
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    The CP passive doesn't raise your chance to get anything trait wise. It literally improves quality, meaning intermediate chests that would drop green will drop blue and advanced chests will drop purple. It also increases the chance for set items. As an example you'll see far more set pieces in simple chests then before. The way the treasure hunter passive works it wouldn't affect undaunted chests since those are looked at as a reward and not treasure and in those undaunted chests you are always guaranteed to get a set item. I think there is a big misconception that it some how gives more desirable traits a higher chance which isn't true.

    This is the correct answer. it increases the quality of gear in overworld and treasure map chests. Ik very well as I made lots of cash doing maps at low cp.
    it has no affect on dungeon, trial or undaunted gear.
    no matter what, even if you found a master chest in a normal dungeon, it won't drop purple loot.
  • Blackbird_V
    Blackbird_V
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    With Treasure Hunter enabled:
    • Simple Chests become Intermediate > They give a good chance of giving a set item.
    • Intermediate Chests become Advanced > Always drop a BLUE quality set item
    • Advanced Chests become Master > Always drop a PURPLE quality set item
    • Master Chests become Master + Intermediate > Always drop a PURPLE + BLUE (mostly) quality set items.
    Edited by Blackbird_V on April 26, 2018 9:32AM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Cptacidtrip
    Cptacidtrip
    Soul Shriven
    ThePonzzz wrote: »
    To add, you'll never get a legendary (gold) piece with this passive. The original announce for the passive can be found in these patch notes.

    https://forums.elderscrollsonline.com/en/discussion/comment/2398841/#Comment_2398841

    Ive gone over those patch notes a couple times and don't see where it says that. I guess I'm missing it.

    When you say you will never get legendary pieces with this passive, do you mean it will never RAISE your chances of getting one or you just won't get any period from anywhere as long as you have it active?
  • VaranisArano
    VaranisArano
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    ThePonzzz wrote: »
    To add, you'll never get a legendary (gold) piece with this passive. The original announce for the passive can be found in these patch notes.

    https://forums.elderscrollsonline.com/en/discussion/comment/2398841/#Comment_2398841

    Ive gone over those patch notes a couple times and don't see where it says that. I guess I'm missing it.

    When you say you will never get legendary pieces with this passive, do you mean it will never RAISE your chances of getting one or you just won't get any period from anywhere as long as you have it active?

    Gold jewelry and gear doesn't drop overland or dungeon chests, period. The best you'll ever get is purple, with or without the passive.

    Those patch notes fixed an issue with treasure hunter. The One Tamriel patch notes describe how Treasure Hunter raises the chance of items and what normal chests contain. https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    Essentially, Treasure Hunter passive turns a simple chest into the same chance at set gear as an intermediate, intermediate to advanced, and so on.
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