Feedinginsanity wrote: »I will keep this short and sweet by saying that they have already nerfed this OP ability like 3x now. I cannot take them seriously anymore when it comes to "nerfing" this so called "execute". I know a PC transfer from one of my older guilds and he told me that...
Feedinginsanity wrote: »I will keep this short and sweet by saying that they have already nerfed this OP ability like 3x now. I cannot take them seriously anymore when it comes to "nerfing" this so called "execute". I know a PC transfer from one of my older guilds and he told me that ZOS_GinaBruno...
Lol she doesn't even play this game. In fact the past few eso lives they are constantly rolling their eyes and have this look on their face they would rather be somewhere else doing something else.
The damage isn't the problem anymore. Hadn't been for a while. The fact that it's long-ranged and undodgeable was really the problem, and still will be. People are going to continue to cry for nerfs until zos internalize that a ranged, channeled, undodgeable execute that starts scaling up damage at 50% is ridiculous.
WillhelmBlack wrote: »Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.
That said, the "skill" still isn't balanced, the range is just stupid.
[quote=why not nerf soul assault too since its too hard to dodge******(
and hurts .
Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
SourishWhale wrote: »L2P
Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month.
cazlonb16_ESO wrote: »Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month.
Same here. By the amount of whining Jezuz Beam generates you'd think there are entire armies of Magtemps roaming Cyrodiil stomping everything in their path.
Well, I can tell you on EU-PC that is not happening. Maybe these mythical Templar armies wreak havoc on the consoles or something...
cazlonb16_ESO wrote: »Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month.
Same here. By the amount of whining Jezuz Beam generates you'd think there are entire armies of Magtemps roaming Cyrodiil stomping everything in their path.
Well, I can tell you on EU-PC that is not happening. Maybe these mythical Templar armies wreak havoc on the consoles or something...
WillhelmBlack wrote: »Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.
That said, the "skill" still isn't balanced, the range is just stupid.
Most people unhappy with the nerf run in zergs, spamming only jesus beam, even on 100% hp targets and they still have no clue why it got nerfed.... lol
Those people ==>https://youtu.be/Usm193kncuA
josh.lackey_ESO wrote: »WillhelmBlack wrote: »Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.
That said, the "skill" still isn't balanced, the range is just stupid.
Most people unhappy with the nerf run in zergs, spamming only jesus beam, even on 100% hp targets and they still have no clue why it got nerfed.... lol
Those people ==>https://youtu.be/Usm193kncuA
In that video, it makes sense those templars are using jesus beam. The guy would reflect dark flares. If they got close enough to jab him, he would just bash them to interrupt the cast; he's bashing their jesus beams anyway. They could try to get further away, but the slow-walk while you channel jesus beam is slower than the slow-while while you block because of passives. I jesus beam full health targets all the time if other players are also doing dps on them, because if their health ever dips into execute range, they're toast. What else would you expect them to use in a situation like this? Magicka templars can't do a lot against reflects and interrupts.
Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.