Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Jesus Beam nerf LOL

Solidsnake993
Solidsnake993
✭✭✭
I will keep this short and sweet by saying that they have already nerfed this OP ability like 3x now. I cannot take them seriously anymore when it comes to "nerfing" this so called "execute". Aside from that they will always have the most OP heals in the game. Unfortunantly though we all said the same thing about sorcerers and their shields and look what happened... Whatever. People have been complaining about Magicka Templars for so long now I just get the feeling that they don't care enough to fix it.
Edited by Solidsnake993 on January 8, 2017 5:42PM
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    21% is a pretty large nerf compared to most other nerfs.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    I will keep this short and sweet by saying that they have already nerfed this OP ability like 3x now. I cannot take them seriously anymore when it comes to "nerfing" this so called "execute". I know a PC transfer from one of my older guilds and he told me that...

    Can you post a topic based on more than "that one person (or encounter) I know of said this thing so it must be true?"

    [minor edit for quote]
    Edited by ZOS_CoriJ on January 8, 2017 8:43PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stop feeding the troll (pun intended lol)
    21% is a massive amount.
    Edited by Waffennacht on January 7, 2017 7:48PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Nyteshade
    Nyteshade
    ✭✭✭
    Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month. Not really a problem.
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    If you nerfed RD anymore I'm not sure it would qualify as an execute. I tested it on the PTS with no CP and the biggest tick I could get was 10k in PvP, as opposed to 15k or so on live in the same conditions. On full health enemies it ticks for less than 2k (1700-ish? Working on memory here), as opposed to just over 2k (2.4k-ish?) on live. This damage (PTS RD tick) seems very close to what my mNB hits for on impale on live in the same conditions. I am worried though about its ability to penetrate a sorc's low health shield stack on PTS however. On live 25% seems to be the sweet spot where shields won't save you from my RD, but that threshold goes as low as 15% on PTS. According to my limited testing.

    EDIT: This was tested on a light armor sorc; on a tank, it will tickle even less than on live, where a tick is lucky to exceed 1k, even in execute range.
    Edited by WhiteMage on January 7, 2017 8:42PM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Solidsnake993
    Solidsnake993
    ✭✭✭
    I am not trolling. I don't know why people tell me I troll on my posts when I really don't. ._.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.

    That said, the "skill" still isn't balanced, the range is just stupid.
    PC EU
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    The damage isn't the problem anymore. Hadn't been for a while. The fact that it's long-ranged and undodgeable was really the problem, and still will be. People are going to continue to cry for nerfs until zos internalize that a ranged, channeled, undodgeable execute that starts scaling up damage at 50% is ridiculous.
    2013

    rip decibel
  • Godspeed
    Godspeed
    ✭✭✭
    I will keep this short and sweet by saying that they have already nerfed this OP ability like 3x now. I cannot take them seriously anymore when it comes to "nerfing" this so called "execute". I know a PC transfer from one of my older guilds and he told me that ZOS_GinaBruno...

    Lol she doesn't even play this game. In fact the past few eso lives they are constantly rolling their eyes and have this look on their face they would rather be somewhere else doing something else.

    [minor edit for quote]
    Edited by ZOS_CoriJ on January 8, 2017 8:42PM
  • Solidsnake993
    Solidsnake993
    ✭✭✭
    Godspeed wrote: »
    Lol she doesn't even play this game. In fact the past few eso lives they are constantly rolling their eyes and have this look on their face they would rather be somewhere else doing something else.

    I don't doubt that to be honest with you. I will edit the post.
    Draxys wrote: »
    The damage isn't the problem anymore. Hadn't been for a while. The fact that it's long-ranged and undodgeable was really the problem, and still will be. People are going to continue to cry for nerfs until zos internalize that a ranged, channeled, undodgeable execute that starts scaling up damage at 50% is ridiculous.

    The problem is that they spam it in the back of the zerg and by the time the last one ticks you're dead.
  • Paneross
    Paneross
    ✭✭✭✭✭
    He gonna come back and post his 1st RD death after the nerf.
  • ced30
    ced30
    ✭✭✭
    Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.

    That said, the "skill" still isn't balanced, the range is just stupid.

    Most people unhappy with the nerf run in zergs, spamming only jesus beam, even on 100% hp targets and they still have no clue why it got nerfed.... lol


    Those people ==>
    https://youtu.be/Usm193kncuA
    Edited by ced30 on January 10, 2017 8:53PM
    No-one escapes the chains!

    Afro Nînja - magicka nb (DC)
    Silvester Staline - magicka nb (DC)
    It's a trâp - stam dk tank (DC)
    Lord Vuiton - Argonian blazing shield templar (Dc)

    [Video] Major Trap! eso Stam Dk tank pvp => https://forums.elderscrollsonline.com/en/discussion/302728/video-major-trap-eso-stam-dk-tank-pvp-episodes
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    In both pve and pvp jesus beam outperformed every other execute and the nerf is good regardless what the zerglings tell you. I can melt people on live with my heal build that runs like 1.8k spelldmg and only 25k magicka. once they fall under 45% live it's time to say goodbye as they're dead for sure.

    they could have reduced the range by 12 meters so you can't spam it behind a zerg but I guess that would be to much for many players
  • Canadianeh71
    if you guys can't dodge jesus, then maybe you should accept him....

    why not nerf soul assault too since its too hard to dodge :*******(
    and hurts .

    if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
    its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
    all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
    Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....

    love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
  • ced30
    ced30
    ✭✭✭
    [quote=why not nerf soul assault too since its too hard to dodge :*******(
    and hurts .
    [/quote]


    Because it's an ultimate and you can't spam it?
    You understand that a regular ability hitting as hard as an ulti should either not be spammable or be nerfed right?
    No-one escapes the chains!

    Afro Nînja - magicka nb (DC)
    Silvester Staline - magicka nb (DC)
    It's a trâp - stam dk tank (DC)
    Lord Vuiton - Argonian blazing shield templar (Dc)

    [Video] Major Trap! eso Stam Dk tank pvp => https://forums.elderscrollsonline.com/en/discussion/302728/video-major-trap-eso-stam-dk-tank-pvp-episodes
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    ced30 wrote: »
    [quote=why not nerf soul assault too since its too hard to dodge :*******(
    and hurts .


    Because it's an ultimate and you can't spam it?
    You understand that a regular ability hitting as hard as an ulti should either not be spammable or be nerfed right?
    [/quote]

    That would break my build much faster than this RD nerf.

    Shatter Soul + VD = Zerg Donuts

    RD is just there to clean up or help my charge SS.
  • Volrion
    Volrion
    ✭✭✭✭
    L2P
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    The ultimate nerf: Remove RD completely. Then will people stop whining about it?
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    if you guys can't dodge jesus, then maybe you should accept him....

    why not nerf soul assault too since its too hard to dodge :*******(
    and hurts .

    if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
    its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
    all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
    Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....

    love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo

    If you can't dodge jesus beam? What? It's got a 40m range and goes THROUGH dodge roll what are people mean't to do? Carry a tree and hope the beam actually breaks on line of sight?

    A finisher to me isn't 50%, it shouldn't be 50%. A finisher to me should be effective around 30%-20%.

    Would you actually care if 3 sorc start spamming endless fury at you when your 50%? No, you'd laugh at the 1.5k hits they'd do.

    But if it's 3 templars your dead. Because it hits harder, scalers faster, scales harder and goes through dodge roll.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • a1i3nz
    a1i3nz
    ✭✭✭✭
    But ninja buff destro ult -_-

    Devs are just drawing bad ideas from hats now
  • Solidsnake993
    Solidsnake993
    ✭✭✭
    L2P

    It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.
    if you guys can't dodge jesus, then maybe you should accept him....

    why not nerf soul assault too since its too hard to dodge :*******(
    and hurts .

    if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
    its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
    all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
    Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....

    love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo

    I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
  • Solidsnake993
    Solidsnake993
    ✭✭✭
    @ced30 I cannot stand these types of noobs that just think that it is overpowered to spam it at full health. It really makes my head bleed out. The only reason this ability is broken is because they spam it at full health thinking by the time the last one ticks you'd be dead.
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    Nyteshade wrote: »
    Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month.

    Same here. By the amount of whining Jezuz Beam generates you'd think there are entire armies of Magtemps roaming Cyrodiil stomping everything in their path.

    Well, I can tell you on EU-PC that is not happening. Maybe these mythical Templar armies wreak havoc on the consoles or something...
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Nyteshade wrote: »
    Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month.

    Same here. By the amount of whining Jezuz Beam generates you'd think there are entire armies of Magtemps roaming Cyrodiil stomping everything in their path.

    Well, I can tell you on EU-PC that is not happening. Maybe these mythical Templar armies wreak havoc on the consoles or something...

    I'm a Magplar on console. There actually ARE full armies of Magplars on console. They were more prevalent before Procmagheddon started but they are there. Probably hit its peak around August.
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Nyteshade wrote: »
    Compared to proc gank builds, jesus beam is not even on my radar of problems in PvP. I think I got killled by it maybe once in the last month.

    Same here. By the amount of whining Jezuz Beam generates you'd think there are entire armies of Magtemps roaming Cyrodiil stomping everything in their path.

    Well, I can tell you on EU-PC that is not happening. Maybe these mythical Templar armies wreak havoc on the consoles or something...

    They do.
  • josh.lackey_ESO
    josh.lackey_ESO
    ✭✭✭✭✭
    ced30 wrote: »
    Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.

    That said, the "skill" still isn't balanced, the range is just stupid.

    Most people unhappy with the nerf run in zergs, spamming only jesus beam, even on 100% hp targets and they still have no clue why it got nerfed.... lol


    Those people ==>
    https://youtu.be/Usm193kncuA

    In that video, it makes sense those templars are using jesus beam. The guy would reflect dark flares. If they got close enough to jab him, he would just bash them to interrupt the cast; he's bashing their jesus beams anyway. They could try to get further away, but the slow-walk while you channel jesus beam is slower than the slow-while while you block because of passives. I jesus beam full health targets all the time if other players are also doing dps on them, because if their health ever dips into execute range, they're toast. What else would you expect them to use in a situation like this? Magicka templars can't do a lot against reflects and interrupts.
  • Majak
    Majak
    Soul Shriven
    Templars don't have many good weapons so why nerf jesus beam, we have to have something to use
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    ced30 wrote: »
    Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.

    That said, the "skill" still isn't balanced, the range is just stupid.

    Most people unhappy with the nerf run in zergs, spamming only jesus beam, even on 100% hp targets and they still have no clue why it got nerfed.... lol


    Those people ==>
    https://youtu.be/Usm193kncuA

    In that video, it makes sense those templars are using jesus beam. The guy would reflect dark flares. If they got close enough to jab him, he would just bash them to interrupt the cast; he's bashing their jesus beams anyway. They could try to get further away, but the slow-walk while you channel jesus beam is slower than the slow-while while you block because of passives. I jesus beam full health targets all the time if other players are also doing dps on them, because if their health ever dips into execute range, they're toast. What else would you expect them to use in a situation like this? Magicka templars can't do a lot against reflects and interrupts.

    You can't bash jabs...

    The 70% snare you put onto the enemy would easily offset the slow of the channel...

    People spam beam at 100% because they are bad.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ku5h
    ku5h
    ✭✭✭✭✭
    L2P

    It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.
    if you guys can't dodge jesus, then maybe you should accept him....

    why not nerf soul assault too since its too hard to dodge :*******(
    and hurts .

    if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
    its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
    all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
    Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....

    love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo

    I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.


    Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
  • Hulk_VI
    Hulk_VI
    ✭✭
    FeedingInsanity
    [/quote]I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.[/quote]

    This man said heals are the only thing templar has in PvP, have you even played the class? Tried anything besides blocking and spamming breath? I don't get triggered often but just WHAT! Worst 1vXers? Ummm have you played mag DK? Kids that post on forums these days.
    Edited by Hulk_VI on January 16, 2017 4:38PM
Sign In or Register to comment.