You forgot nerf to strife since that was sooo op. Strife is reflectable, dodgeable, blockable, hits like a noodle, and is broken with animation canceling. Yet they seem to think it needs s 38% cost increase. Instead they buffed force pulse and THAT is now not reflectable?! Wtf. They just killed any reason to use strife as opposed to force pulse. I think they want to stove pipe all magicka nbs into using a stave as opposed to duel wield. There is no good reason to use strife over force pulse,
They have effectively ruined Curse in open world PvP. Templars will never be touched by it and any non-Templar class will easily be able to heal up or otherwise mitigate against it. At best, it will be back-barred but I think many Sorcs will just ditch it all together...Dual wield Sorcs are essentially dead. Honestly, if they felt that curse was too OP (which it most certainly was not, it was our only method of timed burst) I wish they would have just made it blockable again.
Sad Sorc is sad.
jasonthorpeb14_ESO wrote: »They have effectively ruined Curse in open world PvP. Templars will never be touched by it and any non-Templar class will easily be able to heal up or otherwise mitigate against it. At best, it will be back-barred but I think many Sorcs will just ditch it all together...Dual wield Sorcs are essentially dead. Honestly, if they felt that curse was too OP (which it most certainly was not, it was our only method of timed burst) I wish they would have just made it blockable again.
Sad Sorc is sad.
Completely agree, But if they HAVE to change it to echo, I still recommend the changes I suggested.
jasonthorpeb14_ESO wrote: »You forgot nerf to strife since that was sooo op. Strife is reflectable, dodgeable, blockable, hits like a noodle, and is broken with animation canceling. Yet they seem to think it needs s 38% cost increase. Instead they buffed force pulse and THAT is now not reflectable?! Wtf. They just killed any reason to use strife as opposed to force pulse. I think they want to stove pipe all magicka nbs into using a stave as opposed to duel wield. There is no good reason to use strife over force pulse,
They also increased its damage by 8%, with fire staffs, honestly strife was only 800 magica, the lowest costing single target spam-able DPS skill in the game with a healing mechanic attached to it. This only increased its cost to around 1104, Still the cheapest costing single target dps skill in the game. I dont feel like this was particularly a nerf as much as it was bringing strife to the same level as other skills in its class. If I had it my way, most skills of similars status would cost exactly the same and do the same damage, The only thing that would make the skills different would be the secondary effects the skills have attached to them and the passives that affect it. This would simplify balancing to balancing passives instead of balancing whole skills.
OtarTheMad wrote: »I think you meant a Wrobeling top.
jasonthorpeb14_ESO wrote: »You forgot nerf to strife since that was sooo op. Strife is reflectable, dodgeable, blockable, hits like a noodle, and is broken with animation canceling. Yet they seem to think it needs s 38% cost increase. Instead they buffed force pulse and THAT is now not reflectable?! Wtf. They just killed any reason to use strife as opposed to force pulse. I think they want to stove pipe all magicka nbs into using a stave as opposed to duel wield. There is no good reason to use strife over force pulse,
They also increased its damage by 8%, with fire staffs, honestly strife was only 800 magica, the lowest costing single target spam-able DPS skill in the game with a healing mechanic attached to it. This only increased its cost to around 1104, Still the cheapest costing single target dps skill in the game. I dont feel like this was particularly a nerf as much as it was bringing strife to the same level as other skills in its class. If I had it my way, most skills of similars status would cost exactly the same and do the same damage, The only thing that would make the skills different would be the secondary effects the skills have attached to them and the passives that affect it. This would simplify balancing to balancing passives instead of balancing whole skills.
Umm just to let you know, passive from destro staf works only with destro staff skills, tested on PTS.
jasonthorpeb14_ESO wrote: »You forgot nerf to strife since that was sooo op. Strife is reflectable, dodgeable, blockable, hits like a noodle, and is broken with animation canceling. Yet they seem to think it needs s 38% cost increase. Instead they buffed force pulse and THAT is now not reflectable?! Wtf. They just killed any reason to use strife as opposed to force pulse. I think they want to stove pipe all magicka nbs into using a stave as opposed to duel wield. There is no good reason to use strife over force pulse,
They also increased its damage by 8%, with fire staffs, honestly strife was only 800 magica, the lowest costing single target spam-able DPS skill in the game with a healing mechanic attached to it. This only increased its cost to around 1104, Still the cheapest costing single target dps skill in the game. I dont feel like this was particularly a nerf as much as it was bringing strife to the same level as other skills in its class. If I had it my way, most skills of similars status would cost exactly the same and do the same damage, The only thing that would make the skills different would be the secondary effects the skills have attached to them and the passives that affect it. This would simplify balancing to balancing passives instead of balancing whole skills.
Umm just to let you know, passive from destro staf works only with destro staff skills, tested on PTS.
jasonthorpeb14_ESO wrote: »You forgot nerf to strife since that was sooo op. Strife is reflectable, dodgeable, blockable, hits like a noodle, and is broken with animation canceling. Yet they seem to think it needs s 38% cost increase. Instead they buffed force pulse and THAT is now not reflectable?! Wtf. They just killed any reason to use strife as opposed to force pulse. I think they want to stove pipe all magicka nbs into using a stave as opposed to duel wield. There is no good reason to use strife over force pulse,
They also increased its damage by 8%, with fire staffs, honestly strife was only 800 magica, the lowest costing single target spam-able DPS skill in the game with a healing mechanic attached to it. This only increased its cost to around 1104, Still the cheapest costing single target dps skill in the game. I dont feel like this was particularly a nerf as much as it was bringing strife to the same level as other skills in its class. If I had it my way, most skills of similars status would cost exactly the same and do the same damage, The only thing that would make the skills different would be the secondary effects the skills have attached to them and the passives that affect it. This would simplify balancing to balancing passives instead of balancing whole skills.
jasonthorpeb14_ESO wrote: »jasonthorpeb14_ESO wrote: »You forgot nerf to strife since that was sooo op. Strife is reflectable, dodgeable, blockable, hits like a noodle, and is broken with animation canceling. Yet they seem to think it needs s 38% cost increase. Instead they buffed force pulse and THAT is now not reflectable?! Wtf. They just killed any reason to use strife as opposed to force pulse. I think they want to stove pipe all magicka nbs into using a stave as opposed to duel wield. There is no good reason to use strife over force pulse,
They also increased its damage by 8%, with fire staffs, honestly strife was only 800 magica, the lowest costing single target spam-able DPS skill in the game with a healing mechanic attached to it. This only increased its cost to around 1104, Still the cheapest costing single target dps skill in the game. I dont feel like this was particularly a nerf as much as it was bringing strife to the same level as other skills in its class. If I had it my way, most skills of similars status would cost exactly the same and do the same damage, The only thing that would make the skills different would be the secondary effects the skills have attached to them and the passives that affect it. This would simplify balancing to balancing passives instead of balancing whole skills.
Umm just to let you know, passive from destro staf works only with destro staff skills, tested on PTS.
Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
Flame Staves: Increases your single-target damage dealt by 4/8%.
Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
jasonthorpeb14_ESO wrote: »I feel like some aspects of this balance patch went way differently then I saw coming. There are a few things that could, and should have gone a different way.