I appreciate your response. I remember reading that somewhere, but really can't remember where. I'd feel better seeing an actual study on this before writing off critical resistance as only for Cyrodil and dueling.I am pretty sure PVE mobs/bosses don't crit. I think it would get real ugly real fast if they did.
I appreciate your response. I remember reading that somewhere, but really can't remember where. I'd feel better seeing an actual study on this before writing off critical resistance as only for Cyrodil and dueling.I am pretty sure PVE mobs/bosses don't crit. I think it would get real ugly real fast if they did.
Does anybody have any facts to share on this topic?
I appreciate the additional information both @Danksta and @puffytheslayer provided very much. I really wanted to understand the reason nobody seems to use critical resistance in PvE and y'all have helped with this. I am not very skeptical anymore but think I might try the test you recommended with a world boss anyway just for the fun of it.
It doesn't really make sense to me that PvE bosses and mobs wouldn't have a small amount of critical strike chance though... Getting one-shot in a PvE dungeon wouldn't be fun, but since anyone can resurrect in combat, that really wouldn't be a game killer in my opinion. I think maybe the reason might be that ZOS wanted to create a separation between PvP and PvE gear. If they allowed PvE mobs to critical strike then the same gear would have value for both PvE and PvP gameplay.
The bottom line is that I am not going to use critical resist on my PvE gear. I feel confident that not only does the community agree on this topic, but that I have a way to test it if I am in disbelief. I think this thread will serve others who have the same question well in the future.
Now I'm curious how much critical resist is considered good for PvP. I mean, do people typically max out Resistant with 100 points and use Impenetrable trait on all 7 armor pieces? I'd love to hear your thoughts if you have time.
Interesting. I suppose I could also do a test of the 3200 cap by incrementally applying more and more critical resist until I reach and then surpass that theoretical limit, dueling people at each step and having them hit me with the same ability repeatedly.For PvP I typically aim for about 2k crit resist. I've heard the cap is about 3200. There's a PvP healing set (Transmutation) that buffs your crit resist by 1200 so if you get to 2k this set gets you to the cap. Even without the Transmutation buff I still feel quite a difference compared to no crit resist.
Haha, that's awesome! Way to go man. Share your discoveries! Was the cap really 3200?puffytheslayer wrote: »p.s. yes the crit resist test was fun to do.
it ws just after damage figures on screen were introduced to console, and i had been having a long standing debate with a guildie.... i won a tempering alloy! so was it was very beneficial
Haha, that's awesome! Way to go man. Share your discoveries! Was the cap really 3200?puffytheslayer wrote: »p.s. yes the crit resist test was fun to do.
it ws just after damage figures on screen were introduced to console, and i had been having a long standing debate with a guildie.... i won a tempering alloy! so was it was very beneficial