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Stealth in Update 13

PS4_ZeColmeia
PS4_ZeColmeia
✭✭✭✭✭
It wasn't in the preview and wasn't really highlighted in the natch potes so I want to ask the question here.
Combat & Gameplay
Nightblade
  • Shadow
    • Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by certain abilities, such as Teleport Strike, Dark Flare, and Weapon Enchantments.
World
  • Vampire
    • Clouding Swarm (Bat Swarm morph): This morph no longer causes your character to pulse invisibility every second it is active. Instead, activating the swarm now allows you use the ability again to instantly teleport to an enemy up to 22 meters away and deal high damage. This teleport can be used as many times as possible within the swarm’s duration.
(1) Does this finally fix invisibility which has been broken for nearly a year? This has been such a big issue for NB I'm frankly surprised that this was not highlighted as a major fix which makes me doubt this is the final fix.

(2) I'm not going to poo-poo this change, but does this still work with the Stygian set (ie as you teleport you are technically invisible)? While I'm always for new and different Ultimates, this also makes me feel like invisibility is not fixed as this has been the morph since release and I couldn't imagine that creating a new Ultimate was easier than making the invisibility unbreakable like it was originally if invisibility was fixed.

So maybe just one question, is invisibility fixed and I am extrapolating too much or is it still broken and we can expect to see small bandaids on this issue for patches to come with little or no public addressing of the issue and no ETA for a fix for a class defining skill?
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB
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