As I love patch notes and I really do. I've loved this game from the day I bought it ( console released). I play everyday and will continue to support you for the lovely environment you created. However some of these changes were never asked for nor wanted. Maybe you have a bigger picture that we don't see. Currently we don't like or at least from what I can read on here. So is there going to be a live show where these questions can be answered? Hopefully some of these changes are adjusted. I just want to know why they were changed. Maybe it will be better for the long run or you want a new customer base. Not sure but could use some splainin.
Thealteregoroman wrote: »As I love patch notes and I really do. I've loved this game from the day I bought it ( console released). I play everyday and will continue to support you for the lovely environment you created. However some of these changes were never asked for nor wanted. Maybe you have a bigger picture that we don't see. Currently we don't like or at least from what I can read on here. So is there going to be a live show where these questions can be answered? Hopefully some of these changes are adjusted. I just want to know why they were changed. Maybe it will be better for the long run or you want a new customer base. Not sure but could use some splainin.
The writing is on the wall........its spellcrafting.......I am calling it now.
Thealteregoroman wrote: »As I love patch notes and I really do. I've loved this game from the day I bought it ( console released). I play everyday and will continue to support you for the lovely environment you created. However some of these changes were never asked for nor wanted. Maybe you have a bigger picture that we don't see. Currently we don't like or at least from what I can read on here. So is there going to be a live show where these questions can be answered? Hopefully some of these changes are adjusted. I just want to know why they were changed. Maybe it will be better for the long run or you want a new customer base. Not sure but could use some splainin.
The writing is on the wall........its spellcrafting.......I am calling it now.
OutLaw_Nynx wrote: »Jesus you guys are acting like this is all on the live server already
OutLaw_Nynx wrote: »Jesus you guys are acting like this is all on the live server already
Taternater wrote: »All that stuff that's on pts, it won't be on live for a while. During that time you all can test out the pts and see first hand how the changes affect things. By the time it hits live, certainly new builds will have been made and tested by then.
The_Undefined wrote: »Literally they nerfed everything... and added an ice mage tank? I'm seriously at a loss... well, there goes a couple friends who just started.
DigitalShibby wrote: »Still laughing that they removed the stun from blazing spear. Didn't realize that helpful stun, especially for Templar healers escaping an agro'd mob was an "issue"
cpuScientist wrote: »The_Undefined wrote: »Literally they nerfed everything... and added an ice mage tank? I'm seriously at a loss... well, there goes a couple friends who just started.
Why would they leave if they just started. They are new how would some changes they probably don't understand chase them away. And also... Can I haz their stuffs???
As I love patch notes and I really do. I've loved this game from the day I bought it ( console released). I play everyday and will continue to support you for the lovely environment you created. However some of these changes were never asked for nor wanted. Maybe you have a bigger picture that we don't see. Currently we don't like or at least from what I can read on here. So is there going to be a live show where these questions can be answered? Hopefully some of these changes are adjusted. I just want to know why they were changed. Maybe it will be better for the long run or you want a new customer base. Not sure but could use some splainin.
Taternater wrote: »All that stuff that's on pts, it won't be on live for a while. During that time you all can test out the pts and see first hand how the changes affect things. By the time it hits live, certainly new builds will have been made and tested by then.
I just spent 3 months updating my builds. Don't know if I should again. Every patch is like this. Get your gear. Nerf. Get back to where you were nerf. I also can't test console pleb. Once it hits live it will be here for for at least a year.
Seems to me ZOS will forever continue to develop a mainly PVE focused game and all the while try to adjust and balance around PVP. Its about time they actually knew their own game and either separated the skills to work differently based on PVP / PVE environment or did all the PVP oriented balancing of skills under battle spirit.
Continually breaking people's builds and nerfing their abilities isn't exactly the way to go and only serves to aggravate people to the point where some long term players of the game up and leave. Nobody want to work hard to perfect a character build time and time again to exactly the same point it was prior to Zenimax breaking it but they clearly don't seem to care like they used to at launch.
As I love patch notes and I really do. I've loved this game from the day I bought it ( console released). I play everyday and will continue to support you for the lovely environment you created. However some of these changes were never asked for nor wanted. Maybe you have a bigger picture that we don't see. Currently we don't like or at least from what I can read on here. So is there going to be a live show where these questions can be answered? Hopefully some of these changes are adjusted. I just want to know why they were changed. Maybe it will be better for the long run or you want a new customer base. Not sure but could use some splainin.
1) They can make whatever changes they want. You don't dictate what they do.
2) What's with this "we"? You don't speak for everyone.
3) They made changes because they can?
4) "splainin" is not a real word.
dwemer_paleologist wrote: »DigitalShibby wrote: »Still laughing that they removed the stun from blazing spear. Didn't realize that helpful stun, especially for Templar healers escaping an agro'd mob was an "issue"
it's an issue in PvP,
the fact is:
the more you heal the less damage you should be able to do.
the more you tank the less damage you should be able to do.
that's the way it's suppose to be.
templars right now are unkillable, and they kill almost everyone.
The_Undefined wrote: »Seriously! WoW used to do this ALL the time during Vanilla and the beginning of Burning Crusade until finally they stopped and just started buffing ALL classes. Of course power creep is going to happen, but why not lift up *** skills instead of making EVERY skill down to the level of the poorly balanced skills?
Is it seriously too much work to buff skills than it is to nerf them?