Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228
Maintenance for the week of July 7:
· [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – July 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – July 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· [COMPLETE] ESO Store and Account System for maintenance – July 9, 12:00PM EDT (16:00 UTC) - 3:00PM EDT (19:00 UTC)

Need viable 2h PVE build - please help?

The_Undefined
The_Undefined
✭✭✭✭
Hello,

I'm getting my husband to play this game, but he's always loved 2h dps builds in every game he's played. I understand 2h isn't optimal for PVE, but we're not looking to do trials. The most we'll be doing are vet dungeons with friends. I'm the other dps, so I also don't mind carrying his dps if that's the case. I've seen 2h builds that can at least pull 24k before one tamriel, but now I can't seem to find any of them due to every dps moving to DW. Again, so long as we can meet the dps checks, that's all I'm looking for.

The class choice is somewhat flexible. We do have a dedicated templar in the party, so any extra buffs or utility from him being a templar will be redundant (unless the build doesn't depend on that).

Just a sidenote, if you're just going to post "he needs to l2p" or whatever, save your time. I get this game is unfortunately built around meta, but it's a game and there's no point in playing if it's not fun. Playing the same cut and paste DW dps class just isn't fun. So, any creative and supportive peeps out there with helpful 2h builds is much appreciated. :smile:
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    My 2h templar build solos dungeons, and pulls anywhere from 20k to 30k without warhorn/SPC etc etc.

    1 piece (shoulderived or head) Kena/velidreth.
    5 pieces hunding's rage (4 body, 1 weapon on each bar)
    3 agility
    Remaining two body Leki's focus.

    This setup could be a LOT more ideal, but it works for me and I pull the some of the best DPS in my beginner guild. Like you said, not looking to shred records, but it is very forgiving (64 attributes in stam, still at 22k health (healthy agility).

    Bar one (2H): Biting jabs, executioner, brawler, Resolving vigor, rally, flawless dawnbreaker.

    Bar two (bow): rearming trap, poison injection, endless hail, anti cavalry caltrops, repentance, ballista.

    Lemme know if he likes it, should you try it out :)
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    I run a bow 2h nb wood elf. gear is red mountain and sword-singer. I can burst for some 50k+ damage from stealth but long fights are tough.
    edit: I think nords have a two-hand passive
    Edited by Fudly_budly on January 3, 2017 8:18PM
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    DocFrost72 wrote: »
    My 2h templar build solos dungeons, and pulls anywhere from 20k to 30k without warhorn/SPC etc etc.

    1 piece (shoulderived or head) Kena/velidreth.
    5 pieces hunding's rage (4 body, 1 weapon on each bar)
    3 agility
    Remaining two body Leki's focus.

    This setup could be a LOT more ideal, but it works for me and I pull the some of the best DPS in my beginner guild. Like you said, not looking to shred records, but it is very forgiving (64 attributes in stam, still at 22k health (healthy agility).

    Bar one (2H): Biting jabs, executioner, brawler, Resolving vigor, rally, flawless dawnbreaker.

    Bar two (bow): rearming trap, poison injection, endless hail, anti cavalry caltrops, repentance, ballista.

    Lemme know if he likes it, should you try it out :)

    That build looks great! Thank you so much!

    Definitely don't see overlap with like shards or whatever, so our templar will be super happy (and not feel his toes getting stepped on ;) )

    I'll set him up with that on the PTS pronto. I was a little worried about the soloing aspect of the build, b/c we will be using it pretty much with 3 other people ALL the time, but that dps looks great and the build looks like a lot of fun.

    Thank you :)
    I run a bow 2h nb wood elf. gear is red mountain and sword-singer. I can burst for some 50k+ damage from stealth but long fights are tough.

    Thanks for the response! Do you mind sharing your skill loadouts?
    Edited by The_Undefined on January 3, 2017 8:12PM
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    1st bar bow:
    merciless resolve, venom arrow, acid spray/caltrops (pvp), vigor, camo hunter
    2nd bar 2h:
    rally, ambush, brawler, vigor, camo hunter
    food:max health - max stam cod w/ potato cust
    attr: mag 0 health 30% stam 70%

    I like the armors because they are easier to get. Sword singer in alikr and Red mountain in Stonefalls. good adventures! :)
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • kessik221
    kessik221
    ✭✭✭
    Heres an easy tip for any 2h build. Crit rush, wrecking blow, executioner, major savagery and major brutality ( either class abilities that give these buffs or camo hunter and rally.) Use dawnbreaker here that gives passive dmg.
    back bar can be any weapon. Use vigor, rearming trap, caltrops, major savagery and an aoe of your choice. This is the spot for your steroid ultimate ( dragon standard, storm atronach, nova etc).
    Theres so many gear choices but some the ones that might be fun to use as a 2her would be sheer venom and sunderflame ( icp and coa). Otherwise hundings and agility is pretty cookie cutter.
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    kessik221 wrote: »
    Heres an easy tip for any 2h build. Crit rush, wrecking blow, executioner, major savagery and major brutality ( either class abilities that give these buffs or camo hunter and rally.) Use dawnbreaker here that gives passive dmg.
    back bar can be any weapon. Use vigor, rearming trap, caltrops, major savagery and an aoe of your choice. This is the spot for your steroid ultimate ( dragon standard, storm atronach, nova etc).
    Theres so many gear choices but some the ones that might be fun to use as a 2her would be sheer venom and sunderflame ( icp and coa). Otherwise hundings and agility is pretty cookie cutter.

    Thanks very much!
    I really just want to make sure it can hit dps checks, b/c that's what I was concerned about. I saw someone post a screenie of their temp doing 31k w/ 2h. Like I said previously, I don't need to beat records, we enjoy our time together and a fun challenge, I'm only concerned about the dps checks. If those sets of skills can get him upto the checks, then that really opens up a plethora of builds for me to help set him up with.

    Thanks for all the posts and builds, it's seriously appreciated! :smiley:
    Edited by The_Undefined on January 3, 2017 10:24PM
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    So after taking bits and pieces from everyone's build posted here or otherwise (including Deltia's), this is what I came up with. Let me know if this sounds like it'd work:

    Bar 1: Critical rush, Biting Jabs, Purifying Light, Executioner, Blazing Shield (for some survivability). Ult: Dawnbreaker

    Bar 2: Rearming Trap, Poison Injection, Endless Hail (until he can get caltrops), Vigor, Camo Hunter. Ult: Toxic Barrage (didn't know which morph to take)

    So my reasoning for a lot of these choices - No need for Rally / Major Brutality, I'll always keep up igneous weapons while I play with him on my DK), No need for hunter on front bar since biting jabs gives him major savagry. All in all, the blazing shield spot and vigor spots are really flex spots since we run with a dedicated templar healer

    Any constructive criticism would be extremely helpful. :smiley:
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    My 2H build was 2 kragh, 4 ophidian with ophidian greatsword sharpend, or 3 ophidian with maelstrom 2H sharpend.
    Agility could also work. Then a 5 set piece whatever, TBS or hundings or even better night mother.

    I do highly recommend in every stam build, to focus on penetration. Dont worry about overpenetration, it will only happend in top groups will the best group buffs and good uptime. So kragh and sharpend are not too much at all, not even with night mother.

    For skills, I still recommend bow on backbar for endless hail, with or without maelstrom bow.
    Rearming trap on frontbar for crit buff and a nice DOT.
    Then basically whatever you feel like from there, that should be the most imprortent stuff. Maybe ballista ult on backbar, depends on your class. DK standard of might still better.

    This is if you want to have fun. For competive PVE, this wont work.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    This is if you want to have fun. For competive PVE, this wont work.

    Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works. ;)

    Thanks for the reply!
  • Morvane
    Morvane
    ✭✭✭✭
    This is if you want to have fun. For competive PVE, this wont work.

    Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works. ;)

    Thanks for the reply!

    I check ur bars and have few "must have" advices.

    1) use Rearming trap from FG. must have dps skill this patch.
    2) put Evil Hunter from FG to ur main (!!!!!) 2h panel. it will add 10% crit. Skip it on 2nd, if u havent enough place.
    3) u can also try Wrecking blow spam , as I do, but im sorcerer. and u have u own class spam ability
    4) use Flawless DB on main 2h bar (must have) and Meteor or Nova at another panel. Use Meteor right before charge, than charge, swap to Trap|poison arrow and then spam attacks. Meteor+charge can give u a huge amount of initial DPS. 30k in recaunt is common thing with it.


    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    I would wait until tomorrow test patchnotes and see whats in store for stamina builds, there may be more options by then.
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    Morvane wrote: »
    This is if you want to have fun. For competive PVE, this wont work.

    Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works. ;)

    Thanks for the reply!

    I check ur bars and have few "must have" advices.

    1) use Rearming trap from FG. must have dps skill this patch.
    2) put Evil Hunter from FG to ur main (!!!!!) 2h panel. it will add 10% crit. Skip it on 2nd, if u havent enough place.
    3) u can also try Wrecking blow spam , as I do, but im sorcerer. and u have u own class spam ability
    4) use Flawless DB on main 2h bar (must have) and Meteor or Nova at another panel. Use Meteor right before charge, than charge, swap to Trap|poison arrow and then spam attacks. Meteor+charge can give u a huge amount of initial DPS. 30k in recaunt is common thing with it.

    1. I have this skill on the back bar
    2. I explained I don't want hunter on the front bar b/c I have biting jabs that gives the same buff - so I have 10% extra crit on front and back bar
    3. Nice suggestion! Thanks, I'll give it a try and see if it's better.
    4. Like I said, I have dawnbreaker on my front bar. I don't want to use meteor b/c this is a stam build not magicka. I couldn't imagine Meteor being better than a stam ultimate, unless I'm wrong?
    CosmicSoul wrote: »
    I would wait until tomorrow test patchnotes and see whats in store for stamina builds, there may be more options by then.

    Thanks for the heads up! I've been testing this build out on the PTS. It definitely needs work, so any advice is helpful :)
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    I use a bow / 2 hander build. Night blade for class. I use bow for initiation then 2 hander for spam and finisher.

    Buff bar with bow (aside from evil hunter and rally) then spam and finisher with two hander. Since I'm using night blade, the bar looks like this:

    Poison injection
    Reaper's mark
    Double take
    Trap beast
    Venom spray

    Rally
    Evil hunter
    Surprise attack
    Relentless focus
    Killer's blade / Executioner

    For ultimates I use flawless Dawn breaker if my gear doesn't have the extra weapon damage, if not I use soul harvest on the two hander bar and toxic barrage for bow.

    Soul Harvest is cheap and the ultimate generation with it is stupidly good. As you noticed, poisons are the key to the bow bar. You initiate with the bow and go poison dot damage. Switch weapons and spam surprise attack. Wrecking blow spam is good but the cast times makes it slightly lower than SA spam. Switch to bow to reapply poison or ultimate with toxic barrage for boss fights. Finish off with killer's blade if in a group or executioner for the 30% boost to Stam recovery in the two hander passives.

    You can also go all out melee with dual wield / two hander but in this instance you use the two hander as initiation and the dual wield as spam and finisher.

    Hope this helps!

    Edit: gear wise, you have many choices but imo go for the Toothrow set. This will enable you to replace evil hunter with something else, be it Utility or sustain skills. Evil hunter is a wasted slot imo unless you are pvping in which case it's a must have. Couple Toothrow with Leviathan for a burst type of game play or with spriggans. Some of the heavy armor such as dragon guard or dreugh is good but honestly, this works better if you are always in melee range (such as using dual wield / 2 hander.)
    Edited by RavenSworn on January 15, 2017 10:14PM
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    -snip-

    Thank you so much for sharing your build! It's really great to see so much support! I'll let him know about this one too. His main is a NB with DW so I had wanted originally to give him a 'backup' class whenever he got bored. That's a fantastic alt to his NB build though, so thank you very much!
  • yttoks
    yttoks
    ✭✭✭
    DocFrost72 wrote: »
    My 2h templar build solos dungeons, and pulls anywhere from 20k to 30k without warhorn/SPC etc etc.

    1 piece (shoulderived or head) Kena/velidreth.
    5 pieces hunding's rage (4 body, 1 weapon on each bar)
    3 agility
    Remaining two body Leki's focus.

    This setup could be a LOT more ideal, but it works for me and I pull the some of the best DPS in my beginner guild. Like you said, not looking to shred records, but it is very forgiving (64 attributes in stam, still at 22k health (healthy agility).

    Bar one (2H): Biting jabs, executioner, brawler, Resolving vigor, rally, flawless dawnbreaker.

    Bar two (bow): rearming trap, poison injection, endless hail, anti cavalry caltrops, repentance, ballista.

    Lemme know if he likes it, should you try it out :)

    I run the same skills, but substitute executioner and brawler with charge and power of the light for group play. If your other templar is already running backlash, then nm on that. Just a thought for a slightly different playstyle. I gotta have that critical charge!
  • yttoks
    yttoks
    ✭✭✭
    So after taking bits and pieces from everyone's build posted here or otherwise (including Deltia's), this is what I came up with. Let me know if this sounds like it'd work:

    Bar 1: Critical rush, Biting Jabs, Purifying Light, Executioner, Blazing Shield (for some survivability). Ult: Dawnbreaker

    Bar 2: Rearming Trap, Poison Injection, Endless Hail (until he can get caltrops), Vigor, Camo Hunter. Ult: Toxic Barrage (didn't know which morph to take)

    So my reasoning for a lot of these choices - No need for Rally / Major Brutality, I'll always keep up igneous weapons while I play with him on my DK), No need for hunter on front bar since biting jabs gives him major savagry. All in all, the blazing shield spot and vigor spots are really flex spots since we run with a dedicated templar healer

    Any constructive criticism would be extremely helpful. :smiley:

    I would drop Camo Hunter. Savagery should be up all the time from jabs, as he shouldn't be on that back bar for more than a second or two at a time. I'd say repentanance instead, but he probably doesn't need it in this context. Hmmm, maybe reflective light as a magicka dump (or some other dps magicka ability)? Restoring focus if you want more survivability and he's not getting the buffs elsewhere.

    Anyhow, camo is the one that sticks out for me. It seems useless on my build and I never slot it since it was changed. Also, maybe purifying light should go. Don't want to hurt the other templar's feelings! Brawler might be a better choice there.
  • moonio
    moonio
    ✭✭✭✭
    Yeah, 2h is under-rated in Vet PVE, I was once kicked from a group by a guild member because I used one..
    But... I was only using it for Brawler!!! it gives you a MASSIVE shield, it adds a bleeding dot and it's up front damage is over 7k on my build...

    I wish more people were open to diverse builds in vet content..
    its not just for the mag users with duel wield...
  • Pallio
    Pallio
    ✭✭✭✭✭
    Got a vma 2hd mace so I am trying to make a build to maximize it.
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    You keep saying dps checks are you planning on testing his dps and if he fails kicking him from ur group? If ur just doing vet dungeons 20k dps is very easy to get even with 2h. I got through vet with ppl with less killing npcs is easy if it just for fun don't worry about it just let him swing that sword around hell one dps with 30-35k dps can carry the group
    Edited by FloppyTouch on January 17, 2017 3:52PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pallio wrote: »
    Got a vma 2hd mace so I am trying to make a build to maximize it.

    In PVE? How does one maximize crit rush in a DPS rotation?

    As to 2H viability in PVE, it is certainly doable, but it is going to suck compared to DW. If you are okay with that, then its pretty easy. 2H gives you a skill for everything, and you can use your bow to supplement.

    I would get my AOE from my bar bar. Acid spray>Brawler. Wreckblow is your spam, Executioner is your execute, brawler and Crit Rush are useless in a DPS rotation, and rally can be your weapon buff and heal.

    Non class skills you will want: Acid Spray for AOE, Endless Hail for AOE, Trap for DOT and Crit damage, Poison Injection for DOT and reasonable strong execute, Vigor if you need more heals. Then throw in whatever class skills you have. On DK, claw, noxious breath, on a Sorc, hurricane and bound armaments. I would probably pick one of those two.

    You can certainly clear all 4 man content with 2H, but it just wont be on par with DW. Personally, I would not invite you to a Vet trial group (normal doesnt matter), and you might get some rage in group finder.
    Edited by Oreyn_Bearclaw on January 17, 2017 6:10PM
  • kessik221
    kessik221
    ✭✭✭
    Crit rush would be for utility. For example in vaults of madness where the last 2 bosses require you to move out of aoe you can save time and add damage.
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    moonio wrote: »
    Yeah, 2h is under-rated in Vet PVE, I was once kicked from a group by a guild member because I used one..
    But... I was only using it for Brawler!!! it gives you a MASSIVE shield, it adds a bleeding dot and it's up front damage is over 7k on my build...

    I wish more people were open to diverse builds in vet content..
    its not just for the mag users with duel wield...

    This meta attitude needs to stop, it is silly getting kicked over doing 10 percent less dps.
  • alephthiago
    alephthiago
    ✭✭✭✭✭
    Since you need a spamable skill to make up for the lack of an instant one in the 2handed i would narrow your class choice to only 2: Templar and Nightblade.
    You dont need class executes (after all, the 2 handed execute is so much fun) so i would stick with templars.

    How about trying the old NMG + Leviathan with shadow mundus?
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Assuming you want just two hand weapons ot bow or staff

    Crafted set - clever alch 4 body 1 wpn back bar. Greatsword
    Drop set easy farm overland seventh legion or veiled heritance 3 jewels, 1 body (chest or greaves), 1 wpn main bar pref gs
    Optional - 2 pc monster (velidreth is fine other good too) or 2c crafted like hundings.

    Basically have buffs on back bar and swap there every 45s for potions to trigger alch big damage boost.
    Swap to main bar for fighting with legion/veiled boost

    So your choice is to craft so you wind up with 5pc medium 2 hvy or the reverse. Both can work.
    One hvy is tougher but builds up damage while med is nore dam and crit.

    Key is you de facto run a 552 build with 2h pieces which is good for you.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Assuming you want just two hand weapons ot bow or staff

    Crafted set - clever alch 4 body 1 wpn back bar. Greatsword
    Drop set easy farm overland seventh legion or veiled heritance 3 jewels, 1 body (chest or greaves), 1 wpn main bar pref gs
    Optional - 2 pc monster (velidreth is fine other good too) or 2c crafted like hundings.

    Basically have buffs on back bar and swap there every 45s for potions to trigger alch big damage boost.
    Swap to main bar for fighting with legion/veiled boost

    So your choice is to craft so you wind up with 5pc medium 2 hvy or the reverse. Both can work.
    One hvy is tougher but builds up damage while med is nore dam and crit.

    Key is you de facto run a 552 build with 2h pieces which is good for you.


    Sorry, but Clever Alchemist is just not good for a PVE build. You need a more consistent damage buff. From a DPS point of view, alchemits gives 346 spell damage if it is gold and you pop potions on cooldown. Compare to julianos where you get 299 spell damage, crit x2 and max magic, its not even close. This is an excellent set for PVP burst damage, but it's just bad for PVE.
    kessik221 wrote: »
    Crit rush would be for utility. For example in vaults of madness where the last 2 bosses require you to move out of aoe you can save time and add damage.

    It's called dodge roll. You are telling me its easier to turn and target an add use and ability than to simply double tap your S key?

    Sorry, yes, I tend to spout meta builds, but gap closers have no place in DPS builds for group content.
    Edited by Oreyn_Bearclaw on January 17, 2017 10:55PM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    STEVIL wrote: »
    Assuming you want just two hand weapons ot bow or staff

    Crafted set - clever alch 4 body 1 wpn back bar. Greatsword
    Drop set easy farm overland seventh legion or veiled heritance 3 jewels, 1 body (chest or greaves), 1 wpn main bar pref gs
    Optional - 2 pc monster (velidreth is fine other good too) or 2c crafted like hundings.

    Basically have buffs on back bar and swap there every 45s for potions to trigger alch big damage boost.
    Swap to main bar for fighting with legion/veiled boost

    So your choice is to craft so you wind up with 5pc medium 2 hvy or the reverse. Both can work.
    One hvy is tougher but builds up damage while med is nore dam and crit.

    Key is you de facto run a 552 build with 2h pieces which is good for you.


    Sorry, but Clever Alchemist is just not good for a PVE build. You need a more consistent damage buff. From a DPS point of view, alchemits gives 346 spell damage if it is gold and you pop potions on cooldown. Compare to julianos where you get 299 spell damage, crit x2 and max magic, its not even close. This is an excellent set for PVP burst damage, but it's just bad for PVE.

    Your math is correct but your conclusion is IMO flawed.

    Specifically your analysis is correct for say a DW build where you can have two 5pc and one 2pc set bonuses to run constantly

    but, see, this is a build for a 2h weapon which means you cannot set two 5pc and one 2pc set bonuses to run constantly - you only have "11" set counts at work at any time.

    So the reason you use Clever Alchey for 2H builds is the "instant on back bar" to activate a long running 5pc bonus that runs on your front/attack bar giving you "de facto" three "end set bonuses" even with a 2H weapon going.

    If you could have hundings running constantly And the "other 5pc and other 2pc" all running you would be golden - but not enough slots in a 2H build.

    When looking at a "build" you cannot just focus on one set's math but the entire two-three set's math taken together.

    Also not saying this is by any means meta or BIS but for more casual play without dedicated healers it can serve its purpose. (I figured the hvy set might be the one more questionable in fact.)

    Now, sure, another option to get "three final set bonuses" is to go with a 3 jewel set, a 5pc set and a 2pc monster set etc. if you can get the jewels sets. But i dont always consider them to be as widely available as others.

    obviously things change once you hit maelstrom or master weapons but... again... availability for a somewhat casual build is dubious.

    BTW i have nothing against hundings and use it frequently for DPS on builds where it fits to have a "constant slotted" damage bonus.

    But it is not my fave for 2H builds - set bonus count hurts and so favors other sets that solve that issue.

    its not as META as some would like but then again when the descrip calls for "I understand 2h isn't optimal for PVE, but we're not looking to do trials. The most we'll be doing are vet dungeons with friends. " i look at not necessarily having all the hvy META available.

    YMMV which is fine and all but i just wanted to get the "dont look at just one set" part of the analysis explained in context of the 2H vs DW (11pc vs 12pc) out there.




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Morvane
    Morvane
    ✭✭✭✭
    Morvane wrote: »
    This is if you want to have fun. For competive PVE, this wont work.

    Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works. ;)

    Thanks for the reply!

    I check ur bars and have few "must have" advices.

    1) use Rearming trap from FG. must have dps skill this patch.
    2) put Evil Hunter from FG to ur main (!!!!!) 2h panel. it will add 10% crit. Skip it on 2nd, if u havent enough place.
    3) u can also try Wrecking blow spam , as I do, but im sorcerer. and u have u own class spam ability
    4) use Flawless DB on main 2h bar (must have) and Meteor or Nova at another panel. Use Meteor right before charge, than charge, swap to Trap|poison arrow and then spam attacks. Meteor+charge can give u a huge amount of initial DPS. 30k in recaunt is common thing with it.

    1. I have this skill on the back bar
    2. I explained I don't want hunter on the front bar b/c I have biting jabs that gives the same buff - so I have 10% extra crit on front and back bar
    3. Nice suggestion! Thanks, I'll give it a try and see if it's better.
    4. Like I said, I have dawnbreaker on my front bar. I don't want to use meteor b/c this is a stam build not magicka. I couldn't imagine Meteor being better than a stam ultimate, unless I'm wrong?
    CosmicSoul wrote: »
    I would wait until tomorrow test patchnotes and see whats in store for stamina builds, there may be more options by then.

    Thanks for the heads up! I've been testing this build out on the PTS. It definitely needs work, so any advice is helpful :)
    yes, clever meteor before pull can uprise ur recaunt very good. i use it with 2h and its not worse than DW
    usually I do 30k damage in veteran dungeons
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    Pallio wrote: »
    Got a vma 2hd mace so I am trying to make a build to maximize it.

    In PVE? How does one maximize crit rush in a DPS rotation?

    As to 2H viability in PVE, it is certainly doable, but it is going to suck compared to DW. If you are okay with that, then its pretty easy. 2H gives you a skill for everything, and you can use your bow to supplement.

    I would get my AOE from my bar bar. Acid spray>Brawler. Wreckblow is your spam, Executioner is your execute, brawler and Crit Rush are useless in a DPS rotation, and rally can be your weapon buff and heal.

    Non class skills you will want: Acid Spray for AOE, Endless Hail for AOE, Trap for DOT and Crit damage, Poison Injection for DOT and reasonable strong execute, Vigor if you need more heals. Then throw in whatever class skills you have. On DK, claw, noxious breath, on a Sorc, hurricane and bound armaments. I would probably pick one of those two.

    You can certainly clear all 4 man content with 2H, but it just wont be on par with DW. Personally, I would not invite you to a Vet trial group (normal doesnt matter), and you might get some rage in group finder.

    Thanks for the suggestions for skills! I posted a build that I think will work well. I definitely see what you're saying with the gap closer. I think that's a good flex spot, however it hits like a freaking mac truck and a really good skill for opener, so finding something to rep it with might be a little difficult. I really didn't finder brawler to be any good when I was testing it out on the PTS. The Blazing Shield from templar really felt like it out performed it, but maybe that's just b/c I was playing around with open world monsters (my go to is always Anvil - minotaurs and trolls to test out things).

    Like I said in my original post, this thread isn't here for unconstructive criticism. I appreciate the heads up for what the group finder, but again, this is for my husband, who will be playing with me and our family in the game. Also, since it's open, I must say (and not directing it solely to you, but in general to many comments I've read on these forum) the attitude of kicking people due to a small dps loss is absolutely toxic and in all honestly makes me not even want to bother with the game. I get it's not solely the fault of players like yourself, it's the design of this game in general. The whole idea of "competitive" PVE is absolutely absurd to me. Did you beat the dungeon? Nice, you won. Did you take down that trial? Great you obtained victory! Did you do it faster than that other group? Who f'ing cares? You beat it and that's what matters. I'm very new to this game, but I'm understanding there are leaderboards? I suppose that's endgame? Well, it's no endgame I want to be apart of, thanks very much! There's one thing in friendly competition, there's another where viable builds that may slightly underperform getting kicked from group finder... BUT that's neither here nor there. :)
    You keep saying dps checks are you planning on testing his dps and if he fails kicking him from ur group? If ur just doing vet dungeons 20k dps is very easy to get even with 2h. I got through vet with ppl with less killing npcs is easy if it just for fun don't worry about it just let him swing that sword around hell one dps with 30-35k dps can carry the group

    I should've posted in my original comment I'm extremely new to this game. I've never done vet dungeons due to so many horror stories read here on the forums, so I honestly have no idea how difficult or easy it is to obtain 20k or 30k dps. I don't have full dps sets yet on my own character so the most dps I've done on my magsorc is 12k. Also, he's my husband, seriously? Of course I'm not going to kick him... what a silly comment >.>;
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    yttoks wrote: »

    I would drop Camo Hunter. Savagery should be up all the time from jabs, as he shouldn't be on that back bar for more than a second or two at a time. I'd say repentanance instead, but he probably doesn't need it in this context. Hmmm, maybe reflective light as a magicka dump (or some other dps magicka ability)? Restoring focus if you want more survivability and he's not getting the buffs elsewhere.

    Anyhow, camo is the one that sticks out for me. It seems useless on my build and I never slot it since it was changed. Also, maybe purifying light should go. Don't want to hurt the other templar's feelings! Brawler might be a better choice there.

    Thanks so much for the suggestion! I definitely see where you're coming from. I thought he'd be on that back bar pretty often, but the more he gets used to the rotation, the more effective he'll be with bar swapping. His current magicka dump is the blazing shield, b/c he's not really effective with mitigating damage / aoe / boss near one shots yet. We have an amazing healer, but I really wanted to try to take some heat off the heals and offer him more of a breather. I tried out brawler but it really didn't seem to do that well when I was testing it on the PTS, maybe it shines better on live?

    So far I'm seeing camo and crit rush as two pretty big flex spots from suggestions.

    Also, I'm sorry if I typed purifying light, it's power of the light. We do have a templar that uses purifying, but I thought the debuffs from potl made it a better skill to use instead. That could also be a flex spot though.

    Thanks again for everyone's post and I apologize if I didn't respond to your suggestions, I'll be back on the PTS testing this out. My husband is loving the build we've made thus far, so the more the suggestions the better :)
    Edited by The_Undefined on January 18, 2017 5:36PM
Sign In or Register to comment.