DocFrost72 wrote: »My 2h templar build solos dungeons, and pulls anywhere from 20k to 30k without warhorn/SPC etc etc.
1 piece (shoulderived or head) Kena/velidreth.
5 pieces hunding's rage (4 body, 1 weapon on each bar)
3 agility
Remaining two body Leki's focus.
This setup could be a LOT more ideal, but it works for me and I pull the some of the best DPS in my beginner guild. Like you said, not looking to shred records, but it is very forgiving (64 attributes in stam, still at 22k health (healthy agility).
Bar one (2H): Biting jabs, executioner, brawler, Resolving vigor, rally, flawless dawnbreaker.
Bar two (bow): rearming trap, poison injection, endless hail, anti cavalry caltrops, repentance, ballista.
Lemme know if he likes it, should you try it out
Fudly_budly wrote: »I run a bow 2h nb wood elf. gear is red mountain and sword-singer. I can burst for some 50k+ damage from stealth but long fights are tough.
Heres an easy tip for any 2h build. Crit rush, wrecking blow, executioner, major savagery and major brutality ( either class abilities that give these buffs or camo hunter and rally.) Use dawnbreaker here that gives passive dmg.
back bar can be any weapon. Use vigor, rearming trap, caltrops, major savagery and an aoe of your choice. This is the spot for your steroid ultimate ( dragon standard, storm atronach, nova etc).
Theres so many gear choices but some the ones that might be fun to use as a 2her would be sheer venom and sunderflame ( icp and coa). Otherwise hundings and agility is pretty cookie cutter.
OrphanHelgen wrote: »This is if you want to have fun. For competive PVE, this wont work.
The_Undefined wrote: »OrphanHelgen wrote: »This is if you want to have fun. For competive PVE, this wont work.
Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works.
Thanks for the reply!
The_Undefined wrote: »OrphanHelgen wrote: »This is if you want to have fun. For competive PVE, this wont work.
Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works.
Thanks for the reply!
I check ur bars and have few "must have" advices.
1) use Rearming trap from FG. must have dps skill this patch.
2) put Evil Hunter from FG to ur main (!!!!!) 2h panel. it will add 10% crit. Skip it on 2nd, if u havent enough place.
3) u can also try Wrecking blow spam , as I do, but im sorcerer. and u have u own class spam ability
4) use Flawless DB on main 2h bar (must have) and Meteor or Nova at another panel. Use Meteor right before charge, than charge, swap to Trap|poison arrow and then spam attacks. Meteor+charge can give u a huge amount of initial DPS. 30k in recaunt is common thing with it.
CosmicSoul wrote: »I would wait until tomorrow test patchnotes and see whats in store for stamina builds, there may be more options by then.
uniq_faznrb18_ESO wrote: »-snip-
DocFrost72 wrote: »My 2h templar build solos dungeons, and pulls anywhere from 20k to 30k without warhorn/SPC etc etc.
1 piece (shoulderived or head) Kena/velidreth.
5 pieces hunding's rage (4 body, 1 weapon on each bar)
3 agility
Remaining two body Leki's focus.
This setup could be a LOT more ideal, but it works for me and I pull the some of the best DPS in my beginner guild. Like you said, not looking to shred records, but it is very forgiving (64 attributes in stam, still at 22k health (healthy agility).
Bar one (2H): Biting jabs, executioner, brawler, Resolving vigor, rally, flawless dawnbreaker.
Bar two (bow): rearming trap, poison injection, endless hail, anti cavalry caltrops, repentance, ballista.
Lemme know if he likes it, should you try it out
The_Undefined wrote: »So after taking bits and pieces from everyone's build posted here or otherwise (including Deltia's), this is what I came up with. Let me know if this sounds like it'd work:
Bar 1: Critical rush, Biting Jabs, Purifying Light, Executioner, Blazing Shield (for some survivability). Ult: Dawnbreaker
Bar 2: Rearming Trap, Poison Injection, Endless Hail (until he can get caltrops), Vigor, Camo Hunter. Ult: Toxic Barrage (didn't know which morph to take)
So my reasoning for a lot of these choices - No need for Rally / Major Brutality, I'll always keep up igneous weapons while I play with him on my DK), No need for hunter on front bar since biting jabs gives him major savagry. All in all, the blazing shield spot and vigor spots are really flex spots since we run with a dedicated templar healer
Any constructive criticism would be extremely helpful.
Got a vma 2hd mace so I am trying to make a build to maximize it.
Yeah, 2h is under-rated in Vet PVE, I was once kicked from a group by a guild member because I used one..
But... I was only using it for Brawler!!! it gives you a MASSIVE shield, it adds a bleeding dot and it's up front damage is over 7k on my build...
I wish more people were open to diverse builds in vet content..
its not just for the mag users with duel wield...
Assuming you want just two hand weapons ot bow or staff
Crafted set - clever alch 4 body 1 wpn back bar. Greatsword
Drop set easy farm overland seventh legion or veiled heritance 3 jewels, 1 body (chest or greaves), 1 wpn main bar pref gs
Optional - 2 pc monster (velidreth is fine other good too) or 2c crafted like hundings.
Basically have buffs on back bar and swap there every 45s for potions to trigger alch big damage boost.
Swap to main bar for fighting with legion/veiled boost
So your choice is to craft so you wind up with 5pc medium 2 hvy or the reverse. Both can work.
One hvy is tougher but builds up damage while med is nore dam and crit.
Key is you de facto run a 552 build with 2h pieces which is good for you.
Crit rush would be for utility. For example in vaults of madness where the last 2 bosses require you to move out of aoe you can save time and add damage.
Oreyn_Bearclaw wrote: »Assuming you want just two hand weapons ot bow or staff
Crafted set - clever alch 4 body 1 wpn back bar. Greatsword
Drop set easy farm overland seventh legion or veiled heritance 3 jewels, 1 body (chest or greaves), 1 wpn main bar pref gs
Optional - 2 pc monster (velidreth is fine other good too) or 2c crafted like hundings.
Basically have buffs on back bar and swap there every 45s for potions to trigger alch big damage boost.
Swap to main bar for fighting with legion/veiled boost
So your choice is to craft so you wind up with 5pc medium 2 hvy or the reverse. Both can work.
One hvy is tougher but builds up damage while med is nore dam and crit.
Key is you de facto run a 552 build with 2h pieces which is good for you.
Sorry, but Clever Alchemist is just not good for a PVE build. You need a more consistent damage buff. From a DPS point of view, alchemits gives 346 spell damage if it is gold and you pop potions on cooldown. Compare to julianos where you get 299 spell damage, crit x2 and max magic, its not even close. This is an excellent set for PVP burst damage, but it's just bad for PVE.
yes, clever meteor before pull can uprise ur recaunt very good. i use it with 2h and its not worse than DWThe_Undefined wrote: »The_Undefined wrote: »OrphanHelgen wrote: »This is if you want to have fun. For competive PVE, this wont work.
Like I said in my original post, we're just aiming to do vet dungeons. I really honestly hate how negative these forums become with this build is impossible yada yada. So long as we can meet DPS checks, then it works.
Thanks for the reply!
I check ur bars and have few "must have" advices.
1) use Rearming trap from FG. must have dps skill this patch.
2) put Evil Hunter from FG to ur main (!!!!!) 2h panel. it will add 10% crit. Skip it on 2nd, if u havent enough place.
3) u can also try Wrecking blow spam , as I do, but im sorcerer. and u have u own class spam ability
4) use Flawless DB on main 2h bar (must have) and Meteor or Nova at another panel. Use Meteor right before charge, than charge, swap to Trap|poison arrow and then spam attacks. Meteor+charge can give u a huge amount of initial DPS. 30k in recaunt is common thing with it.
- I have this skill on the back bar
- I explained I don't want hunter on the front bar b/c I have biting jabs that gives the same buff - so I have 10% extra crit on front and back bar
- Nice suggestion! Thanks, I'll give it a try and see if it's better.
- Like I said, I have dawnbreaker on my front bar. I don't want to use meteor b/c this is a stam build not magicka. I couldn't imagine Meteor being better than a stam ultimate, unless I'm wrong?
CosmicSoul wrote: »I would wait until tomorrow test patchnotes and see whats in store for stamina builds, there may be more options by then.
Thanks for the heads up! I've been testing this build out on the PTS. It definitely needs work, so any advice is helpful
Oreyn_Bearclaw wrote: »Got a vma 2hd mace so I am trying to make a build to maximize it.
In PVE? How does one maximize crit rush in a DPS rotation?
As to 2H viability in PVE, it is certainly doable, but it is going to suck compared to DW. If you are okay with that, then its pretty easy. 2H gives you a skill for everything, and you can use your bow to supplement.
I would get my AOE from my bar bar. Acid spray>Brawler. Wreckblow is your spam, Executioner is your execute, brawler and Crit Rush are useless in a DPS rotation, and rally can be your weapon buff and heal.
Non class skills you will want: Acid Spray for AOE, Endless Hail for AOE, Trap for DOT and Crit damage, Poison Injection for DOT and reasonable strong execute, Vigor if you need more heals. Then throw in whatever class skills you have. On DK, claw, noxious breath, on a Sorc, hurricane and bound armaments. I would probably pick one of those two.
You can certainly clear all 4 man content with 2H, but it just wont be on par with DW. Personally, I would not invite you to a Vet trial group (normal doesnt matter), and you might get some rage in group finder.
FloppyTouch wrote: »You keep saying dps checks are you planning on testing his dps and if he fails kicking him from ur group? If ur just doing vet dungeons 20k dps is very easy to get even with 2h. I got through vet with ppl with less killing npcs is easy if it just for fun don't worry about it just let him swing that sword around hell one dps with 30-35k dps can carry the group
I would drop Camo Hunter. Savagery should be up all the time from jabs, as he shouldn't be on that back bar for more than a second or two at a time. I'd say repentanance instead, but he probably doesn't need it in this context. Hmmm, maybe reflective light as a magicka dump (or some other dps magicka ability)? Restoring focus if you want more survivability and he's not getting the buffs elsewhere.
Anyhow, camo is the one that sticks out for me. It seems useless on my build and I never slot it since it was changed. Also, maybe purifying light should go. Don't want to hurt the other templar's feelings! Brawler might be a better choice there.